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  1. AndreusAs

    @ArchieDuke I have, if I'm not mistaken :) At least, it says, that members only can start...

    @ArchieDuke I have, if I'm not mistaken :) At least, it says, that members only can start conversations with me.
  2. AndreusAs

    Hello! I have received your message via Subforum Moderator. Sorry for the late reply, I don't...

    Hello! I have received your message via Subforum Moderator. Sorry for the late reply, I don't come to the forum too often. I have nothing to object against usage of all the BftI assets and will gladly see them in use :) As for the source code, I might have something left on my Google drive...
  3. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    Unfortunately, not yet. I don't have much time for modding now, though I'm definitely not going to abandon it at all.
  4. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    Not yet:smile: But I'll show something once it's ready be shown.
  5. AndreusAs

    MP Fantasy [WB] GRIM AGE: Revived RELEASED

    You get new stuff available at qurtermeisters when you choose your class and get a new rank.

    P.S. This thread is for the MP version of GA. Visit this one: http://forums.taleworlds.com/index.php/topic,327471.0.html
  6. AndreusAs

    MP Fantasy [WB] GRIM AGE: Revived RELEASED

    Yep, though it was slowed down due to the RL.
  7. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    Hello everyone, I'm just busy with improving my modelling skill and my studies. The patch still needs some polishing, but I'll try to release it soon. Otherwise - nothing new, I'm only about to start making Ostland knights.

    Exeo, well, yep, I can't add anything to Echtel's answer, except for the 3rd issue - I've been revapming the balance, and, hopefully, it will be more intresting and balanced.
  8. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    Nope. For now - just Chaos, Ostland and Undead.
  9. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    Well, try to make it higher and you'll see the difference.
  10. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    The lords' AI will be re-done. Are you playing on the highest difficulty btw?
  11. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    fladin said:
    Your mod is simply "jouissif"  :grin:
    I've played it yesterday, and I enjoyed myself  crushed  by these... chaos ? (I don't know  Warhammer's univers, I'm there only  for  loud fight)

    I know this is only alpha, but :

    1- Villages are systematically reduced to ashes (only 45 days of games and already half of  villages are totally destroyed)

    2- Hunger: I cannot longer nourish my troops (no markets, villages destroyed, ...) = you have to think restoring the merchants in the cities, or find other ways to find some foods (hunting, picking in  forest ...)

    3- Too (TOO) many Roadwarden  easily recuperable in quantities from Zealots (very easy to beat)

    4- Companions: how to equip them since I can't loot,  buy or sell  anything ? (not a big issue for me)

    5- balance of forces :  must take into account what  difficulty  player plays
    (for me, 105% difficulty, and I find them very balanced, except marksmen of course :wink: )

    6- minor thing, a misplaced village
    NDhQpJL.jpg

    Yep, almost everything has been adressed in the patch. I hope to release it soon.

    Villages are razed with 30% probability.

    Kaiser Grimnir said:
    Yeah, Schonfeld get a Chaos presence  :shock: :shock:
    Cant wait for seeing it in the mod.


    Some Questions

    Is it possible to get a Great Sword as Player Character?
    Will it be possible in future to play as Sigmar priest/novice?

    Some Map Issues:

    There are some bridges without a river on the map...
    Some villages in the South cant be reached by the camera ...

    A suggestion: Change the Low-Money-Problem

    As Player of the Empire you can buy items like "High Quality Metal" which you cant use, because you have no smithy in town. Also you get some Chaos armor after fights, which you can sell in some villages (I have no Idea why villagers need those things). You earn money for each fight, through wages (500 comander + some more if you are a "mercenary").

    As Chaos Player you get also much loot and use it to forge your new strong Armor and Weapons, but you cant sell them (Thats ok, why should Norse Warriors use weakling armor and weapons). Also you get some money (50 denars) for raiding villages and much stuff you cant use or sell.

    What if every town has a:

    Smithy who produces weapons and armors for your Faction. The Smithy need items to build this stuff. He pay a small amount of money if you bring him stuff to melt down. In the end-game you maybe can build here different weapons which also cost a high amount of money because of their superiorness (z.B. Sigmarhammer or Greatsword).

    Quartermaster wo sells and buy food and maybe other stuff if you have a higher rank (now a Chaos Warrior can sell his looted stuff from village raids).

    As Empire Player you have more work an fun by working on your Player Char (or companion) armor, as Chaos Player you have more money to gather a army...

    Check the WIP guide at the first page. It has only section, an it's about recruiting.

    Nope, I've never planned Sigmarite priest roleplay.

    Yep, the map is still WIP.

    I'd prefer having Quartermeisters and smithies as unique fetures of factions. I have returned goods and horses in Empire towns and added the option to sell goods to smiths though.
    I'll make those Chaos-ingredients not merchendised.
  12. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    Sal_TheConqueror said:
    Okay it did work once I was well known I got to recruit all of them , but once I tested to see if high renown would break it again it did , I bumped my renown up to 7k and all I was able to recruit is just a massive horde of weathered marauders , maybe there's a certain threshold or something not quite sure . I guess I will try to add around 300 renown per recruitment to see if it works or not . Also god damn those chaos warriors take forever to level up .

