i played a bit your mod but i had one problem.. no war.. after 50 days played the new faction im plaing was never been in war with anybody..so it might be somthing rong here
The problem is, that i did not worked on the Diplomacy yet, because there are 4 or 5 extra factions to be added in the next version. And i want wars and relations between factions to be as realistically as possible.
Really well done so far, the sheer variety of armors looks fantastic and the range of differences between your new factions looks exciting to see. Some small tweaks like treasure drops from armies to make cash flow easier, or the incorporation of new arena scenes would make getting a foot in the door easier to see what there is to offer, also, more complete. Best of luck and keep up the good work
Thank you very much for your good advices. In future version there will be : new and unique important places for each faction, many new scenes, new quests, etc. I want to make the world of the mod as realisticall as possible.
Oh yeah, great job on this mod. I couldn't get into it at first, but now I love controlling my own force of musket-infantry. What we really need is a full single player flint lock musket- type age (16 - 1800's), set in Europe (if past 1776, the 13 Colonies of America). That would be awesome
I think that there is already a mod about that.. Liberty or Death if i remember well... It is a very good one, i hope they will port to Warband.
But VOIEVOD does make a good point. Even though I haven't found any guns in shops (as it has been pointed out), they don't fit in terribly well. Also, while it's nice to see this diversity, it's all a bit disparate at the moment...Maybe make a new map? How and why are Romanians fighting Amazons and Nords?
Yes, many things seem odd, because it is a fantasy mod. I decided for several reasons not to go for something inspired by real history. On of them is the difficulty to create an historically accurate mod, a difficulty which can be supplanted only by a team of about 20 working people including game industry proffesionals. There are historically accurate mods on this forums, which are been worked upon by large teams (whith some professionals) for years i think, and still there is no prospect of release...
In many ways, a fantasy mod is an "easyer" take. It allows more freedom of movement, and the capacity to entertain more people.
There are things that are not inserted, considering that this is only an early Alpha version. On of these things is the storyline. The storyline i wrote for this mod, and of which i shall not speak until its insertion, will explain everything... you will understand what is actually the issue whith the Calradian Empire, what is the issue whith the muskets, how all these factions appeared and evolved, and what could be the connection between this world and ours.... If any of you have read works of Ursula K Le Guin you will understand in what direction might go the storyline
But it will in any way not force the player do certain things . It will be just a general setting, i want to keep the game open ended like it is.
Excuse me but i saw your some models in your mod and really liked them,who is the maker of Textures in "Weapons.brf"?I want to use them in my mod.
These are OSP weapons collected by Kavien, he inserted them in his Custom Mod, which was a little toolkit designed to help the noobs make their own mods for M&B 1.111. Unfortunately, Kavien as farr as i know was banned on this forum, you might contact him i think on the repository.