Author Topic: TweakMB (With Fire & Sword support!) [v5.08; updated 05.14.13]  (Read 396177 times)

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Midnitewolf

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1695 on: June 03, 2012, 03:04:49 AM »
Actually that party showed up after I thought I had changed the maximum party size to 150 so that is why I think/know I obviously did something wrong.

What I want to do now, is prevent any more groups getting this big so that is why I need someone to explain to me what I am doing wrong.

I basically went to TweakMB -> Parties (Size and Moral) -> Bandit Party Sizes

Then I changed the max value to the total amount I thought should be in a party.  For example I have set the parameters for Manhunters (troop 1) - pt_manhunters_e min 18 max 40 which I took as meaning the bands would have a minimum of 18 troops and a maxium of 40.  I then saved the file and started M&B.  Then started a new game from scratch.  Thought I was good until I saw the 198 member group which is obviously larger than the 150 Maximum I specified.

So what am I doing wrong?

It seems straight forward except for the verbage that I can set either values or percentages.  Also I am wondering if like for player parties, the numbers I am setting are actually modifed by something hidden like a hidden leadership ability for the Bandit or Manhunter parties ie the Max setting being 40 is modifed by a party leadership of 6 so group size actually is 40x6= 240 rather than 40 total.

Anyway, I don't understand what I am doing wrong but if I have the max value at 150, I shouldn't be seeing 198 manhunters all in one group so it has to be my lack of understanding what exactly I am doing.

In any case, I am really wanting to play but don't want to progress any further if I am going to have bandits and manhunter parties getting 400-500 strong.  Kind of a waste of my time to me anyway. 

Anyone???
« Last Edit: June 03, 2012, 03:35:19 AM by Midnitewolf »

Midnitewolf

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1696 on: June 03, 2012, 04:36:33 AM »
Actually I think I understand what I was doing wrong but I need someone to confirm it for me.

The min and max values have nothing to do with how large a group can get but rather the rate the groups get larger.  For example a Min of 50 and a Max of 150 would spawn between 50 and 150 new bandits every time the game check for a parties reinforcements which means it is rather easy for a bandit party to get in the 1000s really quick if no one wittles down its numbers or outright eliminates the bands.

So if I am right, changing the value to min 5 max 15 would cut the growth rate to 10% of what it was before.

Is this correct??

If this is correct, can anyone give me a rough idea of what values I would need to keep the following numbers in parties and garrisons:

Bandits - Around 150 max normally
Manhunters - Around 80 max normally
Sea Raiders - Around 200-250 max normally
City Garrisons - Around 1000 max normally
Castle Garrisons - Around 500 Max normally

I am sure there are others but that covers most of what I would like to change, at least tentitively.
« Last Edit: June 03, 2012, 04:41:30 AM by Midnitewolf »

Caba`drin

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1697 on: June 03, 2012, 05:30:04 PM »
We've outlined some of this for you in the Floris board: http://forums.taleworlds.com/index.php/topic,219038.0.html



Midnitewolf

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1698 on: June 03, 2012, 05:38:40 PM »
Yeah that is the post that after hours of searching lead me to the above conclusion in regards to the values meaning "how many new members will be added to a party rather than total number of members". 

Still not sure if that is right but so far it seems to be working although I would still love to get a confirmation from someone that this conclusion is right.


munchiepoo

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1699 on: June 04, 2012, 02:59:26 PM »
is there going to be support for Warband 1.153?

Lycanus Darkbinder

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1700 on: June 05, 2012, 03:39:03 PM »
is there going to be support for Warband 1.153?

Support for Floris 2.53 would be appreciated too. I like to slightly tweak the quest repeat intervals.

burton300

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1701 on: June 05, 2012, 08:29:33 PM »
Is there/will there be support for Sword of Damocles 3.92?

Helix Falks

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1702 on: June 06, 2012, 12:30:53 PM »
Yeah that is the post that after hours of searching lead me to the above conclusion in regards to the values meaning "how many new members will be added to a party rather than total number of members". 

Still not sure if that is right but so far it seems to be working although I would still love to get a confirmation from someone that this conclusion is right.

The party sizes options in TMB are only to do with spawning parties, If you set max to 15 and min to 15 you will see parties of 15.

As far as I know bandit parties don't grow they only gather prisoners, however I'm not 100% sure about that.

No idea

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1703 on: June 07, 2012, 10:54:49 AM »
Does this mod work with native 1.153?

Thank you

DrwHem

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1704 on: June 07, 2012, 11:25:43 PM »
im currently playing a mod that tweakMB dosnt support so therefore i cant tweak much of anything. could you tell me how to manually tweak these stats?
make inputs for all your enterprises cost 75% the normal cost.
make food last longer
slow the rate of morale drop or at least increase the boost per battle

Twoeightten

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1705 on: June 08, 2012, 12:27:08 AM »
When will TweakMB be updated for the latest floris patch,.53 I think

cstahler92

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1706 on: June 10, 2012, 04:36:04 AM »
Any ETA on 1.153 compatibility? Amazing Mod would hate to not have it in my adventures =/

Caba`drin

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1707 on: June 10, 2012, 04:45:37 AM »
is there going to be support for Warband 1.153?
Does this mod work with native 1.153?

Thank you
Any ETA on 1.153 compatibility? Amazing Mod would hate to not have it in my adventures =/
It should work fine for Native 1.153...I'm pretty sure that nothing that TweakMB changes was altered in the recent patch. And, if it was, it will simply be greyed out. So, tweak away.



munchiepoo

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1708 on: June 10, 2012, 07:25:49 PM »
is there going to be support for Warband 1.153?
Does this mod work with native 1.153?

Thank you
Any ETA on 1.153 compatibility? Amazing Mod would hate to not have it in my adventures =/
It should work fine for Native 1.153...I'm pretty sure that nothing that TweakMB changes was altered in the recent patch. And, if it was, it will simply be greyed out. So, tweak away.

You can still change stuff, but it wont take effect because it's the wrong version.

Twoeightten

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Re: TweakMB (With Fire & Sword support!) [v5.04; updated 05.08.12]
« Reply #1709 on: June 10, 2012, 08:35:45 PM »
It is not compatible,I loaded the new directory and saved after the changes but Warband/Floris crashes since the scripts do not work.