Money: A Big Problem

Users who are viewing this thread

Alhanalem

Sergeant
Money is more scarce in Warband than in the original game. Technically, there are more ways to get money, but you lose access to a lot of them should you choose to become a vassal. Part of the problem is vassals of other factions still treat you like you are an equal ("A vassal of the realm" when you aren't actually part of their realm) so you can't get lord quests from anyone, not just your own faction.

But even ignoring that, while there is more chances to earn money, the game takes a lot more of it as well. Besides paying the troops, you now have to pay to upgrade them, and weddings are astronomically expensive unless you elope.

I think the money-generation to money-sink ratio needs some adjustment. For the first issue in my post, I don't think the lords should *always* refuse to offer tasks to a vassal, just less often. The tavern keepers will tell you all kinds of jobs are available, but in most cases you can't get them if you're a vassal. I'm pretty sure the reason for that change was to keep it from being too easy to raise lord relationships- but this deals a significant blow to money earning.

Rewards for some of the guild quests should be increased, like 200 denars to chase 80 cattle across the whole map is not worthwhile.

for the TL;DR people, basically the costs to the player have increased more than the ability to earn the denars to pay those costs. It has made the game substantially more difficult but not in a particularly great way.
 
Tweaking the availability of lord quests, especially those from factions other than the one you belong to, I think is really important, as well as adjusting the reward from some of the later quests.

One way of doing this might be to assess risk when determining the reward- Many Guild Master quests are issued indiscriminately of whether or not the town you need to deliver goods/cattle/escort the caravan to is at war with you or not - If the destination town is enemy territory, it increases the difficulty of the quest as you have a greater risk of being attacked and you have to sneak into the target town to complete the quest.
 
I was taken prisonor a while back in Dhirim while working for the Sultanate against the Swadians.  The Swadians offered me a chance to buy my way out with my hidden fortune.  I thought I had zero gold, but I accepted and the next thing I know I have +300,000,000 denars.  I agree that the gold problem needs to be fixed, but not in my game. Muhahaha!
 
the current bug hurting everyone is that garrison wages arent halved as they should be. youll save thousands once that's fixed.

selling off lords is a great source of income--hunt the kings. even without tweaking escape rates and more, you can always improve your chances of ransoming them by capturing more. got persuasion? you should try the guild quests that end war. use force if that's what youre good at.

when you see bandits carrying farmers/peasant women as prisoners, locate the nearest town and ask the guild master for a quest. chances are, he'll offer you one to track them down. if you spot a bandit lair, locate the lord of the nearest town for a quest to take that down. both offer plenty of denars $_$
 
If they make prisoner ransom amount based on the prisoner level, rather than the default amount of 50, people would make A LOT of money selling prisoners during war time. This would compensate for the negative effect on trading during war time.
 
I don't find money too much of a problem. Raid caravans, loot villages and you should be fine. It is medieval ages after all.
 
I seariously don't get the money problem, Im sorry.

First thing I did in the game, before swearing vassalege or whatever is to TRADE. I got Katrin and Marnid with trade 3, which is apprently more than enough, and I easily aquired a nice gold nest of about 50k, in just the first few days (until day 20 or so).

I admit, not being in a faction means you are never at war means you're never trouyubled and means that you can basically trade with any city, that's a big plus. But even vassals can earn their keep in my opinion by trading with cities that belongs to peace/truce factions. I'll never degrade myself to running letters like a postman for Sanjar Khan.
 
itay said:
I seariously don't get the money problem, Im sorry.

First thing I did in the game, before swearing vassalege or whatever is to TRADE. I got Katrin and Marnid with trade 3, which is apprently more than enough, and I easily aquired a nice gold nest of about 50k, in just the first few days (until day 20 or so).

I admit, not being in a faction means you are never at war means you're never trouyubled and means that you can basically trade with any city, that's a big plus. But even vassals can earn their keep in my opinion by trading with cities that belongs to peace/truce factions. I'll never degrade myself to running letters like a postman for Sanjar Khan.

But for people who hold castles or towns, it is hard for them to garrison enough troops to defend it properly, and stay in the green. And they can't go off trading during wars because most of the time they may have to stay at their town to help defend it personally. Autocalculate doesn't work in the defender's favor most of the time.

Because half-wages for garrisoned and non-garrisoned troops aren't working right now (though can be tweaked using the tweaker posted somewhere in the forums), it is doubly hard for people to defend their castles and towns with enough troops.
 
Katou said:
Get better at the game.
Yeah, great solution. More accurately, the dumbest response to a thread I've ever seen on these forums.