    I looked into the code and tested it myself - damn, I found many non-obvious bugs, not noticed by me before. I devoted half of day to fix and test those, and will continue testing today. Anyway it will be much more better in the patch.

    Comrade Temuzu said:
    So here we go again. Andreus added some Orc props from TLD, which go perfectly with the mod proper. Redid most of the Ferlangen town, and finished the siege scene. Have a look.

    JJu4e.jpg
    0Yyw4.jpg
    -GNDE.jpg
    9F9iB.jpg
    fT-Ro.jpg
    xuMX3.jpg

    1vclW.jpg
    9ufM0.jpg
    Z5okS.jpg
    kfchv.jpg
    79-qf.jpg
    80XNu.jpg

    Amazing scene!
  13. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    It might have occured if you skipped "Well known" rank by adding too much renown using cheats. For testing purposes, try to start a new game and add 200-250 renown and then go to a town and try to recruit Norscas and Berserkers.
  14. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    Kaiser Grimnir said:
    Next bug ...

    1. As nothern legend you can recruit Zealots, nice, but ...

    They dont show up in your own Army list.
    They do show up, if you move the cursor over your Player Map guy.
    They still take Prisoners - i have now 600 + Prisoners ...
    You can entlist them from your army, not even when they´re all dead (ex. 0 Zealots but 45 Prisoners).
    It seems that they have no effect on your Food and Moral.
    If they Convert Prisoners or take imprisoned Ostland troops (if you dont take them after battle) you get a penalty on your moral because of your Ostland weaklings

    What is intended and what is not?


    2. Have anyone try to capture a Castle by themselve ... i waiting for many days and it dont get rewarded to me or some other Lord ...

    1. I'll add the ability to detach them from main party. Otherwise it works as intended.

    Sal_TheConqueror said:
    Not sure but I can't recruit marauders of norsca or any other high tier units . I am a northern legend still at around 70 days in (I used cheats for "testing purposes" ) and it might be a bug or my game is bugged (as in download or some other crap ) . Nonetheless I like the tweaks that you mentioned Anderus not sure how they will work out but eager for a new update . And browsing trough the cheatmenu I found a bretonian sword will they be making a appearance or will they be a mercenary unit  . Also will the empire's quest line be prolonged further or is once you report back the end of it , I really liked how I had to dodge the massive hordes and take out the weak ones , the traumatized soldier and us being strict with him was a bloody good detail , in fact this mod is all about the details and even though it has only 2 factions ( so far) I must say that I've experienced roleplay like never before , AND IT DOESN'T CRASH EVERY 5 MINUTES EVEN WITH MY ****TY PC SO I AM ALREADY IN LOVE . Sry for caps khorne pinched my butt had to do it .

    Check the amount of your free renown in the "Reports" menu. You should have at least 20 to hire a Norsca marauder or Berserker. "Brettonian Sword" is just name of a sword used by Empire swordsmen. There aren't going to be Brettonians at all.
  15. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    As it seems to me, the main problem here is abundance of elite troops for the Empire. In fact, low tier marauders have really nice skills\stats, but their purpose is to fight lower tier Empire units (simple spearmen, halberdiers etc.) which the Empire lords don't have at all due to the XP amount given to their parties once they spawn initially on the map. I reduced number of elites for the Empire and increased it for Chaos lords. I have also buffed armor\skills for marauders and nerfed those for some Empire troops. Still testing. I think I should return CW\C stats to the ones planned by Furok initially, as I had to nerf them for the alpha.
  16. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    Kaiser Grimnir said:
    I waited so long for this Mod. You did a great Work!

    Found a Bug ...

    If you order the smithy to forge a subject it dont work (sometimes). The indigrents are taken but you get no Weapon/Armor. I saved before and every time i try to forge something at first it dont work. But after that, everthing happens at it should - i dont know how this bug occurs.

    A Thought ...

    Maybe it is a Intro/Alpha thing, but in my opinion you move the Ranks up really fast. The Beginning ist hard, but the other steps are short (in my opinion to short) and you can not really enjoy your hard beginner work, if you gets midlevel Equipment to high level equipment really short. I needed 6 Hours to raise from a Weakling to a Chaos Champion Lord and there is no characterevolution besides leveling anymore - only War (ok ist Warhammer :grin: ).

    Odd, it never occured to me.

    Yep, it's alpha. Everything will be re-balanced once campaigns are out.

    Huibk, go south there you'll find sekeltons armies which you can attach to your party.

    Sal_TheConqueror, I have done some re-balancing and it's not yet over. Any specifications on units being too strong\weak?
  17. AndreusAs

    SP Fantasy [WB] Grim Age: Ostland Campaign - Alpha released.

    I'll also add, that the ruins will be explorable, with Chaos followers and some loot inside.
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