Module Development > The Pioneer's Guild - Mods Under Construction

Mod idea collection: I want this mod.

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Locates:

--- Quote from: Caba`drin on June 12, 2012, 02:55:35 PM ---Or the Custom Troops kit here: http://forums.taleworlds.com/index.php/topic,226020.0.html

--- End quote ---

I downloaded but didn't manage how to make it to use... Any help with it??? :cry:

Does it need modding experience?

Caba`drin:

--- Quote from: Locates on June 12, 2012, 09:19:32 PM ---
--- Quote from: Caba`drin on June 12, 2012, 02:55:35 PM ---Or the Custom Troops kit here: http://forums.taleworlds.com/index.php/topic,226020.0.html

--- End quote ---

I downloaded but didn't manage how to make it to use... Any help with it??? :cry:

Does it need modding experience?

--- End quote ---
Yes, you'll need to be able to use the Module System (source code) to add the code and then compile a new module. Tutorials aplenty.


--- Quote from: King Ragnarok on June 12, 2012, 04:30:44 PM ---Talking of troops, What's the mod where you have your own kingdoms troops (Pre-made, Not editable) ?

They are called stuff like - Your Master crossbowman
Or - Your black knight.

It has diplomacy added to it as well I think.

I dont think it adds any new weapons/armour though.


--- End quote ---
Custom Commander adds an implementation of custom troops. The Native Mod Compilation is primarily Diplomacy, Custom Commander, and Pre-Battle Orders & Deployment, which might be what you're referring to. Similarly, Floris Gameplay and Expanded mod packs include those same three base mods and a custom troop tree. ...all as Duh just pointed out above.

Locates:

--- Quote from: Caba`drin on June 13, 2012, 03:27:20 AM ---
--- Quote from: Locates on June 12, 2012, 09:19:32 PM ---
--- Quote from: Caba`drin on June 12, 2012, 02:55:35 PM ---Or the Custom Troops kit here: http://forums.taleworlds.com/index.php/topic,226020.0.html

--- End quote ---

I downloaded but didn't manage how to make it to use... Any help with it??? :cry:

Does it need modding experience?

--- End quote ---
Yes, you'll need to be able to use the Module System (source code) to add the code and then compile a new module. Tutorials aplenty.


--- Quote from: King Ragnarok on June 12, 2012, 04:30:44 PM ---Talking of troops, What's the mod where you have your own kingdoms troops (Pre-made, Not editable) ?

They are called stuff like - Your Master crossbowman
Or - Your black knight.

It has diplomacy added to it as well I think.

I dont think it adds any new weapons/armour though.


--- End quote ---
Custom Commander adds an implementation of custom troops. The Native Mod Compilation is primarily Diplomacy, Custom Commander, and Pre-Battle Orders & Deployment, which might be what you're referring to. Similarly, Floris Gameplay and Expanded mod packs include those same three base mods and a custom troop tree. ...all as Duh just pointed out above.

--- End quote ---

I think custom troops can make what I want... I just want to use it with renaissance mod

Melissia:
I'm curious if there's a mod that allows for homosexual relations-- female character to romance a lady and a male character to romance a lord?  I mean, your character IS essentially a pivotal character who isn't defined by any destiny save what they make for themselves...

I admit that, partially, this is because I can't bring myself to play a male character (if given the choice, I'll usually play female, for immersion reasons), and yet from what I gather the courtship to marry a lady seems to be much more interesting than marrying a lord (which is  basically "do a few missions for him, then ask him and bam you're married").

Steinchen:
A 30-years-war Mod would be great :)

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