Calamity said:
ArgumentforArgumentsSake said:
Wait for Bannerlord
Host a weekend tournament with no prize pool.
Pay a popular streamer $2000, or two pretty popular streamers $1000 each to play the game on stream and cast/stream the tournament for the weekend, advertising the new game.
Yeah no, that's TaleWorlds job to advertise the game. Having a steam sale brings a lot more people anyways.
We also have a streaming network in North America, plenty capable of handling a tournament. Perhaps you've been living under a rock.
I am living under a rock, but I'm on twitch often enough to know that legitimately popular variety game streamers can easily convince hundreds of people to pick up games that wouldn't normally be on their radar.
Unless there's some massive channels I'm missing, all streams that involve competitive warband have a combined follower count of about 2500. I'm sure many of those are repeats across the 6 or so channels. One variety streamer who actually streamed Warband single player for several hours to about 800-1000 people consistently has 166,000 followers. You can visibly see in the chat replay the amount of people deciding to pick up the game for themselves. I'm not trying to **** on the current streams, I'm just saying popular streamers get games popular. Overwatch would have half it's community without popular streamers.
You could say it's Taleworld's job to fund tournaments. It's Taleworld's job to create competitive systems. I'm not convinced that players shouldn't advertise because it's the game creators job. Look at Smash. Nintendo originally didn't want smash to be competitive. They didn't want it at evo. The players stepped up and made Nintendo back off, got their game in evo, have weekly tournaments with several thousand viewers. Because they were willing to do what Nintendo wouldn't.