Summary: If you're making a square formation (F5) when you expand the formation it shows a wide and opened square formation which would be great but when you left click it the troops make a closed and tiny square formation
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Have you used cheats and if so which:No
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No matter what number you put on this parameter it will always stay at the top of the menu, it worked before i don't know what update after 1.2.0 broke it
The methods TryToWieldWeaponInSlot and TryToSheathWeaponInHand don't work in battles as the weapon usage is handled by engine, the agent will change to the previous weapon in a second
Summary: If you clear the console by right clicking it and clicking on clear it works but the command console.clear instantly crashes the game
How to Reproduce:
Have you used cheats and if so which:
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GPU Driver...
Summary:
How to Reproduce: Load a save, engage a party and keeps clicking on the screen until the conversation appear, to avoid you have to wait a few second for the conversation to load, and this is more likely to happen on the first conversation after you load a save or create a new game...
I made a code that every time I press a button troops that have polearms switch to them, before it worked but as the game's AI weapon switching system is hardcoded in a few seconds they went back to the original weapon, now that just broke and doesn't work anymore
When you give the command charge the cavalry only increases its speed when already upon the enemy, many knights even with the command charge suddenly stays at half-gallop and stop attacking enemies and knights end up piling up against enemies alone instead of charging against formations, the...
I wanted to make a mod to make the corpses close their eyes, but I couldn't find any way to do this by messing with the native xmls or via code, any dev could tell if it's possible via xml or if i would have to replace some asset ?
I tried to make a mod to do this but i couldn't find the face animation for closed eyes.
Another suggestion is to allow the player select which troops will participate in battle, for example if you select too many troops in custom battles it can spawn only infantry and cavalry in the beggining...
While before the cavalry accelerated to the maximum, charged troops on the ground without stopping and group together at a good distance to charge again, as it should be in reality, after the update they collide and stop on the troops as if the horse were a paper plane, the first knights manage...
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