Search results for query: *

  • Users: Tuomu
  • Order by date
  1. Tuomu

    Ultima Forever

    I feel like I have to write a reply to this. It took me a while to get used to the idea, but I don't see it as a bad thing. I mean, it's obviously not an Ultima game per se, but an online game for kids riding along with the name as if to gain more mature audience as well. I'm saying for kids because of the ridiculous graphics... that's what was best about my old Amiga's lo-res: you could imagine the characters and monsters to look even scaries than they were, basically the pictures on the box (Ultima VI) were where you got ideas.

    So anyway, as I said, it's not such a bad thing, as long as it stays online, no-one's going to play it anyway :razz:

    I remember working on the DS kit version. It was fun and entertaining because we stayed true to the original game. After all, the point was to promote the great game we had all played when we were younger, not to score money on a famous title. It's been out for a few yeasr, and I have to admit, aside from all the beta-testing we did, I never got around to play the finished version :grin: But I would recommend it to everyone, after all, you don't even need dosbox for it. And I really did hate the colours on the dos version after playing it with my Amiga.

    First time I hear about Ultima Reborn too, and, well, I do like the naked chicks. Some skin always makes a game enjoyable.
  2. Tuomu

    B Native Battle Time! - The co-op mod (v1.4 Updated 10/1/12)

    In case it's all that simple, I'll just let it be, wait until I get out of this god forsaken land and back to Finland, where router settings make sense (:grin:) and see to it again.

    Thanks for trying though mate. Least I know my game setups should be all right.
  3. Tuomu

    B Native Battle Time! - The co-op mod (v1.4 Updated 10/1/12)

    1. Tried without password. The same message: "Connection to server is lost".

    2. I found the one in Documents\M&B\ but it was already set to 0. On my computer I do not find the folder (Username)\AppData

    3. I opened the Native game, tried multiplayer -> host a game -> deathmatch -> start map (no password). He couldn't find the server in the list.

    Then I opened the dedicated server for Death Match from dedicated\Sample_Deatchmatch_start.bat ran the game from both the normal mb_warband.exe and the WSELoader.exe. At both times he couldn't find the dedicated server from the list, however it was on my LAN.

    It's probably worth mentioning, that weeks ago when we first lost hours of sleep over this :grin:, we were playing deathmatch on my non-dedicated server without a problem. So what messed it up was either installing the module or the dedicated files. Anyway. Another thing. I started the game in Native, and he with Battle_time, AND was able to see my dedicated server for a while until it was lost. So basically the server was there. Sometimes it's there, more often not :S I don't suppose it's an OS compatibility problem?
  4. Tuomu

    B Native Battle Time! - The co-op mod (v1.4 Updated 10/1/12)

    Yeah, hi, so, I've got a problem, playing online with SoundChaser (see above). Perhaps it's good to know first, that I'm running a Windows 7 64-bit and he's on an XP.

    Here's how it goes. What I did was:

    1. Downloaded (no Steam) Warband 1.143 and installed it on my harddrive at C:\Program Files (x86)\Mount&Blade Warband
    2. I downloaded the module here and unzipped the files to C:\Program Files (x86)\Mount&Blade Warband\Modules
    3. Downloaded the Dedicated files 1.143 that fits, unzipped it on Desktop
    4. Copied/Pasted the WSE-files from C:\Program Files (x86)\Mount&Blade Warband\Modules\Battle_Time\WSE to the Dedicated forder

    after noticing there's no Battle_Time in the dedicated\modules -folder

    5. Unzipped the module to dedicated\modules\Battle_Time

    Now afaik I should have the required files in appropriate places according to the tutorial. So I went forward to open two gates from the router, 7240 & 7421 then:

    6. Started the game from the C:\Program Files (x86)\Mount&Blade Warband\Modules\Battle_Time\WSE\WSELoader.exe
    7. Chose the Battle_time module and searched for a battle to fight in. ->"Give me time to save" -> "setup multiplayer battle" -> "quit"
    8. Went to the multiplayer section, clicked on "Host a battle".
    9. Wrote down server name and a password for my battle -> "load map" -> start map.
    10. Chose myself a player, but SoundChaser couldn't find the server.

    At this point it's good to say, that when he does exactly what I did here, I can find the game, join it and find a batte until it evidently crashes at some point (seeing as how it does that 80% of the time).

    So I tried the dedicated server:

    11. Opened the Battle_Time.ini at the Dedicated-folder on my desktop.
    12. Named the server, set an admin password, set maximum of players to 3&3 and upload limit to 700000 just in case. Then set port 7420 ans steam port 7421. Saved!
    13. Went to WSE_settings.ini in the same folder, copied the path C:\Users\*******\Documents\Mount&Blade Warband\WSE
    13. According to the tutorial, I ran the Battle_Time_start.bat in the same folder to start the dedicated server. A black box opened stating in the end: command file is read & input:_

    I assumed the server was on, so I went throu steps 6.-8. but instead of hosting a battle I used:

    14. Join a game -> Local Area Network, and indeed found my server, typed in my admin-password, and joined.
    15. While on map, pressed esc to enter the GUI, clicked on  admin_panel, so it went to the panel as usual, not the native panel, but the coop-panel.
    16. set up a password, pressed "load map" to load the map from the game and pressed "start map".

    So after 5-6 seconds the right map opens, I choose a character that is my own and wait for SoundChaser to log in.

    what happens is that he finds the server on his list, tries to enter with the given password that I just told him over Skype. But he gets the message "Connection to server is lost". Meanwhile I'm fighting a war (or ready to start) on the server.

    That's about it. I've done everything as it was said, as far as I know it should be quite all right. I do not believe it's a network error on my behalf, when I *can* join his server and his dedicated server (he does the same as I do in 6-8 and 11-16). So if anyone knows how to resolve this problem, well, I'd be very happy, and it'd better our playing experience a lot!

    Also, why use a dedicated server, when you can just host a game?

    Also, SoundChaser, feel free to correct me if I'm wrong somewhere.
  5. Tuomu

    Translations - V1.011 translations required

    Hiya!

    Spotted this topic on my brother's computer. I see there's no official Finnish translation yet, and I thought, I might have go too. I transalte from English to Finnish as a profession anyway (mostly fantasy-novels), so it might seem nice in my so called "digi-CV" :smile:.

    Just a few questions:

    I suppose it means, that I'm to get the game myself, I can't just copy the translating files from my brother, right?

    Would I be able to get my hands to these files even if my computer couldn't run the game?

    -Tuomas--
Back
Top Bottom