Poll

Troops - Wages and upgrade cost, do you like it?

Yes, guard it
31 (46.3%)
I like wages system, but i like less upgrade cost
19 (28.4%)
I like less wages and upgrade cost
13 (19.4%)
I want most cost for wages and upgrade
4 (6%)

Total Members Voted: 66

Voting closed: September 15, 2010, 12:12:37 PM

Author Topic: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010  (Read 202175 times)

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Idibil

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1425 on: September 09, 2010, 09:13:06 AM »
@Rad

Quote
I have problem in mod which I reported in some previous version already. When I am in towns Duin Foither or Dun At, when I go to armor merchant my game freezes and I can only restart computer.  :?

This is my rgl_log.txt if you are able to read out something from it.

Rad, if i dont remmember bad, when you had this problem, you fixed it change your drivers or something. I wasnt mod problem.


@Tea and Crumpets, Czar9797

We know long lances like the bizantine Kontos (you have in mod) that was using by cavalry, but, generally, cavalry use spear on his head, hitting from the top to down or throw mode.






@BloodEagle729

Can you try it with DX9?
Can you retry unzip and copy it?
What rgl_log.txt said you?


@Dark Elf, polydamas

There are a crossbow in this mod - hunting crossbow of pictish faction.
Roman know crossbows yet, but weapons were simple, nothing comparable to that from the thirteenth century.
Pictish stones let us see something similar to crossbow:




ransom broker - in this time, slaves was commons, motivated by poverty, wars, etc... There were obviously people benefit  with this.


@Dark Elf
thx your apretions  :D

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I can't click some troop to view their detail in the troop tree, bug or bad install?

Mm, what units? Dont all units can look with troop tree.

Quote
The village and town production quite random. My best factory is grape press in snowy area. I tough grape need warm area?

Mm, it dont should. With native it happen you?

Quote
My first siege is huge, i'm using 400 battlesizer. Usually in native that mean max 400 army in battlefield. In this mod i'm watching the defender deploy 300+ army, the attacker 400+ with addition my 60+ army.

Jur, we havent tested it with battlesizer  :shock:


@Adorno
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Warrior Woman has no melee weapon - only bow, arrows and shield.
Fixed.

Quote
I don't see the upgrade tree for Shepherds. I think they become herdsmen and then guardians.

It wasnt add. There was no space and is very simple (linear)


El-Diablito

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1426 on: September 09, 2010, 09:52:39 AM »
First impression about this mod 26 day plays,

whoever say money is hard to come by, surely never play native campaign before.
Even without trading at all, i manage to build 2 factory and 60 man army in 26 days, by doing collect taxes mission, destroying bandit lair, and attacking roaming bandit party.
I believe the money problem more or less the same with native, quite easy in my taste. Hard in the beginning, swimming money from day 200+ after building factory in each town.

So far the formation is good, no complaint in that direction  :D

auto calculator is broken, using my low mid tier 60man army against 40 man unrights gang, my army destroyed while the gang win nearly unscathed.
Maybe they got very lucky...  :shock:

My first siege is huge, i'm using 400 battlesizer. Usually in native that mean max 400 army in battlefield. In this mod i'm watching the defender deploy 300+ army, the attacker 400+ with addition my 60+ army.

The village and town production quite random. My best factory is grape press in snowy area. I tough grape need warm area?

A bit stuttering in campaign map, i believe it come from the huge number of kingdom and lord  :D

The price of losing is harsh, i got -1 agi and -1 str for losing 1 battle!

Overall very good mod.

I can't click some troop to view their detail in the troop tree, bug or bad install?

Money isn't hard to come by, but when your trainer skill is high and you're trying to run a kingdom fighting single lords with 500+ man armies, you'll soon get *bored* having to CONSTANTLY grind for it in order to *upgrade* (note, upgrade not pay, not hire) your troops.

In my situation, it was my only activity, I didn't have time for jack all else.

In other news, I got my new computer setup and just did a siege with 880 men on screen at once, battlesizer is set for 1.000 but I haven't found a fight that big yet, 880 men went with zero lag.

Definately quite interesting :P

BrustwarzenLenny

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1427 on: September 09, 2010, 10:20:43 AM »
I would like to use Broken_one's new female-face-model for Brytenwalda, because the results are a lot better
than with the native model!

