Author Topic: [S] Terra Aeterna for Warband 1.134 (BETA 0.50) ~~NEW~~  (Read 128248 times)

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winginson

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #15 on: May 05, 2010, 11:26:31 AM »
Stole the Musket off a companion - is there anyway to get the pistol?

SkiDesignS

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #16 on: May 05, 2010, 04:33:39 PM »
I'll give this a try when I get home, but I would like to do some modeling for it, looks like fun.

I've done some weapon and armour modeling and texturing for a game I'm working on in Uni, I'll be able to get started on this next week. I could also do some artwork for the loading screens, as well :)

DestroyeR33

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #17 on: May 05, 2010, 04:34:12 PM »
Can anything take the muskets to the weapon shops ??

the Pawnmover

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #18 on: May 05, 2010, 05:36:11 PM »
post some dx9 screens with decent settings so we'll decide.
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mephisto666

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #19 on: May 06, 2010, 05:18:23 AM »
Great MOD, I look forward to future versions....

Musket is good fun, I did not seem to be able to penetrate shields too well with it, but then again my firearm skill was like only 20 or something, I just expected it would cut through shields like butter.

Some cool new weapons & the ability to dress Ymira in Amazon armor is awesome.... I actually tried to fight an Amazon army of 56 at like lvl6 with a mixed bag of about 35 Khergits & got absolutely massacred haha...

Running on Dx9 with settings full looked pretty good, camel model is pretty  cool...

Keep up the good work  :twisted:
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D.E.A.T.H

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #20 on: May 06, 2010, 05:10:46 PM »
Excuse me but i saw your some models in your mod and really liked them,who is the maker of Textures in "Weapons.brf"?I want to use them in my mod.
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mr_mellow3

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #21 on: May 07, 2010, 05:32:40 AM »
First thing I noticed was the sheer amount of female armor added, which is cool, though having a woman's body with a man's head is a little funky.  Other than that, the Arzawa are a little hard to recruit, they seem to be lacking villages compared to the others.  Models are awesome (bronze boots are a little clunky looking), new classes and factions are interesting, and I love the camels.  Overall really good.  Can't wait for new releases.
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Akhan

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #22 on: May 07, 2010, 10:19:25 AM »
This looks interesting.
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Kabraxxis

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #23 on: May 07, 2010, 01:45:46 PM »
Really well done so far, the sheer variety of armors looks fantastic and the range of differences between your new factions looks exciting to see. Some small tweaks like treasure drops from armies to make cash flow easier, or the incorporation of new arena scenes would make getting a foot in the door easier to see what there is to offer, also, more complete. Best of luck and keep up the good work

Clau24

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #24 on: May 07, 2010, 02:29:06 PM »
i played a bit your mod but i had one problem.. no war.. after 50 days played the new faction im plaing was never been in war with anybody..so it might be somthing rong here
il like to know a tweek or somthing to make factions go to warr more ofthen(especialy the new factions in mod)

VOIEVOD

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #25 on: May 07, 2010, 02:38:05 PM »
No, mă bucur că dădui şi de români.
Apropos, de ce vă e ruşine (unora) să vă scrieţi locul de baştină, acolo la profil? Doar curiozitate!
Acum dau jos modul să văd cu este, însa ca o părere, armele de foc nu au ce căuta lângă amazoance şi lângă voievozi! Strică tot feelingul de medievalo - antic!
Multă baftă cu modul!
« Last Edit: May 07, 2010, 02:40:53 PM by VOIEVOD »


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SkiDesignS

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #26 on: May 07, 2010, 07:48:05 PM »
^+1 :)

VOIEVOD, nu mi-e rusine ca's roman, dar in situatii internationale comunic in engleza :P

"I'm not ashamed to be a Romanian, but in international situations I communicate in English"

But VOIEVOD does make a good point. Even though I haven't found any guns in shops (as it has been pointed out), they don't fit in terribly well. Also, while it's nice to see this diversity, it's all a bit disparate at the moment...Maybe make a new map? How and why are Romanians fighting Amazons and Nords?

Best thing I found about this mod (except for the Romanian faction): Changing my big burly, beardy Nord's armour to an Amazon one :P Gotta love the way the game handles armour :P The bronze armour looks really nice, as well, if this is a fantasy mod, more of these would be nice.

Sa traiti!

Justus

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #27 on: May 08, 2010, 04:21:30 AM »
awesomeness, keep it up man!

VOIEVOD

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #28 on: May 08, 2010, 07:38:17 AM »
SkiDesignS, nu ma referam la faptul de a vorbi în română pe forum, bineînţeles că vorbeşti în engleză şi nu în română, mă refeream la faptul ca la profilul tău nu apare cum că ai fi din România. :D

SkiDesignS, I do not mean that to speak Romanian on forum, course you speak in English, not in romanian, I mean that in your profile not appears as you would in Romania. :D


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Artyem

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #29 on: May 08, 2010, 07:42:43 AM »
Another way to get the muskets are by fighting deserters from certain factions, or the fastest way, if you don't want to join a faction, just become the mercenary, and I usually get 2 - 3 muskets and 1 - 2 cartridge's per fight.