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  1. [KOR]Wind

    Can add a chance of not being taken prisoner after losing a battle?

    Hello, TW I want to create a mode where escape is possible after lose battle I think the problem is that if a lord loses a battle, it is unconditionally taken prisoner. In Warband, Even if lord lose a battle , there is a chance lord will barely escape without being taken prisoner. So I want...
  2. [KOR]Wind

    Discussion General How do i open gameover screen by c# code?

    To open the game over screen in the early access version I used this c# code and it worked GameMenu.ActivateGameMenu("game_over_menu"); But now it doesn't seem to work and cause crashes... How can I open the game over screen?
  3. [KOR]Wind

    How do I open the game over screen?

    To open the game over screen in the early access version I used this code and it worked GameMenu.ActivateGameMenu("game_over_menu"); But now it doesn't seem to work and crashes... How can I open the game over screen?
  4. [KOR]Wind

    Discussion General MobileParty.Army.DisperseArmy not found [1.1.0]

    Hello, i am moder MobileParty.Army.DisperseArmy((Army.ArmyDispersionReason)10); Up until version 1.0.3 this function worked, but from 1.1.0 Beta it doesn't work. Can you tell me how to modify the code to use this feature in beta 1.1.0?
  5. [KOR]Wind

    MobileParty.Army.DisperseArmy not found [1.1.0]

    Hello, i am moder MobileParty.Army.DisperseArmy((Army.ArmyDispersionReason)10); Up until version 1.0.3 this function worked, but from 1.1.0 Beta it doesn't work. Can you tell me how to modify the code to use this feature in beta 1.1.0?
  6. [KOR]Wind

    Resolved 한국어 - KO 1.7.0 beta Korean Language translation errors

    Translation Error: Thank you so much for adding Korean Language. A lot of Koreans are playing this game. However, I found some translation errors. Messages mainly related to prisoners of war. There is only the subject and the back is truncated. The error message key I found is file in...
  7. [KOR]Wind

    When Player intervening in battle of the AI lords, the troops are re-arranged.

    I participated in the battle when the AI lords were fighting each other. They had been fighting for a long time. At this point, I think the enemies should be close and fighting. However, the battle began with all the troops are re-arranged. No one was wounded, no one was bleeding. This is very...
  8. [KOR]Wind

    Campaign map time does not go by when player is in battle

    When AI lords are fighting each other, the player can wait and intervene at any time player wants. However, the campaign map time is freezed when the player is in battle. As an example, when player try to attack a castle, even if player see enemy reinforcements coming on the campaign map, once...
  9. [KOR]Wind

    Lords need to add a chance of death

    Execution is bannerload's new system But, except the player no one is doing Why don't execute between AI ??? And Lords don't die on the battlefield after over 10000 battles No one dies Lords survive like zombies even after losing battles it's no middle age war, and don't feel thrill It...
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