Look ;)


The blank face:
« Last Edit: September 09, 2010, 11:03:17 AM by BrustwarzenLenny »

Rad

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1428 on: September 09, 2010, 11:35:08 AM »
Idibil, I tried several times to get to armor merchant and RGL warning appeared.

Couldn't load "Modules\Brytenwalda\Textures\coat_of_plates_specular.dds."

Maybe it can cause these my problems.  :?

Dark Elf

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1429 on: September 09, 2010, 11:53:11 AM »
hmm.. still not reaching top tree, so i can't comment about upgrade cost yet  :)

In native grape press and olive press usually very profitable only at sarranid & rhodok area, sometime it reach  500-600/week.

I can't open at
Pict troop tree : Each Raidh, Airig
Angles             : Heartweru Engle
Irish                 : Airig
Outlaw            : Dena Pirate

Is the loss stat permanent? I loss 2 agility en 1 i forgot, because of broken leg when i got knock out while the battle still going on.

El-Diablito

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1430 on: September 09, 2010, 12:06:45 PM »
hmm.. still not reaching top tree, so i can't comment about upgrade cost yet  :)

In native grape press and olive press usually very profitable only at sarranid & rhodok area, sometime it reach  500-600/week.

I can't open at
Pict troop tree : Each Raidh, Airig
Angles             : Heartweru Engle
Irish                 : Airig
Outlaw            : Dena Pirate

Is the loss stat permanent? I loss 2 agility en 1 i forgot, because of broken leg when i got knock out while the battle still going on.

About 200 is the cost of upgrading elite soldiers, and I go through literally hundreds of them.

I know I know, most people don't play the same way I do, a lot of people play with smaller armies smaller ambition and for whatever reason don't manage to upgrade as fast as I do (no, I use absolutely no cheats but I have been playing for a few years you know).

But when you are in my position this game becomes 100% about running trade routes, and even then you can barely keep up with training costs (despite the trade routes around london being *insanely* profitable and I having the skill at 8).

I'm not saying we need more gold or lower wages, just cut down the upgrade costs.

Idibil

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1431 on: September 09, 2010, 12:21:33 PM »
@El-Diablito

Quote
*upgrade* (note, upgrade not pay, not hire) your troops.

I had posted a poll about it  :wink:


Quote
In other news, I got my new computer setup and just did a siege with 880 men on screen at once, battlesizer is set for 1.000 but I haven't found a fight that big yet, 880 men went with zero lag.

You had 880 men in battlefield and no lag  :shock:

Can you post screenshoot of that battle, it will be great can see like formations advance

@BrustwarzenLenny

Quote
I would like to use Broken_one's new female-face-model for Brytenwalda, because the results are a lot better
than with the native model!

it look nice


@Rad
Quote
Idibil, I tried several times to get to armor merchant and RGL warning appeared.

Couldn't load "Modules\Brytenwalda\Textures\coat_of_plates_specular.dds."

Maybe it can cause these my problems.

Rad, can you try delete brytenwalda folder and unzip 1.0 here. coat_of_plates_specular.dds was add in 0.95, it is rare.  :?

@Dark Elf
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In native grape press and olive press usually very profitable only at sarranid & rhodok area, sometime it reach  500-600/week.

Mm, i will look it

Quote
Is the loss stat permanent? I loss 2 agility en 1 i forgot, because of broken leg when i got knock out while the battle still going on.

No, you can recovery of your hurts (if hurts arent too serious  :twisted:)

you rest, and you recover your leg at a time.





El-Diablito

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1432 on: September 09, 2010, 12:25:31 PM »
Sure i'll make some screenshots for you, i'm planning to make a battle video for the upcoming Europe 1200 mod (i'm beta testing it atm), maybe I can do a brief battle vid for your mod too if I sort it well.

I haven't actually made gameplay vids before.

As for the no lag, I just bought a new high end gaming rig and I run Mount and blade from an SSD that cost me my soul to procure, i'm quite optimistic I can do 1.000 man battles.

I have to commend you on battlefield size though, i'll now have to boost it for all my mods because native battlefield size isn't large enough to accomodate line formations for an army with 500'ish men, and the army will get "stuck" literally like in a bottleneck on the edges :D

The 880 battle was a siege, though if I remember correctly those are even laggier than regular battles.

