[ECS4] European Championship Series 4

Season 4 of the European tournament for Warband.

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[ECS4] Rules and Regulations

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Rules and Regulations

Index







Behaviour Rules

§ 1 Maturity and Respect

(1) Players should respect both the letter and the spirit of the rules. The responsibility for ensuring that this happens lies not with one individual - it involves captains, players and referees. It is through discipline, control and mutual respect that the Spirit of the Game flourishes and these are the qualities which forge the fellowship and sense of fair play essential to the Game’s ongoing success and survival.​
(2) In order to maintain a serious and professional environment players must be respectful and polite towards their opponents, especially on the on the ECS forum Group and the ECS Servers. If a player shows a poor attitude and displays rudeness or immaturity he or she will be punished by the tournament administration. The range of punishments reaches from a warning to a ban from of the tournament, depending on the weight of the crime.​
(3) Any team that uses, incites or benefits from disruption to the matches, practice sessions or organisation of other teams will face disciplinary action at the administrations discretion, up to and including disqualification from the tournament.​
(4) Any team knowingly helping players to bypass sanctions imposed by the administration will be removed from the tournament.​

§ 2 Cheating

(1) It is strictly prohibited to modify the game files or implement modifications, e.g. aimbots or autoblock. Every player that is found to have modified files or using game modifications will face disciplinary action at the administrations discretion, up to and including a ban from the tournament. Exceptions from this rule are listed in Appendix A.​
(2) When requested by the match referee players must take a screenshot of their game view while holding any kind of ranged weapon or, if they have no ranged weapon, their melee weapon, spear or lance. Players should ensure the screenshot contains the referee message, the scoreboard and buildings or players. Those players must post their screenshot within 30 minutes of the match ending on the forums or send it to a tournament admin or the match referee. Failing to comply with any part of this rule will result in a one match ban for that player.​
(3) If a player is found to have broken any of the rules during a match and the admins determine that rule break gave any possible advantage, that player's team will forfeit the relevant rounds.​

---~x^x~---


Tournament Rules

§ 3 Tournament Format

(1) The European Championship Series consists of a group stage followed by a single elimination bracket for 3 divisions, Challengers, Masters and Champions. The winner of the final of the Champions division will be titled "European Championship Series Champions".​
(2) The groups will be determined during a special Draw Night. the top 12 seeded teams will be put into 3 different pots, depending on their seeding. A team from each pot will fill each of 3 groups, A-C meaning that teams will not be fighting the other teams in their pot until the next stage. The selection will be done using a random number generator and each selection will be announced individually. The order of proceedings will begin with pot 1 and work our way upwards to pot 3. The remaining 7 teams will be placed in the 4th group, D​
(3) Each division will see the teams play against each other to determine seedings for a swiss style ladder format explained under § 4 & 5.​

§ 4 First Stage Format
(1) To determine placements within the groups A-C, there will be three stages of matches. In the first stage, the teams within the groups will be randomly organised into two matches. In the second stage, the winners of these matches will play each other and so will the losers. The loser of the losers' match is then placed in 4th and the winner of the winners' match is placed in first. In the third stage, the loser of the winners' match and the winner of the losers' match play off to determine who will be placed 2nd and 3rd.


(2) To determine placements within group D
Week 1​
  • Match 1: seed 2 versus seed 3
  • Match 2: seed 4 versus seed 5
  • Match 3: seed 6 versus seed 7
Week 2​
  • Match 4: seed 1 versus winner match 1
  • Match 5: winner match 2 versus winner match 3
  • Match 6: loser match 2 versus loser match 3

§ 5 2nd Stage Format

§ 5 Ladder Stage
Teams will be sorted according to Points>Bucholz>RD>RW (as determined by Challonger)
There will be no repeat matches during the ladder.
Team will be matched top to bottom, all teams with the same points are a group the next highest team within the group will be match to the lowest team remaining in the group or if there is no team remaining then with the highest placed team in the next group.

