The Kenshi developer had a clear idea of what the game was going to be like at the end, despite its core concept being a bit of a hard sell. Meanwhile the wishlist for sui generis is more like a bunch of contradictory buzzwords designed to appeal to the Hema crowd. Even back in 2015 I couldn't quite fathom this actually being a real game. It's just too broad, and the list of features feels more like a bunch of popular, nice-sounding ideas from a 16 year old on TWC than a proper game design.