So I'm basically creating my own "world map" for my mod from scratch. It's more or less the same concept as the Native singleplayer world map, although it's completely flat.
The only roadblock I've run into is party movement. Just like in singleplayer, I want to be able to click any point I...
So I've got a scene prop which can be moved around by the player. It also has several little "attached" props that are offset from the main prop. They animate fine as one piece, except for when rotation is involved. When the main scene prop is being rotated along any axis, the attachments...
I've got a problem with my custom world map. It's a space map, created in the same way as the one in Star Wars Conquest: by replacing the compass with a starry skybox. The problem is that when HDR is on, the icons are way too bright. It gives the same effect whether HDR is set to high or low...
Note: This script requires WSE to work properly
I made this for a super secret project, but someone else wanted it too, so I figured I would just release it as OSP for everyone to use. As the title of the thread says, it's a script that allows for automatic firearms in singleplayer. It works by...
Right, so at the risk of alienating the current Wild Wind playerbase and failing to attract any new players, I've decided to significantly change the mod's core gameplay.
You may have already noticed that this mod never really had any goals or objectives. Right now the only thing to do is walk...
Sorry for such a long break between updates, but I'm back at it now. Here's the work-in-progress changelog:
New Features:
Skills have been removed
Added a server option for disabling PvP damage for all players
Added an admin command for disabling PvP damage from a specific player
Made tons of...
Download here: http://forums.taleworlds.com/index.php/board,243.0.html
Took a little break there on the development of this mod, but I'm back at it now. v0.17 will mostly contain a few large changes, instead of many minor ones.
Fixed prop duplication
Adjusted hunger bonuses of food
Fixed...
Download here: http://forums.taleworlds.com/index.php/topic,193915.0.html
Here is the changelog:
Hunger/Thirst/Fatigue now decrease slightly more slowly
Fixed buckets filled with beer or milk not returning an empty bucket after consuming them
Adjusted food bonus values of most foods
Made...
So post in this thread all the reasons why you think The Wild Wind sucks. It's like the suggestions thread, but more mean-spirited.
Extra points if you can make me cry. :P
Download here: http://forums.taleworlds.com/index.php/topic,193915.0.html
Final Changelog:
Fixed huge, gaping script flaw that was causing a ton of problems (including almost everything wrong with containers)
Fixed rocks being destroyable
Made hunger increase slightly slower
The building menu...
Download here: http://forums.taleworlds.com/index.php/topic,193915.0.html
Here's the final changelog:
Fixed error messages that appeared when killing players with a bounty
Fixed bug where a player's bounty would remain even after he was killed
Fixed admin usernames not showing up as green in...
As you may have noticed, there are currently only a few maps in this mod. I can't make maps, but if you're reading this then maybe you can. Here are some things you'll need to know before making a map for The Wild Wind.
--Basic Things You Need to Know--
I think that's everything. Be...
So here's the final changelog for the new patch (v0.13).
Fixed bug where a player's prop wouldn't physicalize when he/she left
Now you only lose money upon death when you are killed by someone
Dropped money upon death is now limited to 1000
Fixed the "Teleport me to him" admin command
Increased...
Download here at the MB Repository: http://www.mbrepository.com/file.php?id=3218
Changelog:
Fixed bug where you wouldn't get meat and hides from killing animals
Remodeled and made LODs for crates
Crates now disappear after 120 seconds, but putting more items in the crate resets the timer...
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