(1) Week 3-6 Challenger ladder​
seeded:​
  1. loser match 4
  2. loser Match 1
  3. winner match 5
  4. loser match 5
  5. winner match 6
  6. loser match 6
Week 4-6 Ladder​
(2) Master Ladder​
seeded:​
  1. 3rd group A-C
  2. 4th groups A-C
  3. Winner Group D, Match 4 bye 3 points 12-0
(3) Championship Ladder​
seeded​
  1. 1st group A-C
  2. 2nd group A-C
Week 7 Finals​
  • 1st place on each ladder v 2nd place of that ladder

§ 6 Scheduling

(1) Teams have until Thursday 19:00 GMT to notify the tournament administration about the date and time of their match in the match thread for that respective week. If a team is not able to contact their opponent before Thursday morning, they must post in the match thread short message explaining the situation. Should the opponent fail to make their presence known by the deadline, then teams will be able to select a date of their choice from within the deadline. Should neither team post the tournament administration will post a default time and date.​
(2) Teams are not allowed to agree a date that falls after the deadline for their official match unless allowed by the tournament administration.​

§ 7 Maps & Factions

(1) Maps and factions will be determined in advance throughout the tournament except for the finals using a random number generator. Each match includes one closed and one open map.​
(2) For the finals, teams will determine the maps during a pick and ban event. Picks and bans will be done in the following order: Team A bans, Team B bans, Team A bans, Team B bans, Team B picks, Team A picks. Factions will be determined in advance using a random number generator.​
(3) A list of the maps and factions for this tournament can be found in Appendix B.​


---~x^x~---


Roster Rules

§ 8 Team Rosters
(1) Every team has to provide the tournament administration with a roster consisting of eight or more players and their respective ingame IDs before being accepted into the tournament.
(3) Should a player not be on a roster and play for a team, then, if eligible to play for that team, that player will be treated as a member of that team and will be added to their roster.

§ 9 Player Specifications

(1) Each team member may be listed by one name only in the team roster.​
(2) Name changes during the tournament may be allowed at the admins discretion.​
(3) Any game ID listed to a player in a team roster must be unique to that player. Using a game ID that has been used by any other player at any point is forbidden.​

§ 10 Transfers

(1) Any player who has not yet played in an ECS4 match may join a team at any time. However, once a player has played for one team they may not play for another team during this ECS.​
(2) Transfers may be requested by unplayed players themselves or the captain of their new team with confirmation from the player or the captain of their old team.​
(3) Any player not yet on any roster may be added to a roster at any time by the team captain, with confirmation from the player.​

§ 11 Multiteaming

It is strictly prohibited for a player to play for more than one team during the tournament. Any player that was found to play for more than one team will be suspended for the rest of the tournament. The second team to field that player will be punished at the discretion of the administration.​


---~x^x~---


Match Rules

§ 12 Match Server

(1) All matches must be played on dedicated European Championship Series servers. It is not allowed to play an official tournament match on another server, unless a tournament administrator agreed beforehand.​
(2) Both teams have to agree to play on a particular server. If the teams cannot agree on a particular server, they have to ask a referee or administrator for a decision. The standard match server location for matches between North American and European teams is France.​
(3) Whilst booking a server is not mandatory, teams that booked a particular server have priority to play on this server,up to 30 minutes before their scheduled match start, even if other teams are already playing there or want to play there. The team that did not book the server has to leave the server if the other team forces them to do so.​
(4) The server should be running certain server settings that can be found in Appendix D.​

§ 13 Referees

(1) Referees are available on request but are not mandatory. Requests for a referee can be made towards the administration by either team's captain or a potential streamer.​
(2) Each Team captain is responsible for ensuring that a screenshot is made of each set result. Captains must be able to produce such screenshots should they be requested to do so by a tournament administrator. In the case of a dispute the team that cannot produce a screenshot will forfeit disputed rounds.​

§ 14 Gathering Players

(1) Both teams have 10 minutes to gather their players on the agreed server. If a team fails to turn up with at least seven players 10 minutes after the agreed match start, the other team must contact an admin immediately and will be awarded a default win. A team that fails to turn up with at least seven players for the first time will be given a warning, the second time they will be suspended from the tournament.​
(2) Teams are not obligated to wait more than 5 minutes between maps and sets and are allowed to enforce a restart after these periods of waiting.​

§ 15 Player Names & Tags

(1) Players must play with the name they are signed up under in the team roster. If a player plays with a different name he or she will be suspended for one match. (This may be commuted to a warning at admins descretion)​
(2) Players must wear the team tag during official matches. If a player plays with a different tag for without one he or she will be suspended for one match. (This may be commuted to a warning at admins descretion)​

