Author Topic: [S] Terra Aeterna for Warband 1.134 (BETA 0.50) ~~NEW~~  (Read 128458 times)

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Alexandru_cel_Mare

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[S] Terra Aeterna for Warband 1.134 (BETA 0.50) ~~NEW~~
« on: May 03, 2010, 08:20:02 PM »
FOREWORD

My friends, due to time limitations, at a certain moment, i wanted to quit working on this mod. A month ago i was thinking of abandoning it entirely... . But then i came across this thread, and i had seen those who supported me, and then i said that i must go on.

To them, to all those who supported me and helped me with advices and testing i dedicate this mod:

Gulchatay
Count_Delran
Soulshard
Redeclipse

and to all those others who stayed and kept this thread alive !

DOWNLOAD

Repository link: http://www.mbrepository.com/file.php?id=2730

IF YOU EXPERIENCE ANY PROBLEMS WITH THE "BANK MENU", YOU SHOULD NECESARILY DOWNLOAD THIS HOTFIX: http://www.mbrepository.com/file.php?id=2831


DESCRIPTION AND FEATURES

This is version 0.50 of my mod, Terra Aeterna. It is a light fantasy mod, featuring numerous new factions, armours, troops, NPC`s, etc, changing in many ways the world of Calradia. The mod is a long time project, designed at creating a total conversions. It is based on a fantasy book i am sometimes writing at it, but it is not an exact copy.

For the current moment, this mod it is made and worked only by me, and that is why progress is extremely slow.... Things would have went much better if there would have been some help in modding. and if it would not have been the real life issues.

I have included in the current download the module source, also. If anybody is willing to help to improve this mod. Also, if one wants to add or remove features, or to customize the mod in any way, it is free to do so.

Help would be more than welcome....

FACTIONS:

- Swadian Kingdom
- Vaegir Tsardom
- Khergit Khanate
- Nordic Monarchy
- Rhodok Confederacy
- Sarranid Sultanate
- Vlahata Voivodate
- Queendom of Amazonia
- Empire of Arzawa
- Khanate of Makaristan
- Dukedome of Alderria (as of 0.50)
- Rhajat of Sindara (as of 0.50)
- Khazara Hetmanate (as of 0.50)
- Longinault Knightly Order (as of 0.50)

There are many new bandits, NPC`s, new items, new books, new features, new sounds, new music, and an entire new and diverse world for you to discover.

Quote
WARNING ! THIS VERSION IS STILL A BETA. THE GAME IS STABLE AND SHOULD WORK WITHOUT PROBLEMS, HOWEVER THERE MIGHT BE CERTAIN ISSUES AND BUGS. HERE IS A LIST OF A FEW BUGS I ALREADY KNOW. PLEASE READ CAREFULLY:
- Characters and Locations menu in Notes section cannot be properly used.
- Elephant riding is glitched. I do not recommend riding elephant until the issue with it will be solved. Still, you can use elephants in battle.
- A few villages might have glitched scenes.
- Multiplayer is not fully functional YET....
- The Sacred Locations on the map are not fully functional. You can go and visit them for scenery purpose (to exit from the scene, press the TAB key). You will see beautiful new scenes :). Do not engage in dialogue with Arzawan priest at the Pyramid of Ur, the dialogue is not yet finished and it will cause trouble !!
- Some NPC do not have all the dialogue working and have some placeholder speech.
- I am not a native english speaker, and there are plenty of spelling errors.

Otherwise, everything should be OK :). Nothing gamebraking as farr as i tested it !!

GAME PLAY RECOMMENDATIONS:
- VERY IMPORTANT : Use the camp menu to set out mod Preferences regarding battle. My recommendation is to turn on spear bracing, and keep turned off the AI Formations.
-  The map is twice as large as native map. There are alot of new parties, scenes, castles. Game memory will become more loaded, chances of RGL error will become greater. Play the mod for no more than 2 hours in a row, then exit and reload if needed.
- You might play Direct X7 if graphics are not an issue for you.
- Vista is problematic, play in compatibility mod for XP to avoid any further problems.
- I succesfully use the option "Load texture on demand" and it greatly increased my performance and reduced RGL crashes. If having such problem, you may use that option.

(click to show/hide)

CREDITS:

Kavien, for making Custom_Mod. This triggered in me the passion for moding.
Alan Q Smithee, for permission to use two superb female armours
Thufir and the Rise of Nationalism team, for some outfits and armors
Thel, for the excelent facepack
-IYI-O-R-T for the camel and some wise advices
Dariell for making IndoIranian Armor and Shield OSP pack
DTHun for making OSP Surrealarms Mod Pack (Koszonyuk szepen ezert!)
Amade for Bronze Warrior item pack
MarkQuinn, for excelent Better Banners mod
Maw, for OSP armours and horses
Archer, for excelent Bridge Battles and Battle Advantage
Jinnay, for great Sparring matches
Jik, module sistem documentation
Scicon, FDS Store
Subotai and Kolba, nice female armours
Thorgrim, for Map Editor
Mitarini, for BRf Editor
Waihti , for Diplomacy Mod
Zparsifal ,for his combination mod, http://forums.taleworlds.com/index.php/topic,162267.0.html, which i highly recommand to use in any mod.
Garnier, for Bank of Calradia
Caba`Drin for Pre-Battle orders and deployment: http://forums.taleworlds.com/index.php/topic,142816.0.html
Narf for his great armour packs.
Spak, for his great armour packs.
Nema, for useful advice and some armours
Alex Dragon for Elephant Model
Clau24 Map and some help.
Throngar , female armours
Jedediah new interface
Adorno , new scenes, arenas and castles
Yamabushi highlander armour
For all those on the Forge who helped with advices in criticall moments...

