Author Topic: Suggestions thread (please don't ask questions here!)  (Read 10836 times)

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Kulfon0801

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Re: Suggestions thread (please don't ask questions here!)
« Reply #90 on: July 20, 2010, 09:20:02 AM »
Yeah i know but it was only for example:p When i played yesterday on Rus XIII i want to make some units Konny Kusznik in Poland faction. The problem is that is unmounted unit and it should be on horse:p Please, give Konny Kusznik horses:p

Best wishes,
Kulfon0801
« Last Edit: July 20, 2010, 09:29:33 AM by Kulfon0801 »

Damon

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Re: Suggestions thread (please don't ask questions here!)
« Reply #91 on: July 20, 2010, 02:51:15 PM »
Consider 'konny kusznik' as dragoon of XIII century.
There're three things which make game successful: gameplay, gameplay and gameplay. David Ratcliffe (SCi)
Lurking, raping and pillaging since M&B .711

I can ride my horse with no handlebars. I like girls because breasts.

Kulfon0801

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Re: Suggestions thread (please don't ask questions here!)
« Reply #92 on: July 20, 2010, 04:53:06 PM »
Hmmm... Something like that. "Konny Kusznik" in polish means "Mounted Crossbowman".

JoG

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Re: Suggestions thread (please don't ask questions here!)
« Reply #93 on: July 20, 2010, 07:09:52 PM »
Hmmm... Something like that. "Konny Kusznik" in polish means "Mounted Crossbowman".
We know it :D.

Mounted crossbowmen did not fire from horseback. They travelled to the battlefield  on horseback, they they dismounted and fought as dismounted shooters.

Kulfon0801

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Re: Suggestions thread (please don't ask questions here!)
« Reply #94 on: July 20, 2010, 07:41:18 PM »
Really? I don't knew that:p I think that this unit isn't necessary. We have normal Kusznik so that two units are too similar and Konny Kusznik could be mounted i think... But 'm not expert:p You are:p

JoG

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Re: Suggestions thread (please don't ask questions here!)
« Reply #95 on: July 20, 2010, 08:53:46 PM »
Really? I don't knew that:p I think that this unit isn't necessary. We have normal Kusznik so that two units are too similar and Konny Kusznik could be mounted i think... But 'm not expert:p You are:p
Konny kusznik has the speed of the mounted unit on the GLOBAL map, i.e. they do not slow the army down. That's the difference.

Kulfon0801

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Re: Suggestions thread (please don't ask questions here!)
« Reply #96 on: July 20, 2010, 09:04:45 PM »
Oh i see. Fact, that's difference, but is this unit connot be replaced with mounted ranged unit. I don't know if Polish have something like that my wisdom about XIII is very small. I think that will be more useful unit on battlefield. You make this mod so You decide which will be better and more accurate with history.

LilWayne

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Re: Suggestions thread (please don't ask questions here!)
« Reply #97 on: August 13, 2010, 04:14:12 PM »
It's Nice  :D


''man, style does not define character,if define it I would not be here in front of a computer, but yes killin, stealing etc. Think about it''

daVolterra

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Re: Suggestions thread (please don't ask questions here!)
« Reply #98 on: August 16, 2010, 04:59:35 PM »
I guess in auto-combat terrain type doesnt matter? This Lithuania thing still bugs be. They are ovepowered, but if they wouldnt they would die quickly. What if they would have some advantage in defence (they already have - few castles means there are always 2-4 lords near) - would making terrain type advantage work? Or maybe higher tactics?
Because Lithuania is really just a pain in the ass: unplayable, no diplomacy possible, just a bunch of steel covered madmans in the middle of a friggin map.

It would be really cool if player would have greater influence on his fiefs - military and economical. Building tree like in some RTS would be a little to complicated shit, but maybe some extra defenders (garrison only), maybe small defence lines in villiages.
And some extra income buildings. Not just mill, but also bigger fields or something like that.

damnimbored25

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Re: Suggestions thread (please don't ask questions here!)
« Reply #99 on: August 28, 2010, 07:01:18 PM »
That would be so nice.
I allways thought that M&B diplomacy and economy sucks.

daVolterra

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Re: Suggestions thread (please don't ask questions here!)
« Reply #100 on: September 08, 2010, 08:26:09 PM »
As for the buildings again: economical are no problem, any hunting/fishing/farming/cattle breeding upgrade will do.
(And why in native we cannot have any influence on cattle, sheep, pig breeding?)

But is there any possibility to implement changes of catle defense?
Moat or ditch (if possible), or at least hoarding would be great improvement.
Also in the villiage, as I mentioned before, small palisade would be cool.
And militia post for the villiage. Instead of spawn bunch of peasants we could defend ou villiage with at least little better militia men.

Andalus

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Re: Suggestions thread (please don't ask questions here!)
« Reply #101 on: September 10, 2010, 03:50:02 PM »
I agree with the above posts on fief improvements. Improved income and the ability to upgrade village defences/defenders would be great.

