I liked the idea of the game and played mb then warband with and without mods. (never multi). Had a lot of fun.
Fighting mechanics were already good in previous iteration of the game, what I hoped for bannerlord was to give us some depth to other systems(global politics, rpg element(quests, storyline), better thought out system for reinfocements joining mid fight, much better siege). I was truly wrong. We just got old game with better graphics. Some systems got dumbed down, some got overhauled but I don't see any real progress. Mostly regress in sp.
(they got lots of ideas and each of those implementations doesn't really work.. smithing(totaly not balanced, annoying and giving too much cash with some combos), global economy.. which was supposed to be game changer is very shallow, campaign quests = a joke/tutorial, no real story, quests.. just few of them, terrible siege and terrible map ai)
I did stay for mp in bannerlord as melee itself is fun, but that too got destroyed by latest patch. Stutterings happening all over the match when there are 20+ players playing which gets worse and worse with more ppl on serv. With latest hotfix(like 3 weeks ago) they fixed stuttering a bit but instead we got new big stutter when ppl spawn. By 'fixed stuttering a bit' I mean.. before it was 100ms without any frames rendered, now its 40-50ms. Nice lil improvement but still ****ing unplayable.
Before the switch from 1.7.1 to 1.7.2 I was playing 'test battle servers' a lot. 60-100 people fighting in 2 teams was no problem. Sure my fps went down from 180 to 80 but I had no stutterings and it was perfectly playable. Now I just quit when there is more than 60 ppl on server as it's unplayable for me. Can't really fight if my screen freezes every 2-3 seconds for 100ms.
So will I buy next TW game? No ****ing way.
I will wait for them to release normal non early access title. If it's good I might buy. Knowing what TW did to this game.. they'll never release anything balanced or good. Not with how things work in their company atm. What they have is: good ideas on paper, implementation of those is either too hard or they are too spread out and not informed about other systems (as devs) to figure out how one system will interact with other.
It started with a couple having great game ideas and we wanted to play it. Now we get ****ton of workers who just want to live from 1st to 1st and even if some of them have a nice vision for the game, it's destroyed by what this company have become. I'm pretty sure mid managment and owners are only caring about money. Well and the 'starting' couple seems to only care for money too now.