Quote
If i forgot somebody, please excuse me. It was unintentional.
« Last Edit: April 28, 2011, 09:44:35 AM by Alexandru_cel_Mare »


Alexandru_cel_Mare

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Re: (S) Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #1 on: May 03, 2010, 08:20:32 PM »
RESERVED FOR IMPORTANT STUFF

19 september2010: There are already 4 new companions. Dukedom of Alderria is fully functional as a faction.
20 september 2010: Motomataru`s formation mod is in. Hunting mod coming next.
21 september 2010: Work has started on new scenes. Amazon cityes will have new scenes. Later we move to Arzawan cityes and unique religious and spiritual places of the land.  :)

New version will take longer to came out, but it will be beautifull. My ambition is to make it the most beautifull mod regarding scenery.   :)
« Last Edit: September 21, 2010, 09:05:22 PM by Alexandru_cel_Mare »


Maltise

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Re: (S) Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #2 on: May 03, 2010, 08:38:34 PM »
any screenies of the new factions ?

D.E.A.T.H

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Re: (S) Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #3 on: May 03, 2010, 08:53:36 PM »
Can u put some screenshots??Specially Camel's?
My LiFe FoR YoU WiTh My MoUnT AnD BLaDe . . .
(click to show/hide)
[/url

Alexandru_cel_Mare

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Re: (S) Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #4 on: May 03, 2010, 09:09:49 PM »
Here are some screens, but remember something very important,
THEY ARE ALL IN DIRECT X 7 WHITH LOW OPTIONS

Amazon Warriors



Some Vlahata Infantry



Arzawa troops celebrating



About camels, there are about 4 camel units in game so farr, one mercenary.
« Last Edit: May 03, 2010, 09:17:19 PM by Alexandru_cel_Mare »


Maltise

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Re: (S) Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #5 on: May 03, 2010, 09:22:40 PM »
huh that actualy looks kinda cool will download when i get home from work :)

Assassin101

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Re: (S) Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #6 on: May 03, 2010, 10:02:49 PM »
cv despre romani:) succes in continuare:)

D.E.A.T.H

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Re: (S) Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #7 on: May 04, 2010, 02:26:51 PM »
Nice models...downloading now.Butaway i am currently working on an Age of Empires mod,and i need camel texture as a mount,can i use yours?
My LiFe FoR YoU WiTh My MoUnT AnD BLaDe . . .
(click to show/hide)
[/url

Alexandru_cel_Mare

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Re: (S) Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #8 on: May 04, 2010, 02:33:55 PM »
Camel model was made by -IYI-O-R-T
You need to speak whith him to have permission to use it.
He also made a donkey model, i have not yet inserted it.

Most of what is in my mod in terms of armours and weapons is OSP.


KuroiNekouPL

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #9 on: May 04, 2010, 03:04:47 PM »
Umm.. Is it a kind of fantasy mod? O_o

Tuckles

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #10 on: May 04, 2010, 04:43:22 PM »
Can't find a single musket.

What troop(s)/faction(s) use(s) the musket?

Darwin

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #11 on: May 04, 2010, 04:53:31 PM »
Sorry, but that's blasphemy...

...Armaghan...

:P

Alexandru_cel_Mare

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #12 on: May 04, 2010, 05:05:05 PM »
Can't find a single musket.

What troop(s)/faction(s) use(s) the musket?

If you want musket, you hire Marnid, Borcha or Ymira and take their weapons ! :D

But be warned, it is a strong weapon, and the missile trajectory is preety straight. I often accidentaly killed some of my man at close range because of this.

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Umm.. Is it a kind of fantasy mod? O_o

Yes, it is a fantasy mod.
More will be added in this after i finish the University in summer, as i plan to make it a large modification.


polydamas

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #13 on: May 04, 2010, 11:20:44 PM »
Interesting... I'll bite.
Draw your swords to strike
Hear the black birds cry
Let them feel your hate
Show no fear

Charge your horses across the fields
Together we ride into destiny
Have no fear of death when it's your time
Oden will bring us home when we die

Clau24

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Re: [S] Terra Aeterna for Warband 1.113 (ALPHA 0.10)
« Reply #14 on: May 05, 2010, 12:01:37 AM »
foarte fain .. as fii interesat sa te ajut
verry nice i might be interested to help you with this mod im just at the begining in modding but i learned a loot in short time and i surely learn more in future...maibe we can talk over pm more about it