Author Topic: A singleplayer manual  (Read 210162 times)

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Edward B.

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Re: A singleplayer manual
« Reply #390 on: September 28, 2011, 07:14:24 AM »
Under the starting your own kingdom section, the first part describes how you should have good relations with the king and other lords and then pick a town and start raiding its villages to cause negative reputation from them, and then attack and hold it. Is this saying that you should attack a town that is owned by a lord in your faction?

Zamensis

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Re: A singleplayer manual
« Reply #391 on: September 28, 2011, 04:02:25 PM »
You must quit that faction first, then take a city from them. Since you have friends, you can easily turn them against the king. Or you can attack another faction while being a vassal and keep the captured town to yourself when the king wants to give it to someone else.
Sorry for my poor English.

JosieJ

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Re: A singleplayer manual
« Reply #392 on: September 28, 2011, 08:07:07 PM »
You don't absolutely have to take a town from your former faction--that's only one of the ways to start your own faction.  You can renounce your oath and take a town from another faction.  Or, if you're a vassal and have besieged and taken a castle or town and asked for it to be granted to you, if your king refuses, you can then revolt.  That way, you keep all of your fiefs (except villages attached to castles/towns that you don't own).

A more complicated way to start your own faction is to take up a claimaint quest.  Since you're the claimant's chief marshall, minister and adviser, they listen to what you say and you can basically assign all fiefs to yourself and then tell the claimant you don't think your rebellion will succeed.  The claimant will go away forever and you've got your own faction with a lot of properties (and probably a few lords by then).  Pretty devious, but it works!

Female characters can also revolt by convincing their husband that they should be queen; they'll start off with all their joint properties and their husband as lord.

Zamensis

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Re: A singleplayer manual
« Reply #393 on: September 29, 2011, 12:30:59 AM »
A more complicated way to start your own faction is to take up a claimaint quest.  Since you're the claimant's chief marshall, minister and adviser, they listen to what you say and you can basically assign all fiefs to yourself and then tell the claimant you don't think your rebellion will succeed.  The claimant will go away forever and you've got your own faction with a lot of properties (and probably a few lords by then).  Pretty devious, but it works!
Just wow !
Sorry for my poor English.

Mekelan

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Re: A singleplayer manual
« Reply #394 on: September 29, 2011, 11:30:15 AM »
A more complicated way to start your own faction is to take up a claimaint quest.  Since you're the claimant's chief marshall, minister and adviser, they listen to what you say and you can basically assign all fiefs to yourself and then tell the claimant you don't think your rebellion will succeed.  The claimant will go away forever and you've got your own faction with a lot of properties (and probably a few lords by then).  Pretty devious, but it works!

I tried that a while ago, I think all the lords defected back to Sultan Hakim (I was supporting Arwa the Pearled One) ? I seem to remember them taking their properties with them as well, leaving me with just those I personally owned. Which is fair enough, what with me being a back-stabbing bastard like that  :twisted:
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JosieJ

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Re: A singleplayer manual
« Reply #395 on: September 29, 2011, 04:04:45 PM »
A more complicated way to start your own faction is to take up a claimaint quest.  Since you're the claimant's chief marshall, minister and adviser, they listen to what you say and you can basically assign all fiefs to yourself and then tell the claimant you don't think your rebellion will succeed.  The claimant will go away forever and you've got your own faction with a lot of properties (and probably a few lords by then).  Pretty devious, but it works!

I tried that a while ago, I think all the lords defected back to Sultan Hakim (I was supporting Arwa the Pearled One) ? I seem to remember them taking their properties with them as well, leaving me with just those I personally owned. Which is fair enough, what with me being a back-stabbing bastard like that  :twisted:

That's why you only give them villages!  :twisted:

Paradoxis

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Re: A singleplayer manual
« Reply #396 on: September 30, 2011, 03:20:41 AM »
When you start a rebellion, and successfully convince lords to join your side of the fight they ought to be pretty well taken with you already.

The only reason I can think of that would make them go back to their original side would be them continuously getting trashed in the war and you being the King does things they don't like.

Galdus

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Re: A singleplayer manual
« Reply #397 on: October 05, 2011, 06:12:26 AM »
Checking in guys,hello.

Xanithor

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Re: A singleplayer manual
« Reply #398 on: October 05, 2011, 06:15:44 AM »
Heyo.
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Re: A singleplayer manual
« Reply #399 on: October 08, 2011, 03:44:26 PM »
Hmm? I though this thread is for helping not for random ''hello'' posting

Galdus

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Re: A singleplayer manual
« Reply #400 on: October 09, 2011, 07:28:51 AM »
Hmm? I though this thread is for helping not for random ''hello'' posting

That's not very nice. Since I am the one who wrote all this information. I should be able to say "hello" when ever I want. You coming on here being an ass to me over a simple thing isn't HELPING people either so lets leave it at that.

I said hi I haven't checked "MY" thread in ages. Alot of you people are posting to help others,since this guy brought up the rudeness to spark my attention. I am going to say you guys rock,and keep up the fun.
« Last Edit: October 09, 2011, 07:36:01 AM by Galdus »

bonez899

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Re: A singleplayer manual
« Reply #401 on: October 09, 2011, 02:11:34 PM »
Galdus I like you guide but was wondering on what pages you can find all the information in it as I noticed even on page 1 there are extras and I don't really want to go through something like 127 pages to find all the information you guide has. Or did you put all the other information on other pages into the top post? Thanks a million if you answer.
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Paradoxis

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Re: A singleplayer manual
« Reply #402 on: October 09, 2011, 11:22:00 PM »
The first post by galdus on page 1 has all the main information you would need as a beginner. Very useful stuff for new players who needs a starting boost on what to do in Warband to survive.

Regarding anything else extra, its easiest to just search this topic directly the keywords for your question to find the answers posted by others in this super awesomely helpful topic.

bonez899

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Re: A singleplayer manual
« Reply #403 on: October 09, 2011, 11:23:02 PM »
Thanks Paradoxis
Keep your friends close, but your enemies closer.... and keep your frenemies as well-paid lackeys so that they're within easy reach for execution when they inevitably turn on you.
 
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Galdus

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Re: A singleplayer manual
« Reply #404 on: October 14, 2011, 05:16:39 PM »
Galdus I like you guide but was wondering on what pages you can find all the information in it as I noticed even on page 1 there are extras and I don't really want to go through something like 127 pages to find all the information you guide has. Or did you put all the other information on other pages into the top post? Thanks a million if you answer.

Yeap,it's all there I would to wrote more when I was writing all that material,but I wanted it all on the header and I am limited to the amount I can fit. There is information though throughout the post people posting other things I haven't covered,and others answering. Very Helpful. There is the guide of extra stuff on the first page if you didn't see that as well. Where,I compiled a bunch of information from the posts. GL bones