Now a big suggestion here, which I guess may have been made and you'd be unlikely to do just from my comment, but I would love to see Hungary in the mod. No real further comment that that, it would just be awesome to play as Hungary.  :D You've got the space down there, fill it with some good ol' Magyars! Okay, I can dream... :mrgreen:


daVolterra

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Re: Suggestions thread (please don't ask questions here!)
« Reply #102 on: September 11, 2010, 08:06:48 PM »
Now a big suggestion here, which I guess may have been made and you'd be unlikely to do just from my comment, but I would love to see Hungary in the mod. No real further comment that that, it would just be awesome to play as Hungary.  :D You've got the space down there, fill it with some good ol' Magyars! Okay, I can dream... :mrgreen:

True, XII century Hungary fiots there just right ;)
On the other hand, as I tend to play as polish noble I feel lack of both Hungary and Reich , but developers focus on their point of view - XIII century Rus.
Still I hope that some day... for now on I just hope they'll finally finnish warband version. Cant wait for multiplayer (but rus warriors will kick ass. And mongolians to)

By the way: which term is proper to describe people from XIII century Rus? Ruthenians or rusyns? We are talking here about Novgorod Republic right?
« Last Edit: September 11, 2010, 08:09:22 PM by daVolterra »

ConstantA

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Re: Suggestions thread (please don't ask questions here!)
« Reply #103 on: September 16, 2010, 03:59:47 PM »
I guess in auto-combat terrain type doesnt matter?
Actually, it does. Here are the troop-type bonuses for auto-combat on different terrain:

Plain and Steppe:
Cavalry +20%

Snow plain:
Cavalry -10%
Archers and Crossbowmen +20%

Mountains:
Cavalry -50%
Infantry +20%

Water or River:
Cavalry and Infantry -60%

Desert (Sand):
Cavalry -10%
Infantry -20%
Archers and Crossbowmen -10%

Forest:
Cavalry -30%
Infantry +20%
Archers and Crossbowmen -20%

Snow forest:
Cavalry -40%
Infantry +10%
Archers and Crossbowmen -10%

Steppe forest:
Cavalry -10%
Archers and Crossbowmen -10%

Mountain forest:
Cavalry -60%
Infantry +20%
Archers and Crossbowmen -20%

Desert forest:
Cavalry -20%
Infantry -10%
Archers and Crossbowmen -20%

fidelspikes

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Re: Suggestions thread (please don't ask questions here!)
« Reply #104 on: October 12, 2010, 02:13:36 PM »
ok first things first . . . i havnt played the mod . . . im waiting for the warband version . . . too stuck up to lower myself to playing a m&B orignal mod(even one that looks as femalely luscious as this one :-D)

now there are a few features that i have (through my vast experience of downloading,installing and playing bout 7-9 mods on warband(not counting just M&B) gathered . . these features are, according to me, a must have for any good mod (these are 4 when u port to warband . . i cant care less what happens to the original one):-

1.) Horses that k.o enemies - even high-level one's when riding over them at gr8 speed(horse charge damage shud depend upon its armor and charge values

2.) Spears should be sped up by 25% as has been done in the 1257 ad mod and their damage shud be racked up . . . else spears in the game are utterly unrealistic and basically suck

3.) fiefs should pay at least double(or, more realistically triple) the amount of income so that you can support an army . . . fief holder's during the age were wealthy men and made an income far greater than that needed to sustain their army and make ends meet

4.) high-paying tournies need to be removed . . . thats just an unrealstic way of making a lot of money whereas land shud be the primary and greatest source of revenue

5.) starting background stories shud be really good and should have heavy influence on the game (so for e. if im starting off as a layman with the christian nations ill have negative relations with most lords and have less recruits join me when my renown rating is low etc etc. , the mongols on the other hand who were a self-proclaimed meritocracy shudnt care less how low-born i was as long as i fought well)

6.) when u capture a castle, a great part of the owners treasury should fall into your hands (plus the option of returning (politely) captured ladies or ransoming them(or preferably enslaving them :-D wow!)

7.) a whole lot of domestic and diplomatic options when u set up your own kingdom and compulsary deposit of a decent amount of money into the treasury for day-2-day affairs

8.) armour should be highly protective at higher levels instead of just looking shiny, cool and dangerous and similarly weapons shud have diffrent effect on diff armour and both should be priced higher in order to be inaccessible to the layman

9.) im told that if u remoe the 'shield' ability form the game or set it to a default of zero, the force field effect gets removed thus making archers capable of aiming for the legs of soldiers carrying shields . . . necessary in order to give the bow & arrow its just due

10.) cant recall EVERYTHING . . .  iv got other things on my primate mind too ya knw . . .

by the way ur mod sounds awesome . . . not to mention utterly luscious to a compulsive male nympho like me

i decided to humbly submit some suggestions i think will add to the appeal :-

1.) renown, honour and if possible the total amount of value ur equipment adds up to should have an increased(if possible great) influence on the amount and if possible type of troops u can recruit

2.) fatigue and compulsory camping for both player and A.I armies - troops may fall down 'wounded' if not given rest on a long march especially after fighting . . . camping should be done especially at night by the A.I and camp-defending battles where if ur taken by suprise , fewer of ur troops will be available for battle etc. and if ur camp's overrun, u loose money and inv. items
this was half-implemented in the BRYTENWALDA mod

3.) harems that boost ur renown ratings (anyone?!?!?!)
« Last Edit: October 12, 2010, 02:36:42 PM by fidelspikes »