slyspy said:
Four things related to cavalry:
First, for some reason my cavalry charge into the fray and then stop, hacking for a bit before the survivors gallop off. Now this intial crush was there in M&B before, but it seems especially bad now. In contrast, previously in POP cavalry had a way of running about everywhere which was also rather frustrating, but for a different reason.
Secondly, none of my lance-and-shield equipped characters will couch even though the player can couch and use the shield in warband. I was hoping this would be different in Warband/POP.
Thirdly, I'm noticing that cavalry with lances and spears will use their polearms even when it could make more sense (eg when the enemy is very close and the horseman stationary or, worse, when on foot). In previous versions of M&B they were happy to swop weapons, so long as the sidearm was in the first slot.
Fourthly, dismounted cavalry appear to still follow cavalry orders. This is less than optimal, and was different in POP3.0 IIRC.
I hope you understand that I love the mod, indeed I brought Warband in order to play it. I just want to see it get even better!
Thanks for the feedback.
Cavalry in WB tend to not overrun foot units as easily as in MB. Instead they can get stuck easily (even by friendly foot units. And they have an engine built-in "dismount" that unfortunately can't be turned off). WB nerfed the cavalry and there are some issues that may result from that nerfing. We're looking at the cavavalry shortcomings and trying to improve in small increments. (Also any new passivities that are detected while playing and testing are looked at and updated in the patch code so they don't happen again in the future patch).
In more detail, what are your companions' orders when you see them not couching? What speed are they travelling with when not couching? There is no script function for forcing a couch, so the engine handles all non-player couching. Generally a lance equipped unit will couch when the speed is at couching speed.
Dismounted cavalry in WB does not get auto-reassigned to infantry/archers. This is a TW problem and can not be compensated for in the module system scripts unfortunately.
Changing from lance to melee weapon for cavalry in melee and dismounted cavalry is unfortunately an engine bug, but it can be scripted around. In the release version we've not had time to do that though. We'll look into ways of improving weapon switchin for cavalry (- this is something TW should preferably fix though).