ThaneWulfgharn
Master Knight
Hi,and congrats for your mod.Looks like it's going to have a big potential.Since this mod is still some sort of beta release,and many people are posting their ideas,here some mine:
Real-Time Gathering:You can visit the scenes,hit the gathering spots with the right weapon and...voila:Gathered.Similiar system used in Hunting at Age of Machinery mod.
Here's a list of gathering actions you can do:
Lumberjacking->Needs Lumberjacker's Axe.Hit trees at sawmills to gain wood.The higher Lumberjacking skill is,the more wood you gather.
Mining->Needs Miner's Pickaxe.Hit veins at different mines to gain metal.The higher Mining skill is,the more metal you gather.
Hunting->Works same as Age of Machinery.No hunting spots.You find animal parties,you hunt'em down!
Gathering->Hit grain with Peasant's Scythe to gain grain.You can visit grain fields through village menu.Grain can be proccessed to flour and windmills(buildable village buildings) and 3 flour+1 Water give 6 Bread at Bakery,buildable both at Town and Village.You can gather different plants at Botanical Gardens for alchemy,if you are unarmed and press "F",standart action key.
Gems->Yes!Prospecting is a new SKILL!The prospector can gather different types of gems,rubbies,amethyst,aquamarine,tiger's eye,emerald,malachite etc.Gems can be used to repair old heirlooms or craft unique items.
Advanced Crafting
Unique Items->Kings,Lords,Heroes and even you may have unique items.These items have 1 thing special:They Can't be bought from stores.You either win them through quest,craft,steal or find them.
Interactive crafting->By visiting a Smithy you can press "F" to the anvil and a window will pop up with Three Options:Craft;Enhance;Leave.
Craft goes to Craft Weapon,Craft Armor or Craft Unique Item.Whatever you choose you will be presented a list of what you can craft.NOTE:Many weapons or armor(especially unique ones) need crafting recipes to show up as options.
Enhance allows you to bestow the quality of the weapons on your inventory.
More Buildings
Villages:
Medic's House->Cures wounded units.
Village Smith->Standart smithy.You can only repair weapons(so no bonus imodbits).Sells Blacksmith's Hammer.
Windmill->Process 4 grain to 1 flour
Bakery->3 flour+1 water=6 Bread
Wooden Walls->Circles the village with wooden walls.
Garrison->Village is practically independend and is not conquered when nearby city is conquered.Allows you to put garrison in villages.
Castles:
Castle's Smithy->Better smithy than village.You can craft weapons and provides basic enhancements(imodbits with low bonuses.
Surgery->Faster healing for wounded units.Hires surgeons in party.
Barracks->Allows Recruiting troops in castles.
Reinforced Gates->Gates have more HPs.
Cities:
Library->You can buy books and alchemical recipes.
Blacksmith->All craftings and enhancings possible.Sells Smithing Recipes.
Botanical Garden->Used for gathering.
Hospital->Cures diesesases.Hires Medics and Surgeons.
Fletchery->Crafts arrows and bows.
Military Fort->Recruits troops in towns.
Wall,Gate and Tower Reinforcements->Stronger gates,Higher walls and larger and higher towers with player/engineer controlled Ballistae.
Engineer Post->Trains Engineers wich Build/Controll Ballistae/Catapult
Enhanced Sieges
When you siege a Castle/Village/City you choose what siege weapon you build:Ladder(low walls only),Tower(High walls only) and Ram(gates).Ballistae and Catapults are player/engineer controlled,can be used in any sort of battle(even open-fields) and only kill units(catapult can destroy gates).There are 3 types of catapults:
Onager->Rock-Throwing Ballista,weak.Can destroy gates.
Mangonel->Standart Catapult,medium.
Trebuchet->Strong and Loong Range.
Note That Mangonel and Trebuchet CAN Destroy gates,but are hard to aim.
Recruiting in Towns and Castles
There are three troop trees per faction:
Village Tree->Weak Equipment and Low stats.Medium-length tree.