I'm perfectly good at the game. I've played 100s of hours of M&B. This problem is new. You shouldn't be forced to be an evil b*stard all the time just to break even. The fact that becoming a vassal eliminates at least 1/3 of the quests in the game is a major part of this problem.

Sure, it gets easier once you have a big feifdom but not too big of an army; but before you have a bunch of feifs, and your max army size is lower than the average army size of all the other vassals, things are very difficult. Starting out: Not a problem: Developing: Big problem. Once fully developed, Not much of a problem. The difficulty curve here is like a camel's back. Starts out easy enough, Gets really hard, then calms a bit.

I'm all for a good explanation as to why one disagrees with me. but "You suck" or "Get better at it" is not an acceptable reason to disagree.
 
But why should the quest be a problem for earning money?
  Quests don't give almost any money. If you need money then go and loot some villages, until you have about 50k, then relax and start getting a lot of fiefs. That's what I do.



 
a) The spelling is 'fief,' not 'feif.'

b) I agree that the current bugs make retaining money a bit of a problem, but there are solutions to stem the tide. Garrison castles and towns with efficient troops (ex. Rhodok Crossbowmen) and focus on defeating enemy armies and caravans.
 
Alhanalem said:
Katou said:
Get better at the game.
Yeah, great solution. More accurately, the dumbest response to a thread I've ever seen on these forums.

I'm perfectly good at the game. I've played 100s of hours of M&B. This problem is new. You shouldn't be forced to be an evil b*stard all the time just to break even. The fact that becoming a vassal eliminates at least 1/3 of the quests in the game is a major part of this problem.

Sure, it gets easier once you have a big feifdom but not too big of an army; but before you have a bunch of feifs, and your max army size is lower than the average army size of all the other vassals, things are very difficult. Starting out: Not a problem: Developing: Big problem. Once fully developed, Not much of a problem. The difficulty curve here is like a camel's back. Starts out easy enough, Gets really hard, then calms a bit.

I'm all for a good explanation as to why one disagrees with me. but "You suck" or "Get better at it" is not an acceptable reason to disagree.

It's more about finding another income source. Such as trade or taking out raid groups or even lord parties for loot. I always sell that and make extra to maybe buy some new gear that time or get more troops. Don't see how it's so difficult.
 
Alhanalem said:
I'm all for a good explanation as to why one disagrees with me. but "You suck" or "Get better at it" is not an acceptable reason to disagree.
Fine, I'll give an explanation.  Play the game smarter.  I have 80k right now AFTER marriage, AFTER buying top tier armor for myself, and AFTER buying top tier armor for 5 companions.  How are you not swimming in money?  I'm not boasting, I'm confounded because this is a video game, not rocket science.  Trade, fight battles, and kill sea raiders non-stop.  That's all I do.  I loot a village maybe once a month if I'm at war, not for money, but for food.  I never do quests as they're worthless.  Tiny XP gains and pitiful monetary rewards don't make up for the time taken to complete them.  BTW, I became a vassal of the Vaegirs around day 30 so vassalage is not your problem.  I'm not trying to be pretentious, I just don't understand how you're not able to keep in the black.

Here are some relation pointers for people complaining they lose options to do things for lords when they become vassals:
Relations with lords are easily increased by supporting them for fief assignments or supporting their choice of lord for fief assignment.  Additionally always talk with your king after a battle with any enemy you're at war with because you gain +1 relation if you were victorious.
 
King Of Ireland said:
But why should the quest be a problem for earning money?
  Quests don't give almost any money. If you need money then go and loot some villages, until you have about 50k, then relax and start getting a lot of fiefs. That's what I do.
On the contrary, some quests offered by lords are quite profitable.

Fine, I'll give an explanation.  Play the game smarter.  I have 80k right now AFTER marriage, AFTER buying top tier armor for myself, and AFTER buying top tier armor for 5 companions.

And this was after how many game days? I'm not talking about AFTER EVERYTHING. I'm talking about doing all those things. It doesn't matter how much money you have AFTER AFTER AFTER AFTER everything that you need to spend money on.

And as an aside, what makes sea raiders any better than any of the other bandits?

Many quests give large amounts of EXP, more than winning a number of battles unless you kill every enemy singlehandedly. And if you think the quest rewards are pitiful, then that's all the more reason they should be improved.

For me right now, pretty much the only good money maker is winning tournaments and killing bandits.
 
