Author Topic: [M] Age of Blades - AoE II based mod (Released!)  (Read 167261 times)

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Proie

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factions?

Albertus Magnus

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factions?

I guess the first version of the mod will be "player with AoE-units against Calradia"
so, no different factions.
Later versions will change the Calradian Kingdoms to different AoE-cultures.
 

Revan Shan

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Hey Magnus, I'm making menus for the mod (2D art). You know, loading screens and on.

PrinceGhaldir

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It looks very good! Have you got any picks of the M&B+AoE units?

Stus67

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Now this looks interesting.

D.E.A.T.H

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Man,your work is great.But i think even we are working on a same idea,that doesnt mean that we are competitors, we can work together and help each other's mod, i was thinking the same ideas which that u already thought,i mean resource things,but i couldnt know how can i implement my mod.So good luck with the mod.That will be great succes,i guess. :wink:
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Albertus Magnus

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It looks very good! Have you got any picks of the M&B+AoE units?

I concentrated on the coding-part first, so I only have made few retextures of models
and a first version of the paladin-charger:



 

Kazzan

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Cool Man, this is for warband right? Then you can scale the horse up, it would suit the paladins to have slightly bigger horses than the other horses.
 
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The Bowman

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Nice, need a little tweaking on texture, but very promissing. :D
Mastering Bannerlord suggestions: level 101.
(...) And for the sieges, add some ******** catapults or those huge crossbow shit the Romans used, and I was thinking about those....damn I dont know their name, but it is a huge tree or something which is used to destroy open castle doors. :P (...)

Lumos

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Wow, you even kept the improvements costs form the game! Awesome! Good luck, and all my four thumbs are up!

Revan Shan

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It looks very good! Have you got any picks of the M&B+AoE units?

I concentrated on the coding-part first, so I only have made few retextures of models
and a first version of the paladin-charger:





Cool.

I love that vanilla look of AoE. It's not historically accurate, but very fun and colourful.

So, how is this gonna be done. I mean the faction colours...
France-Blue
English-Red
Spanish-Red? (that was their colour on Conquerors wasn't it)
...-...?

Lord_killzor

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If you're gonna need a Beta tester , I can be :).

PrinceGhaldir

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[Cool.

I love that vanilla look of AoE. It's not historically accurate, but very fun and colourful.

So, how is this gonna be done. I mean the faction colours...
France-Blue
English-Red
Spanish-Red? (that was their colour on Conquerors wasn't it)
...-...?

No, you're wrong.
Player -  blue
Enemy - red

For the rest its pretty much random...

Albertus Magnus

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As I already wrote, in the first version of the game, the player will be the only one
with aoe troops, the rest will be the native factions. And the player will of course be blue!
I won't scale a thing because that's much more work than effect, I believe.
I guess I will concentrate on the important things  :wink:
 

Kizz

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Right taking small bites better than huge chucks which will just bog u down. Good Luck on your mod!