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  1. IM EGG

    Resolved Lag when fighting Battania infantry

    Hi, I booted up the game to test the new version (e1.5.4) and I noticed that the overall performance is much better. However, I did a custom battle against Battania again just like before and although the FPS were higher they still dipped to 45 when in the middle of the clashing troops. But everything else seems to run faster and there's less stuttering.
  2. IM EGG

    Resolved Lag when fighting Battania infantry

    Hello, I have done everything you mentioned and the issue still persists even with the new beta patch. I recently moved my game back to my HDD because I was running out of space on my SSD and the game stutters a lot, especially against Battania as I've mentioned before
  3. IM EGG

    Resolved Lag when fighting Battania infantry

    Forwarding this issue to the QA team for further investigation. Thanks for reporting.
    Thank you! If you need any more information, I will be happy to provide as much as I can.
  4. IM EGG

    Resolved Lag when fighting Battania infantry

    Hello, I've noticed that my game lags specifically when fighting Battanian infantry. I first noticed this in the campaign mode, at first I thought it was just laggy in general but whenever I'd do a custom battle I'd never encounter lag, until I realized that I had only faced Battania in battle...
  5. IM EGG

    Resolved BAD Fps

    Hello,
    1060 6GB
    i5 8300H
    16GB RAM
    (laptop) user here. I'm encountering some stuttering too and I'm not able to run the game on very high settings, one thing that seems to be causing a lot of stuttering in battles seems to be ragdolls (like when a person falls off a horse, etc. It tends to drop my frame rate from 60 to 48 FPS). I've also noticed some taverns or lords' halls tend to have low fps, seems to be the light sources or the shadows I'm not too sure. Thank you for all the work you guys are putting into this game, it's amazing so far.
  6. IM EGG

    SP Medieval 1429: The Hundred Years War

    FantasyWarrior said:
    DavidTheAssassin said:
    After playing this mod:

    https://www.youtube.com/watch?v=E9d3om3Q8LA

    The same for me when i watch walking dead  before translation :wink:

    Was what may be a bad idea to put it here, I did not realize that translating is not usual for english and american's people  :neutral:
    we are used to translate in europe (english -> languages) because usa is a major manufacturer.

    per exemple my mod is perfectly translated in spanish and russian  :neutral:

    I live in Portugal, we usually sub shows and stuff which has greatly contributed to my ability to speak English fluently :grin:
  7. IM EGG

    Gekokujo: Submods (Announce, Release, Comment, and Suggest)

    Should I play 3.0 with these submods, or should I play 3.1?
  8. IM EGG

    SP Medieval 1429: The Hundred Years War

    After playing this mod:

    https://www.youtube.com/watch?v=E9d3om3Q8LA
  9. IM EGG

    Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    mike56 said:
    Dyktator said:
    Thank you for this blog, Tale Worlds. It's very useful.

    Sarcasm?

    For fapping
  10. IM EGG

    OSP Medieval Crusaders Way to Expiation - OSP Pack

    I was so excited for this mod, I still remember when it was announced *sigh* ... I'm glad you guys shared this resource pack with the community, though. Hopefully Sands of Faith will use this resource pack!  :grin:
  11. IM EGG

    I need help! I just need Native with Diplomacy, Freelancer and PBOD

    Hello! I feel like playing Native JUST with the Diplomacy, Freelancer and PBOD mods, I'd like to have the Combat Enhancement Animations mod as well, but I can add it myself, More Metal Sounds wouldn't hurt either. :) Anyway does anyone know where I can find such a mod? Or at least teach me how...
  12. IM EGG

    Bug Reports & Known Issues [v2.54]

    Floris: 2.55 Expanded
    Warband: 1.168

    Some swords when you unsheathe them the sword gets duplicated and it stays in the scabbard but another one comes out, it breaks immersion, can anyone fix it please?
  13. IM EGG

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    Idibil said:
    DavidTheAssassin said:
    Idibil said:
    Thank you for reporting banner problem


    Could you try a couple things in your rgl_config for frezee:

      force_vsync : 1
      force_single_threading : 1

    Other question, freeze problem is new with 1.091 or you had with 1.090?

    No need to thank me :smile:. I'm not sure, when did that update come out? Last time I played Viking Conquest (before today) was last week (before the server opened) do you think that might have affected my game in some way? But I'll try that to see if it works :grin:

    UPDATE: I tried what you said, and it's still laggy :/

    Other couple ideas:

    - Having background programs running. (This eats up a ton of memory even if they aren't being used). Sometimes your game can crash because you run out of system resources (mainly video memory), could you try closing all other applications you have open in your background, like browsers and so on.
    -Steam may be forcing compatability mode on you. Turn that off to avoid memory issues.
    http://joshmccarty.com/2012/01/turn-off-compatibility-mode-for-steam/
    Do note that you might not have to do the rededit bits. Just try step 1 by itself at first.
    -Add 1 GB to your PC  :grin:

    The game is fixed! I didn't do anything I just started it again and for some reason it isn't laggy anymore :grin:
    The banner is still glitched, but the game runs smoothly again! Thank you for your care and wasted time :3
  14. IM EGG

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    Idibil said:
    Thank you for reporting banner problem


    Could you try a couple things in your rgl_config for frezee:

      force_vsync : 1
      force_single_threading : 1

    Other question, freeze problem is new with 1.091 or you had with 1.090?

