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  1. The Rebels (NA)

    Snoop said:
    Apparently we're assholes.

    I loled
  2. 15th Regiment of Foot Native Warband Monday Linebattle

    That's awesome to see this going on again, almost definitely going to sign up
  3. Lord Kush the Dank makes his move for glory in Calradia!

    Well it looks like you are getting the hang of it though... if you are interested in joining a clan click the banner in my sig  :wink:  see ya around.
  4. US_Central_Siege IS UP

    It is nice to have a native siege server going so thanks for that, haven't seen it in the server list yet though  :roll:
  5. ♛Templar Knights of The North[EU]♛

    yeah they aren't really "official" without a forum thread so...  :wink:
  6. SP Native Realistic Combat Model for Warband

    UPDATE: Version 1.01 is out.  I fixed the Vaegir spiked helmet that was messed up - Thanks to Rallix

    The old link works i just updated the file
  7. SP Native Realistic Combat Model for Warband

    Rallix said:
    I will note that the spiked helmet(vaegir) gives +43 body armour.  :lol:

    Also, several bows, such as the Longbow, Strongbow, Khergit bow, all have damages which are below the hunting bow's.

    Just a couple bugs to note.

    :oops: thanks, I will fix that helmet right away and reupload.

    however the bows are like that in the original (it weirded me out to) i will fix that but i will call it something slightly different as it is like my project and stuff and this is a pure port (plus the warband items).  Working title is Combat Realism for now and it will be released in playable form. *gasps* more to come...
  8. Likes, Dislikes and Suggestions

    Well first off i like the whole mod, and i like this thread idea.

    I haven't played too far yet but i like the crouching/cheering and i like the flaming arrows, but what do they do? more damage? do they ever burn things or what? would be cool if it said somewhere.
  9. SP Native Realistic Combat Model for Warband

    [color=red]Download http://mountandblade.nexusmods.com/mods/3964 here is a link to the original mod topic for the old version http://mbx.streetofeyes.com/index.php/topic,348.0.html here is a description from the original author Ron Losley...
  10. Modding Q&A [For Quick Questions and Answers]

    LOL thanks and fair enough that is worthy of mockery!  :lol:
  11. Modding Q&A [For Quick Questions and Answers]

    Care to clue me in? I happen to be having a hard time with it...
  12. Modding Q&A [For Quick Questions and Answers]

    I have almost completed a project and i have one syntax error i can't figure out so here goes ( sorry it is long but it mostly repeats itself and i didn't want to leave something important out :oops:)

    Initializing...
    Traceback (most recent call last):
      File "process_global_variables.py", line 11, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Traceback (most recent call last):
      File "process_map_icons.py", line 6, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Exporting faction data...
    Traceback (most recent call last):
      File "process_items.py", line 4, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Exporting scene data...
    Traceback (most recent call last):
      File "process_scenes.py", line 15, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Exporting troops data
    Exporting particle data...
    Traceback (most recent call last):
      File "process_scene_props.py", line 7, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 8, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_presentations.py", line 8, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Exporting party_template data...
    Traceback (most recent call last):
      File "process_parties.py", line 6, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Exporting quest data...
    Traceback (most recent call last):
      File "process_scripts.py", line 7, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 8, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_game_menus.py", line 8, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 5, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_dialogs.py", line 9, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_global_variables_unused.py", line 3, in <module>
        from process_operations import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Documents and Settings\murfwad\My Documents\modding rescources\CRW mo
    dule system\module_items.py", line 588
        384 , weight(6.5)|difficulty(0)|spd_rtng(50 | weapon_length(180)|swing_damag
    e(45 , pierce) | thrust_damage(35 ,  cut),imodbits_polearm ],

                                                              ^
    SyntaxError: invalid syntax

    ______________________________

    Script processing has ended.
    Press any key to exit. . .
    As always any help is greatly appreciated.
  13. Modding Q&A [For Quick Questions and Answers]

    Somebody said:
    Brimstoned said:
    I was sure to set it carefully but it isn't putting anything there.
    Run the batch file as admin - also if you missed the last slash in the patch, it will spit out the text files in the folder above.

    lol i feel like such a noob, I used backslashes instead of forward ones and forgot the slash at the end :roll: :lol:
    thanks bro!
  14. Modding Q&A [For Quick Questions and Answers]

    shokkueibu said:
    Brimstoned said:
    ... the module system won't create text files at all, no error just not happening, it says it is doing it but no... any ideas? thanks

    What does it say it's doing? Is the export_dir on your module_info.py what you're expecting?

    I was sure to set it carefully but it isn't putting anything there.
  15. Modding Q&A [For Quick Questions and Answers]

    i followed this guide http://forums.taleworlds.com/index.php/topic,5408.msg77456.html#msg77456 but still the module system won't create text files at all, no error just not happening, it says it is doing it but no... any ideas? thanks
  16. Modding Q&A [For Quick Questions and Answers]

    Probably a simple matter but how can I use the module sytem to make the "strange" items (armor and weapons) appear in shops? Thanks in advance.

    I want to have me and my 9 companions all decked out in samurai gear.
  17. [NC2013] Questions and Answers

    arsenic_vengeur said:
    fakeid.jpg

    LMFAO You look all serious though, good on ya
  18. Question: Can a craftsman...

    Thanks Vornne, that really explains it perfectly, and in the future i will ask such questions in the appropriate thread
  19. Question: Can a craftsman...

    Can a craftsman build defenses and bridges and such out of wood like an engineer? does it take more wood :?:
  20. How-to-Make; Food [Under Construction].

    Von Blucher said:
    It would be good if you could also expand it to include all base resources like linen and hide too.

    There are good guides on crafting, engineering etc but havnt found one for the raw materials.

    Supringly few people know how to make linen and it always low.

    I agree and I really like your format, if you need some help send me a pm i am getting pretty good at this stuff.
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