Mount&Blade > Rus: XIII Century
Historical discussion thread
graycloak:
I would be interested to see the Mongols done as a triggered invasion, similar to the "dark knights" in another mod...but I admit I have no idea how much work that is.
However if the mongols were done that way, you could easily justify splitting the Rus into kiev/novgorod factions for example while also expanding the Lithuanian territory and perhaps splitting what is now Poland into say an HRE element in the far west, a Gdansk faction and a Warsaw duchy. Of course that would also mean handicapping the crusaders a bit, but it could be done by making their recruitment harder.
ConstantA:
--- Quote from: graycloak on March 25, 2010, 03:21:27 AM ---I would be interested to see the Mongols done as a triggered invasion, similar to the "dark knights" in another mod...but I admit I have no idea how much work that is.
--- End quote ---
We would like to leave Mongols as playable faction, so, if converting them to inveders, there must be some means for player to do the same things as with other factions - recuiting, shopping, taking quests, hiring mercs, etc.
graycloak:
Hmm...is there a way to code in an "invasion" for an established faction? If there is, then that might be a way to go...have the mongols start out weak...with just a settlement and some camps for a while then have the "horde" spawn via event? Would be neat if it could be made to work, given that the game starts in what 1233? and they didn't hit Poland until 1240?
Captain frakas:
Some idea (that may be a little be OT, sorry for that) :
When they meet Steppe bandit, Horde faction character could perhaps have the option to recruit them instead of fighting them. Steppe bandit could accept or refuse the offer depending of the character renown/honour.
As steppe bandit will spawn in the east, and as the Horde will capture more and more villages/cities/castle, the horde will progressively be stronger.
AI could also use the option to camp like the player do. A camp could also be a substitute to villages/cities. When a player join a camp, he could go inside a camp scene that include women, warrior, traders, camp followers. He could buy/sell items and ask if someone could give him a task.
The mod start in 1237 IIRC.
Sidus Preclarum:
--- Quote from: Captain frakas on March 26, 2010, 03:35:04 AM ---Some idea (that may be a little be OT, sorry for that) :
When they meet Steppe bandit, Horde faction character could perhaps have the option to recruit them instead of fighting them. Steppe bandit could accept or refuse the offer depending of the character renown/honour.
As steppe bandit will spawn in the east, and as the Horde will capture more and more villages/cities/castle, the horde will progressively be stronger.
--- End quote ---
Was toying with this idea for *every* outlaw band in the area. Giving the chance of fighting, surrendering, leaving or pulling out (when applicable), persuading not to attack, offering a small fee and persuading not to attack, and, hardest (should have a way bigger army than the outlaw party, good renown + persuasion + leadership + character origins modifier + relations the outlaws -honour ) recruit members of the outlaw party (which would have a tendancy to desert like the recruiter prisonners do once the money is pocketed ...
But yeah, this is OT, so if a mod could move that to the appropriate thread...
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