§ 16 Match Format

(1) Each match consists of 2 sets played on each of 2 maps, thus 4 sets in total. After the first set on each map the teams will swap spawns and factions. Each set will be won by the team that is the first to win 3 rounds. Each match will be won by the team with the higher number of rounds won at the end of the 4 sets.​
(2) The team shown on the left side of the fixture is 'Team A', the map shown on the left side of the fixture is 'Map A' and the faction shown on the left side of the fixture is 'Faction A'. Team A starts on Faction A on Map A and Faction B on Map B.​
(3) Each team may field up to 8 players. Teams must field at least 7 players before the match starts or forfeit the match. The other team is under no obligation to match the other team's numbers. A team is not allowed to go under 6 players at any given point. If a team goes under 6 players they have to forfeit the remaining, which will be added in favour of their opponent to the final score.​
(4) In the case of a default, rounds played are recorded as played, rounds unplayed are recorded as the defaulter losing all remaining rounds.​

§ 17 Spectators

(1) Spectators from both teams are allowed by default. However, if one team requests to have no spectators their request must be granted and all spectators have to leave the server. Should a player refuse to leave the server, he will be suspended for one official match.​
(2) External spectators (i.e. players that do not belong to either team) have to ask for permission from both captains to spectate the match. Should an external spectator join with the tag of either team trying to appear as one of their players, he will be suspended for one official match given he is playing in the tournament. Any unofficial spectator may be banned from all official servers at the admins discretion.​
(3) Tournament administrators and referees do not need permission to spectate a game.​
(4) Spectating the match from team members view by joining either team is not allowed at any given point. If a player is found spectating from team members view by joining a team, he or she will be suspended for one match.​

§ 18 Substitutions

(1) Substitutions are only allowed between each set without restrictions. If a team substitutes a player during a set, documented by screenshots or streams for example, the relevant rounds count as lost.​
(2) If a player crashes on game, substitutions can be made after the round has ended though this is limited to one substitution per round. A player counts as crashed once he drops out of the server. If a player crashed on game and the team substitutes him in the same round or two players crashed on game and the teams substitutes both of them in the same round, documented by screenshots or streams for example, for the first time, the relevant rounds will count as lost.​

§ 19 Broadcasters

(1) Accredited broadcasters do not need permission from teams to stream or record matches, but they should notify them beforehand. A list of accredited broadcasters may be found in Appendix C.
(2) Any other broadcasters are welcome to stream matches, but they should seek the permission of both teams beforehand. Should the relevant teams refuse to be streamed or recorded, those roadcasters may not stream or record the match.
(3) Any broadcaster must post their intention to stream or record an official match in the official stream thread with a link to their stream channel before attempting to stream that match.

§ 20 Tie Breaker

(1) Due to the nature of the tournament, only ladder stage matches may end in a draw. Should a KO match end in a tie after the regular time, a tie breaker has to be played.
(2) The tiebreaker has to be played on Winterburg. A faction will be randomly selected from the list in Appendix B, and mirrored for both teams. The format will be a first to 3 set, with the winner of the set taking the overall victory.
...~x*
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Appendices

Appendix A - Allowed Modifications

Appendix B - Maps & Factions
  • Maps
    • Closed Maps
      • Bairteas
      • Fort of Honour
      • Legacy Town
      • San'di'boush
      • Verloren
    • Open Maps
      • Castellum
      • Frosthaven
      • Reveran Village
      • River Village
      • Ruins
    • Tiebreaker Map
      • Winterburg

  • Factions
    • Nords
    • Rhodoks
    • Sarranids
    • Swadia
    • Veagirs

Appendix C - Accredited Broadcasters
  • Apfel
  • BladeCast_TV
  • Greedalicious
  • The_Cardboard_Box
  • Warband_Battlestream

Appendix D - Server Settings
  • Combat Speed: Medium
  • Friendly Fire: %100
  • Round Time: 180 seconds
  • Respawn Time: 8 seconds
  • Game Type: Battle
  • Gold: All set to %100
  • Camera: Team member’s view
  • Master of the Field: Forced flag spawn at 2:20 minutes

...~x*
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*x~...​
 
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