Castle Tree-> Good Equipment and Very High Stats.Long Tree
Town Tree->Best equipment and Medium Stats.Short Tree-
Real-Time Gathering:You can visit the scenes,hit the gathering spots with the right weapon and...voila:Gathered.Similiar system used in Hunting at Age of Machinery mod.
Here's a list of gathering actions you can do:
Lumberjacking->Needs Lumberjacker's Axe.Hit trees at sawmills to gain wood.The higher Lumberjacking skill is,the more wood you gather.
Mining->Needs Miner's Pickaxe.Hit veins at different mines to gain metal.The higher Mining skill is,the more metal you gather.
Hunting->Works same as Age of Machinery.No hunting spots.You find animal parties,you hunt'em down!
Gathering->Hit grain with Peasant's Scythe to gain grain.You can visit grain fields through village menu.Grain can be proccessed to flour and windmills(buildable village buildings) and 3 flour+1 Water give 6 Bread at Bakery,buildable both at Town and Village.You can gather different plants at Botanical Gardens for alchemy,if you are unarmed and press "F",standart action key.
Gems->Yes!Prospecting is a new SKILL!The prospector can gather different types of gems,rubbies,amethyst,aquamarine,tiger's eye,emerald,malachite etc.Gems can be used to repair old heirlooms or craft unique items.
Advanced Crafting
Unique Items->Kings,Lords,Heroes and even you may have unique items.These items have 1 thing special:They Can't be bought from stores.You either win them through quest,craft,steal or find them.
Interactive crafting->By visiting a Smithy you can press "F" to the anvil and a window will pop up with Three Options:Craft;Enhance;Leave.
Craft goes to Craft Weapon,Craft Armor or Craft Unique Item.Whatever you choose you will be presented a list of what you can craft.NOTE:Many weapons or armor(especially unique ones) need crafting recipes to show up as options.
Enhance allows you to bestow the quality of the weapons on your inventory.
More Buildings
Villages:
Medic's House->Cures wounded units.
Village Smith->Standart smithy.You can only repair weapons(so no bonus imodbits).Sells Blacksmith's Hammer.
Windmill->Process 4 grain to 1 flour
Bakery->3 flour+1 water=6 Bread
Wooden Walls->Circles the village with wooden walls.
Garrison->Village is practically independend and is not conquered when nearby city is conquered.Allows you to put garrison in villages.
Castles:
Castle's Smithy->Better smithy than village.You can craft weapons and provides basic enhancements(imodbits with low bonuses.
Surgery->Faster healing for wounded units.Hires surgeons in party.
Barracks->Allows Recruiting troops in castles.
Reinforced Gates->Gates have more HPs.
Cities:
Library->You can buy books and alchemical recipes.
Blacksmith->All craftings and enhancings possible.Sells Smithing Recipes.
Botanical Garden->Used for gathering.
Hospital->Cures diesesases.Hires Medics and Surgeons.
Fletchery->Crafts arrows and bows.
Military Fort->Recruits troops in towns.
Wall,Gate and Tower Reinforcements->Stronger gates,Higher walls and larger and higher towers with player/engineer controlled Ballistae.
Engineer Post->Trains Engineers wich Build/Controll Ballistae/Catapult
Enhanced Sieges
When you siege a Castle/Village/City you choose what siege weapon you build:Ladder(low walls only),Tower(High walls only) and Ram(gates).Ballistae and Catapults are player/engineer controlled,can be used in any sort of battle(even open-fields) and only kill units(catapult can destroy gates).There are 3 types of catapults:
Onager->Rock-Throwing Ballista,weak.Can destroy gates.
Mangonel->Standart Catapult,medium.
Trebuchet->Strong and Loong Range.
Note That Mangonel and Trebuchet CAN Destroy gates,but are hard to aim.
Recruiting in Towns and Castles
There are three troop trees per faction:
Village Tree->Weak Equipment and Low stats.Medium-length tree.
Castle Tree-> Good Equipment and Very High Stats.Long Tree
Town Tree->Best equipment and Medium Stats.Short Tree-