Author Topic: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS  (Read 47897 times)

0 Members and 1 Guest are viewing this topic.

Serbian

  • Sergeant
  • *
    • View Profile
  • Faction: Vaegir
Re: Age of Change II - future plans and ideas
« Reply #105 on: December 23, 2010, 11:38:52 PM »
(click to show/hide)
« Last Edit: December 23, 2010, 11:55:15 PM by Zimke Zlovoljni »

Zimke Zlovoljni

  • Moderator
  • *
  • Accelerate ze protons! ಠಠ
    • View Profile
    • Age of Change II
  • Faction: Vaegir
  • WB
Re: Age of Change II - future plans and ideas
« Reply #106 on: December 23, 2010, 11:55:04 PM »
(click to show/hide)

M.ArdA

  • Mexican Pumpkin
  • Grandmaster Knight
  • *
  • #Soma
    • Skype - m.ardagndz
    • Steam - marda
    • Twitter - MArdA88
    • View Profile
  • Faction: Bandit
  • MP nick: _3OK_MArdA_
  • M&BWBWF&SNW
Re: Age of Change II - team, future plans and ideas
« Reply #107 on: April 14, 2011, 09:33:47 AM »
Good work out there. I am following this mod. If you need some info or help about Ottomans just pm me. :)

Magnum

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Vaegir
  • WB
Re: Age of Change II - team, future plans and ideas
« Reply #108 on: July 26, 2011, 09:24:21 PM »
Will you Guys be incorporating the freelancer mod in age of change 2?
Long live the motherland

[IMG]http://img122.imageshack.

Zimke Zlovoljni

  • Moderator
  • *
  • Accelerate ze protons! ಠಠ
    • View Profile
    • Age of Change II
  • Faction: Vaegir
  • WB

YourStepDad

  • Grandmaster Knight
  • *
  • a small boi wonders.
    • Skype - ivan.shalamon
    • Steam - stepdad
    • View Profile
  • Faction: Neutral
  • MP nick: YSD/Mitu/Crabtree
  • WBWF&SNW
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #110 on: April 24, 2012, 01:00:36 AM »
Hello there. I have been eyeing this mod for a while now, but there is one very clear reason why I can't bring myself to play it.

I just cannot bring myself to play a mod where the almost cartoonish, unrealistic(though not in a bad way) factions get historical equipment. It just feels wrong., especially if fantasy factions of the vanilla game are introduced to new, historical ones. It's the very same reason I never tried floris.

Any chance you'll be completely remaking the vanilla warband factions into something authentic?

Thanks :)

Waldzios

  • Moderator
  • *
  • "Policzym ich, jak ich pobijem"
    • View Profile
  • Faction: Neutral
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #111 on: April 24, 2012, 01:56:40 AM »
Any chance you'll be completely remaking the vanilla warband factions into something authentic?
Yes  :mrgreen:.

Our factions have nothing to do with Warband ones, we only left original factions names (to keep action in Caladria),  there is no vanilla faction troop or piece of equipment left.

Keeping action in Caladria allows us few important things like: interesting fantasy map (instead big, flat and boring historic accurate one :wink:) no geographic limits (we can pass on some less interesting/redundant nations and add some fun ones :)) or very long time period.

All the factions are accurate and based on historic nations,  but as we keep action in Caladria it would be very unnatural to use authentic nation names, so we used the old ones and added few new in similar (or almost similar :P) naming convention .
« Last Edit: April 24, 2012, 02:36:19 AM by Waldzios »

Waffenbaum

  • Knight
  • *
  • Harald som sig vandt Danmark al og Norge
    • View Profile
  • Faction: Neutral
  • WB
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #112 on: April 24, 2012, 03:26:17 AM »
The above is one of the very best things about the mod in my opinion. There's a couple of fantasy mods sure, but they're high fantasy with fireballs, undead and all those tolkienesque stables. And then there's tons and tons of realistic time period mods set in our world. This is something else, it's very low fantasy. It's real world aesthetics set in a fantasy world without a mystical or magical element. And that's extremely enjoyable, because it gives enough freedom to have camel gunners taking on mongolian horsemen in the alps, without having to worry about dragons swooping in to ruin your good time.

