gain7095 said:
Yeah for sieges I do usually go the x-bow route......well hell I have yet to really try horse archery as it seems a pain and I'm pretty good with the couched lance, but maybe I will give it a go
If you want HA you can go two handed, lance, bow and arrow
OR one handed, shield, bow, arrow
OR two handed, bow 2 stacks of arrows.
All are good and viable.
Stage 1
A banished chieftan's son from the D'Shar Steppes
Strength +3, Agility +2, Intelligence +1,
Power draw +3 - Ride +3 - Horse Archery +3 - Pathfinding +3 - First aid +1
Stage 2
then sent you out on your own to hunt in the wilds
Strength +1, Agility +1,
Horse archery +1 - Tracking +1 - Pathfinding +1
OR
left you to fend for yourself
Agility +2, Intelligence +1,
Looting +2 - Spotting +1
Stage 3
A squire (Male only)
Strength +1, Agility +1,
Power strike +2 - Weapons master +1 - Ride +1 - Trainer +2 - Leadership +1
OR
A bard
Charisma +3,
Weapons master +1 - Pathfinding +1 - Persuasion +3 - Leadership +2
OR
A scholar at a local Barclay university
Intelligence +2,
Weapons master +1 - Wound treatment +2 - Surgery +2 - First Aid +2 - Persuasion +2
Stage 4
The lure of gold, the bright prospect
Agility +1, Intelligence +1,
Looting +2
Or
Personal revenge
Strength +2,
Power strike +1 - Tactics +1
Or
Being forced out of your home
Strength +1, Intelligence +1,
Weapons master +1 - Tactics +1
Or
Wanderlust
Agility +2,
Tactics +1 - Pathfinding +1
That is what I recommend. The ones that I didn't include I feel aren't that good choice wise. Feel free to look at the starting stats topic more carefully. In my opinion having 8 points into somewhat useful skills>>>4 in useful skills at the start which is why I feel that some choices are not too good since they give you few stats and skills. It is basically like having 4 more skill points. It will benefit you more in the long run.