I think there needs to be some changes in the main gameplay loop, that incentivizes a more thorough exploration of your fiefs, workshops, and party, and I have a few ideas. Much of what exists now, is monotonous and tiring to keep up with. The profits are always a guess without any helping...
Summary:
Lageta is a fief owned by my former companion (now noble), Gerotheon the Surgeon. Both the Fief and the owner's culture is empire, but the town is getting a -3 loyalty penalty for the owner's culture.
The player (and Kingdom ruler) culture is Vlandian.
How to Reproduce: See Video...
Summary: Description of "Citizenship" policy says that it gives "+0.5 Loyalty per day to settlements that have the same culture as their owner clan" and "-0.5 Loyalty per day to settlements with a different culture than its owner clan", but in practice it gives +0.5 Loyalty to all settlements...
Summary: Battanian cultural effect - "10% slower build rate for town projects in settlements" - cause incorrect calculations of construction points in settlements.
I didn't check the code, but from my in-game observations it seems like the implementation of the method that calculates...
Harbiden nedir bunun çözümü? Vali atıyorum kültürü farkli diye -1 sahibi benim kültür farklı -3, kafadan -4 le başladık. Atadıgım valinin vekilliği yüksek olsa dahi perklerin pek bir etkisini göremiyorum. Çok fazla bu cezalandırma ve isyan artık kaçınılmaz oluyor. Bunun oyunda bizi zorla...
Summary: When a settlement's loyalty or security are low (< 50), the taxes provided by the settlement are reduced due to "corruption." There was previously a bug that miscalculated the reduction that has been fixed. However, another bug has been introduced that prevents the tax reduction from...
This forces me to choose Empire origin because half of the cities are Empire culture. With -3 culture penalty its too difficult to neutralise it (even same culture governor only gives +1). Lots of policies also give 0.5 to 1 loyalty with some penalties. Reducing owner culture penalty to -1 would...
HI Guys, just wondering what exactly is the effectiveness for the policy of Forgiveness of Debts.
Settlement Loyalty is increased by 2 per day -- Totally got what it means.
Settlement production is reduced by 5%. ????? -- I don't know what dose Settlement production truly mean. Is it the...
Hi, I brought this up on reddit and people said I should bring it here to the forums. I'm playing as a Vlandian male for the exp boosts but I have been playing like I'm a Khuzait otherwise. I even married Monchug's daughter Alijin. When I created my own kingdom I was given a choice between...
Greetings warriors of Calradia, we have been working on balancing Security and Loyalty parameters of settlements for past 3-4 weeks.
Loyalty value is one of the most important values for the well-being and health of the settlement. There are lots of other parameters, such as Security, that...
Imagine an x and a y axis. On one axis, we have Loyalty and on another, we have Prosperity.
High Loyalty
Low Prosperity
High Loyalty
High Prosperity
Medium Loyalty
Medium Prosperity
Low Loyalty
Low Prosperity
Low Loyalty
High Prosperity...
My newly acquired town BaltakHand has a serious prosperity/loyalty issue. When I hover over the prosperity it says I am receiving -7 for bound settlement issues, but I hover over loyalty is says I am receiving -5. Neither of these numbers correspond to the actual number of issues my settlements...
One aspect of settlement statistic that confuses me to the meaning the devs wanted to convey is "Loyalty".
Took me a while to understand that "Prosperity" was "population density" and not "profitability and production", but I still do not understand what "Loyalty" means to represent in the...
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