Alternatively, you could look at it as an alternate timeline that just happens to share some similarities with our own, but where the world and its kingdoms went in whole other directions. And that's a really big charm factor of this mod. I'm very glad the team decided to keep AoC2 close to it's predecessor in that aspect, and I hope it stays that way.

If there was anything at all which I would add personally, which is not in a part of this world, it would be a whole new Chinese Empire-inspired faction with a very specific look to it. This is one of the few mods which, due to the above, has the room for such things. Aah, perhaps it'll be considered for an expansion. One can dream  :)

YourStepDad

  • Grandmaster Knight
  • *
  • a small boi wonders.
    • Skype - ivan.shalamon
    • Steam - stepdad
    • View Profile
  • Faction: Neutral
  • MP nick: YSD/Mitu/Crabtree
  • WBWF&SNW
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #113 on: April 24, 2012, 11:01:38 AM »
I see the point you two have made, and I see the appeal in it, but...you said you WILL be remaking the nations into something different?  It doesn't have to be authentic at all, it just has to differ from Calradia(faction names, lords and their names, villages, possibly the map...)

So how does it differ from Calradia at this stage, and what are the plans for the future development in that aspect?

Thanks in advance. :)

Waldzios

  • Moderator
  • *
  • "Policzym ich, jak ich pobijem"
    • View Profile
  • Faction: Neutral
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #114 on: April 24, 2012, 12:29:19 PM »
I see the point you two have made, and I see the appeal in it, but...you said you WILL be remaking the nations into something different?  It doesn't have to be authentic at all, it just has to differ from Calradia(faction names, lords and their names, villages, possibly the map...)
The map is entirely new, factions and centers have new placement, there are all old centers and plenty of new ones, names of new centers are random, ATM there is place on map left for 1-2 future factions (Japan, maybe China, not decided yet).
The faction names you can see at start of the topic, faction are based on authentic ones, lords names are historic accurate.
So how does it differ from Calradia at this stage, and what are the plans for the future development in that aspect?
It's still Calradia in theory, geography changed but old factions are there, its new world that evolved from old one  :P.

About factions: just imagine historic accurate mod, with giant map of all Eurasia and part of Africa, with hundreds of different authentic factions, then take 20 of most interesting factions, rename them to something random and put on custom map, it's the general idea behind AOCII.

YourStepDad

  • Grandmaster Knight
  • *
  • a small boi wonders.
    • Skype - ivan.shalamon
    • Steam - stepdad
    • View Profile
  • Faction: Neutral
  • MP nick: YSD/Mitu/Crabtree
  • WBWF&SNW
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #115 on: April 24, 2012, 01:49:12 PM »
That indeed does seem lovely.

I will give it a try in a few weeks. Currently, I am busy with wfas, nw and a few other mods. :P

Waldzios

  • Moderator
  • *
  • "Policzym ich, jak ich pobijem"
    • View Profile
  • Faction: Neutral
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #116 on: April 24, 2012, 02:36:19 PM »
I will give it a try in a few weeks. Currently, I am busy with wfas, nw and a few other mods. :P
Currently it's not ready yet, so no problem :P.

winrehs007

  • Knight
  • *
  • “Fear cuts deeper than swords”
    • View Profile
  • Faction: Neutral
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #117 on: May 20, 2012, 05:57:24 AM »
Watching and following.  8-)
--------------------------------------------------------------------------------------------------------------

Evil Cereal

  • Guest
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #118 on: July 04, 2012, 07:30:32 PM »
Just to ask, how would you explain the sudden change of geography in Calradia?  :P (Not criticizing or something, just curious)

Zimke Zlovoljni

  • Moderator
  • *
  • Accelerate ze protons! ಠಠ
    • View Profile
    • Age of Change II
  • Faction: Vaegir
  • WB
Re: AGE Of CHANGE II : DESCRIPTION, TEAM, CREDITS
« Reply #119 on: July 04, 2012, 08:59:20 PM »
Rationalism and epicness in a proper scale.