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  1. set_background_mesh operation not working

    You need to make sure that the mesh is inside a brf file which gets loaded. The mesh references a material which references a texture. You can simply copy paste another similar mesh and switch out the material.
    This works... But it squeezes the hell out of the image. OpenBRF has an option to generate mesh, texture, and mat, but then there doesn't appear to be a model... I just wonder why this is so inefficient. Why 3D models just pasted on?
  2. set_background_mesh operation not working

    I want to add new background images for menus such as the start game menu. I have the operation block correct, and the build_module.bat compiles successfully. The mesh is defined in module_meshes with a corresponding .dds file in the module itself's textures folder. When I boot up the game and...
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