Alhanalem said:
King Of Ireland said:
But why should the quest be a problem for earning money?
  Quests don't give almost any money. If you need money then go and loot some villages, until you have about 50k, then relax and start getting a lot of fiefs. That's what I do.
On the contrary, some quests offered by lords are quite profitable.
Yeah, but the time to complete them.  There are more profitable things you could be doing with your time than getting 1.5k for clearing bandits out and selling some loot.  For instance, you could be going from dhirim or curaw with a sh!t-ton of iron and selling it in revyadin or somplace else for 6k profit.  Or getting 5-700 denars for every searaider party you kill.

original said:
How many castles and towns do you have?
Before conquering the Khergits(when I made most of my money) 1 castle, 2 villages.  Currently I have 2 castles 3 villages.  I still pay over 2500 every week though.  The castles are a drain, even with the latest tweak that makes them provide money.


Alhanalem said:
King Of Ireland said:
But why should the quest be a problem for earning money?
  Quests don't give almost any money. If you need money then go and loot some villages, until you have about 50k, then relax and start getting a lot of fiefs. That's what I do.
On the contrary, some quests offered by lords are quite profitable.

Fine, I'll give an explanation.  Play the game smarter.  I have 80k right now AFTER marriage, AFTER buying top tier armor for myself, and AFTER buying top tier armor for 5 companions.

And this was after how many game days? I'm not talking about AFTER EVERYTHING. I'm talking about doing all those things. It doesn't matter how much money you have AFTER AFTER AFTER AFTER everything that you need to spend money on.

And as an aside, what makes sea raiders any better than any of the other bandits?

Many quests give large amounts of EXP, more than winning a number of battles unless you kill every enemy singlehandedly. And if you think the quest rewards are pitiful, then that's all the more reason they should be improved.

For me right now, pretty much the only good money maker is winning tournaments and killing bandits.

After after after???  You do realize that reinforced vaegir elite armor costs an obscene amount of money....  Let me break this down for you....  I HAVE A LOT MORE THAN 80k OF MONEY.  Probably I've spent close to 6 times that by now.

Sea raiders have the best (expensive) equipment so their loot gives you more cash.  This is old news from pre-warband days....  One of the things that haven't changed.

I agree, quests should be improved.  And no, they don't give enough xp.  I completely disagree with that sentiment.  At low levels, yes.  At level 30+, no they're worthless to me.

Tourny's are good, forgot to mention them.  Always do tourny's when you have time.

Also, I'm on day 374.
 
Just get looting skill to 8-9 and get Marnid's trading skill to 8-9 - then you'll have more money then you'll ever need. Oh, and don't forget to use blunt weapons while enemies starting to flee. For example - while I was owning a kingdom - I had a 600-700 garrison in my only town (since all others villages and castles I had to give to my lords) And I had to spend about 10000 gold for wages every week, still, I was making about 20-30 a week just for hunting enemy lords and selling loot from them along with selling prisoners as well (and I am releasing most lords all the time for honor), with participating in occasional tournaments from time to time. In the end I had about 300 000 gold and had no idea what actually to do with it, since I had best equipment available and there's no way you can "buy" a castle or town from other kingdom. =))
Actually, in my opinion game's just to easy in economics, since you have some difficulties with money only at first few days of gameplay (until you'll find a lord which'll ask you to collect taxes from his village (better ask this quest from lord with city - so you'll have about 6-7 "credit" without any interest rate) - you can freely spend these money as starting capital for trading and basic equipment - then participate in some tournaments - and voila - you already gonna have good enough equipment and soldiers to start hunting sea raiders - then when you reduce their numbers get back to traiding - you won't even notice how you'll good enough equipment along with capable army to become a merc - then you can either stay merc while fighting enemy lords for honor and renown (in that case you'll have to pay reduced wages since king gonna pay you about 60-70 wages for your little army) - or become a lord (if you're male - you'll probably get same amount of gold from fief as if you were merc - for girls better stay merc - since you get no fief while asking for vassalage). So, then you get to 600-700 renown collect some elite troops - and ready for capturing some light-defended enemy castle (better become vassal now if you're not already). When you cap it - king with 90% chance give it to you (at least Nord king). With castle you can collect units without limit - leaving best elite units there (and start training crossbowmen) - when you'll get enough - you get your best tier troops along with crossbomen in proportion 3:2 - and start capturing enemy castles one after another until they'll cry for mercy - then, when you'll get about 1200 renown it's probably a good idea to star own kingdom - you'll probably have enough legitimacy ((right to rule) - if you were smart enough to hire every companion you met in your journey - just to sent them with mission for right to rule increasing) and honor - so most truly noble lords and just lord you were kind to like you enough to become persuaded to join your new kingdom.
Hmm... Sorry, pretty long, but I hope it'll help. =)
 
Back
Top Bottom