But ehm...could you tell me what the key to take a screenshot was again? I forgot, it's not just prnt screen in MnB for some odd reason.

Also if you happen to know where the hell they end up in windows 7 (I just migrated from XP) that'd be grand too :P

BrustwarzenLenny

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1433 on: September 09, 2010, 12:32:53 PM »
A new, blank face  :D
Who was the template? :wink:



I still have to change some things, like too dark/bright spots, but I think it looks pretty good  :)
« Last Edit: September 09, 2010, 12:34:56 PM by BrustwarzenLenny »

Senior Jarl Raven

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1434 on: September 09, 2010, 12:34:49 PM »
:D great mod but its so big its slow and lagy when big batles :!: :( :cry: :cry: :cry:
BERZERK SLASH!!!!!!
Devs, why did yourelese this game with sooo  many bugs in it?
because you touch yourself at night

Idibil

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1435 on: September 09, 2010, 12:36:14 PM »
@El-Diablito

Quote
Sure i'll make some screenshots for you, i'm planning to make a battle video for the upcoming Europe 1200 mod (i'm beta testing it atm), maybe I can do a brief battle vid for your mod too if I sort it well.

Ok  :D

We add your code face to a lord  :D for next patch

Quote
But ehm...could you tell me what the key to take a screenshot was again? I forgot, it's not just prnt screen in MnB for some odd reason.

Also if you happen to know where the hell they end up in windows 7 (I just migrated from XP) that'd be grand too :P

screen = ctrl + insert key
Win 7 = i have XP actually, sorry




Rad

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1436 on: September 09, 2010, 12:42:09 PM »
Idibil, I downloaded version 1.0, installed it,  deleted all my old saves and started new game with this version 1.0. This file isn't present in version 1.0 and my game demands it. I think it can be this problem.  :?

I don't have this file in my game and anywhere else. I don't have saved older version of mods neither so I can't add it into my game from older version neither. Could you send me this file by e-mail? I would insert it into my mod and maybe it could help.  I have only coat_of_ plates_mail_specular.dds  and I miss this needed coat_of_plates_specular.dds.   :?
« Last Edit: September 09, 2010, 01:04:21 PM by Rad »

Idibil

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1437 on: September 09, 2010, 01:02:57 PM »
Idibil, I don't understand somehow. I downloaded version 1.0, installed it,  deleted all my old saves and started new game with this version 1.0. So, what I should do yet?  :?

As I looked into my Textures directory in Brytenwalda I don't have this file here and anywhere else. I don't have saved older version of mod. Could you send me this file by e-mail? I would insert it into my mod if it would help.  I have only coat_of_ plates_mail_specular.dds  and I miss this needed coat_of_plates_specular.dds.   :?

i send to your email  :wink:
I think, you have lose file when unzip


Rad

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1438 on: September 09, 2010, 01:05:54 PM »
Just now I unzipped my game anew and searched it and it isn't here. I will try, thank you for your file.  :wink:

I tried it and it works! I am glad we could together removed effectively and fast some bug. Please, check your unzipped Brytenwalda 1.0 once again if this file is here and if it isn't please, add it into game because in my unzipped folder Brytenwalda 1.0 this file isn't present. Absence of this file causes impossibility to enter armor merchants at least in several towns in game.  :wink:
« Last Edit: September 09, 2010, 01:18:39 PM by Rad »

El-Diablito

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Re: [S] BRYTENWALDA [WB 1.131] - Brytenwalda 1.0 Release! 8/09/2010
« Reply #1439 on: September 09, 2010, 01:29:31 PM »
900 man battle (battlesizer set to 1.000)

Ehr would appear i'm nub at posting pictures...any clues as to what i'm doing wrong? :P

Sodd it: http://img339.imageshack.us/gal.php?g=mb27.jpg

Enjoy! Alas, footmen aren't very interesting as they always cluster up in the middle and for some reason they don't use formations :S (these are all npc armies btw I joined in the battle myself only).

This was by the way, completely lag free and smooth as you could hope for.

(click to show/hide)
« Last Edit: September 09, 2010, 05:18:36 PM by Idibil »