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  1. Tcherski

    Nordous' Sceners Guild

    tX-MK.png


    I will !
  2. Tcherski

    Nordous' Sceners Guild

    FantasyWarrior said:

    Working properly ?
  3. Tcherski

    Nordous' Sceners Guild

    Sweet houses Jaakko !
    Did you make them referring to a real house model ?
  4. Tcherski

    Iraqi Crisis

    Apparently Irak balance is having a kurdish president, a sunni parliament president and a shia prime minister.
    Soon prime minister election also, i think we'll see kind of a counter steering from Maliki's sectarian policies, but this would happen too late anyway.
  5. Tcherski

    Iraqi Crisis

    ancalimon said:
    Not sure what you mean, with your lying article :lol:
  6. Tcherski

    Main Topic

    YourStepDad said:
    I don't want to suggest things for the sake of suggesting things. :razz:
    :lol: You resisted the temptation
  7. Tcherski

    Nordous' Sceners Guild

    stephan_dinavoa said:
    Hi sceners

    I just finished my last scene, and I wanted to share with you its preview. It was the last one out of 33 made specifically for Calrade castles & fortresses Pack II, which I will upload next week.

    Your pack looks epic dinavoa, and this feudal manor is a wonder of the world !
  8. Tcherski

    Nordous' Sceners Guild

    If i remember well fantasywarrior made an OSP terrain border props
  9. Tcherski

    La Taverne : "Du rhum, des femmes, de la bière nom de Dieu..."

    Forax said:
    Enfin on peut se connecter. Moi je croyais qu'ils faisaient une maintenance et tout pour Bannerlord . . .

    Ca va j'etait pas seul alors :sad:
  10. Tcherski

    Comments: 3.0 Released

    matmohair1 said:
    Samurai: The Warrior Tradition  :grin: {click to enlarge}
    Omnibus = samurai warriors + samurai warlords: book of the daimyo

    Nice stuff there !
  11. Tcherski

    SP Antiquity [WB] Shadows in the Desert - An Ancient Middle East Mod

    mrbasso said:
    i was Hoping The Weapons , Armors to Be Like That video its Really Amazing  Please Watch it

    https://www.youtube.com/watch?v=ibw0cPJ1cb8
    Nope, Mate, Vikings and Saracens dont Belong to this Time Period.
  12. Tcherski

    Modding Q&A [For Quick Questions and Answers]

    Hey fellas, I've a problem with parties file, since I made a new world map.
    the problem is in the lines save_parties(parties) and with file.write("%f %f 0.0 "%position)

    Would someone know what these lines are related to ?

    EDIT : Figured it, sorry. , instead of . in locations :oops: , I gotta be more attentive
  13. Tcherski

    OSP World Map Mundus Magnus

    Michadr said:
    Found it> http://www.nexusmods.com/mountandblade/mods/3757/?
    took a while since the search function wasn't working on Nexus.

    Whoa, thanks alot Michadr. a great lot :razz:
  14. Tcherski

    OSP World Map Mundus Magnus

    Could we still find it somewhere ?
  15. Tcherski

    Mount&Blade II: Bannerlord

    DatFrog! said:
    :lol: :lol:


    fladin said:
    6ème blog : expressions faciales !

    les tronches ...
    blog6express5.jpg

    Perso je vois pas l'interet ..
  16. Tcherski

    Comments: 3.0 Released

    - Parallel faction systems for merchants and bandits, meant to complement each other and the territorial lords
    Is that what you call microfactions ?
  17. Tcherski

    Comments: 3.0 Released

    About stealth, I think (excuse my lack of modding knowledge) there's a way to trigger people attacking you.
    I mean "belligerent drunk" in Native taverns, only when you approach him, he starts attacking you.
    Also in some mods, when you shoot (1866, WWII China) in towncenter scenes, guards start attacking you.

    So IMO the system would be like : guards are marching from one point to another in the scene. You could use stealth staying at bay frome the guards, or if you're too close to them and they remark you, you can kill them all or avoid them to clear the mission.

    EDIT : Didn't see your post Hanakoganei :oops:
    But you did give me an idea of a script I might be able to put together. It'll be like the sneak into town, advanced version. I'll borrow the Belligerent Drunk's script. He doesn't check line of sight but he does check proximity. So if you somehow manage to stay away from him, he won't ever try to attack you. Now we apply that to town guards. Basically if you can stay far from guards and stuff you're being stealthy. It's the best we can do with the current engine.
  18. Tcherski

    Comments: 3.0 Released

    Rathmor said:
    You need ainu clothes? I decided to help again!
    Noice !
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