Mount&Blade > Rus: XIII Century

Suggestions thread (please don't ask questions here!)

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The-Doc:
A few thoughts I've developed while playing the latest beta.

On sounds: I love what you have done here, they really add to the setting. Only one small complaint, the bell sfx that plays in some towns loops a bit too fast, it gets annoying rather fast. Also, no offense to the voice talents but some of the Teuton battlecries (the ones marked 03) are cringeworthy and detract from the overall experience.

I've noticed some economic balancing and I hope you continue this trend. There is a bit of a gap between mission rewards and regular expenses (equipment, wages) that renders missions largely unprofitable and necessary for the relations only. This makes the game rather tough at the start as you have to take missions to get troops, but you can't make any real profits to hold on to troops until you can start looting and taking prisoners. which you don't have the troops for.

While I love the visual variety of armors there doesn't seem to be much actual difference between them, save cost. Aside from looking better there seems to be little incentive to go from common mail armors to the ones that the commanders are wearing. I'd like to see a better progression of armor values from the lowest to the highest, with price and quality translating into effectiveness more clearly. Also because of the relative sameness of armor values coupled with the high troop stats in powerstrike and weapon skills, armor does little more than provide a slight edge in combat rather than meaningful protection.  I'm not suggesting you take the RCM route, but I think some heightened protection is needed to compensate for the high troop stats.

Loving the new missions so far, while a bit obscure at times they are a breath of fresh air compared to the native quests. I would like to see some new marshal/campaign missions too, scouting and finding cattle gets a little old, raid or search and destroy missions would be interesting. Also it would be sensible if there were some kind of progression in missions according to your renown and relations and vassal status,  after all I doubt that lords would ask their peers to go round up cattle or fetch horses for them, though they are entirely appropriate for a lowborn mercenary.

Sidus Preclarum:

--- Quote from: The-Doc on March 26, 2010, 04:19:51 PM ---Also, no offense to the voice talents but some of the Teuton battlecries (the ones marked 03) are cringeworthy and detract from the overall experience.


--- End quote ---

More precisely, they sound like they're variations of a small number of base battlecries obtained by changing the speed at which they are played.
So sometimes, it sounds like some of the fierce bearded germans have just took a deep breath of helium...

The-Doc:

--- Quote from: Sidus Preclarum on March 26, 2010, 04:54:20 PM ---So sometimes, it sounds like some of the fierce bearded germans have just took a deep breath of helium...

--- End quote ---

Ha! My first thought exactly! I replaced all those files pretty quickly. When I was playing Rus though there was something vaguely disturbing about having a cacophony of munchkins at the gates.

JoG:

--- Quote from: The-Doc on March 26, 2010, 04:19:51 PM ---On sounds: I love what you have done here, they really add to the setting. Only one small complaint, the bell sfx that plays in some towns loops a bit too fast, it gets annoying rather fast.

--- End quote ---
+1. They really make me mad now :). I wrote about this on the official forum about a week ago.

--- Quote from: The-Doc on March 26, 2010, 05:27:22 PM ---
--- Quote from: Sidus Preclarum on March 26, 2010, 04:54:20 PM ---So sometimes, it sounds like some of the fierce bearded germans have just took a deep breath of helium...

--- End quote ---
Ha! My first thought exactly! I replaced all those files pretty quickly. When I was playing Rus though there was something vaguely disturbing about having a cacophony of munchkins at the gates.

--- End quote ---
I think that the sounds for several factions will be re-recorded. I guess, you have noticed the difference in quality of Rus warcries (recorded by гЭнЫк, a frontman for the folk-metal band, i.e. a professional) and other warcries (recorded by the mod fans).

aggietex84:

--- Quote from: The-Doc on March 26, 2010, 04:19:51 PM ---While I love the visual variety of armors there doesn't seem to be much actual difference between them, save cost. Aside from looking better there seems to be little incentive to go from common mail armors to the ones that the commanders are wearing. I'd like to see a better progression of armor values from the lowest to the highest, with price and quality translating into effectiveness more clearly. Also because of the relative sameness of armor values coupled with the high troop stats in powerstrike and weapon skills, armor does little more than provide a slight edge in combat rather than meaningful protection.  I'm not suggesting you take the RCM route, but I think some heightened protection is needed to compensate for the high troop stats.
--- End quote ---

I disagree, but your argument does have some validity to it. The hauberaks and old mails are a little strong, making them almost equal to faction specific armor. Other than that take note of the unit specific armor. For example; the crusader ritterbruder armor while having only 2 more armor points at generic level, after improved to lordly armor has a significant degree of better quality. I think if the quality of armor on some of the bandits were reduced slightly and some of the studded leather armors, the faction specific armors would be more meaningful. An incredible degree of tuning is already apparent in that medium cavalry and medium infantry scales quite nicely.

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