    No need to thank me :smile:. I'm not sure, when did that update come out? Last time I played Viking Conquest (before today) was last week (before the server opened) do you think that might have affected my game in some way? But I'll try that to see if it works :grin:

    UPDATE: I tried what you said, and it's still laggy :/
  15. IM EGG

    Comments: 3.0 Released

    ThegnAnsgar said:
    Jackal2233 said:
    Musashi should be much stronger too, his stats are quite weak considering he was historically invincible.

    Hah, no. Historically he's more like an overrated blowhard.

    Speaking of Musashi when I enlisted in a lords party, he disappeared. I'm not serving anymore. I can't find him anywhere?
  16. IM EGG

    B Medieval [WB] Crusader - Way to expiation

    matmohair1 said:
    :wink: more armor ideas - http://www.peopleofar.com/2013/04/27/armenian-warriors/

    armenian-warrior-1080-1375.jpg

    armenian-warriors-885-1045.jpg

    armenian-warrior-wishapner-800-1300.jpg

    armenian-warrior-cilicia-1198e280931375.jpg

    Those armors made me ***. I wish I that equipment in real life, they look so badass. Am I the only who sees historical artifacts/weapons/armor/equipment, etc as eyecandy? I mean every time I go to a museum I get so excited!
  17. IM EGG

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15



    I know someone mentioned this issue before but I can't find the post. So I just opened VC (I haven't played it in a few days) I loaded my save game just like I always do, and this happens, as you can see the banner on the shield looks weird and the game is extremely laggy when I enter scenes, plus the loading screens are longer than usual. The lag is so extreme it freezes. It's like 1 frame per minute. Is it because of the latest update or something, I'm not sure, could you guys help?

    Here's my rgl_log.txt

    Starting new log file.
    Version:  1.168

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 2216MB/3976MB
    -- CPU:        Intel(R) Core(TM) i3-3110M CPU @ 2.40GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~2395MHz / ~2395MHz / ~2395MHz / ~2395MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: igdumdim32.dll / Description: Intel(R) HD Graphics 4000
    - Texture Memory: 1792 ( Available Texture Memory: 1792 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking_Conquest109
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  96164
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1441 parties added.
    launch complete.

    Saving options...  OK!

    Frame# : 5615 Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!

    num rt_material : <c: r  0 > / <c: y 0 >

    Render Target Format Usages:

    Dumping resource usage information:
    #Full textures:  396
    #RT textures:  0
    #RT materials:  0
    #RT Memory usage:  0
    Exiting graphics manager...  OK!

    Current Config {
    first_time : 0
    texture_detail : 100
    render_buffer_size : 15
    max_framerate : 120
    start_windowed : 0
    use_pixel_shaders : 1
    use_vertex_shaders : 1
    fake_reflections : 1
    show_framerate : 0
    use_ondemand_textures_ : 1
    use_ondemand_textures_mt : 1
    disable_music : 0
    disable_sound : 0
    disable_frequency_variation : 0
    cheat_mode : 0
    enable_blood : 1
    enable_edit_mode : 0
    force_single_threading : 0
    debug_mode : 0
    display_width : 1366
    display_height : 768
    display_bits : 32
    antialiasing : 0
    sample_quality : 0
    alpha2coverage : 0
    force_vsync : 0
    shadowmap_quality : 0
    shader_quality : 0
    postfx_dof : 0
    postfx_hdr : 0
    postfx_autoexp : 1
    flora_degrade_distance : 125.000000
    flora_lod_detail : 1
    use_instancing : 0
    use_secure_connection : 0
    max_number_of_connections : 16
    look_for_server_on_this_machine : 0
    music_volume : 0.032300
    sound_volume : 0.282300
    mouse_sensitivity : 0.784700
    invert_mouse : 0
    enable_lighting : 1
    enable_particles : 1
    enable_blood : 1
    enable_character_shadows : 1
    enable_accurate_shadows : 1
    number_of_corpses : 4
    grass_density : 80
    combat_speed : 2
    friend_combat_difficulty : 0
    adapter_format : 0
    reduce_combat_ai : 1
    reduce_campaign_ai : 1
    combat_difficulty : 0
    display_labels : 1
    display_targeting_reticule : 1
    display_attack_direction : 0
    turn_camera_with_horse_in_first_person : 2
    verbose_damage : 1
    verbose_shot_difficulty : 1
    battle_size : 0.000000
    attack_direction_control : 2
    defend_direction_control : 1
    lance_control : 0
    anisotropic_filtering : 1
    enable_environment_shadows : 1
    verbose_casualties : 1
    verbose_experience : 0
    realistic_shadows_on_plants : 0
    number_of_ragdolls : 5
    gamma : 2.500000
    character_detail : 1.000000
    character_shadow_detail : 1.000000
    control_mouse_movement_y_scale : 1.500000
    blood_stains : 2
    use_winmm_audio : 0
    auto_gfx_quality : 0
    enable_gamepad_vibration : 1
    }

    Closing log file... 

    EDIT: Okay I don't how to upload photos, but my banner is the white Valknut with the red background and the banner on the shield is just a small red square with the Valknut in the middle and rest of the shield is white

    EDIT 2: Here's a link for the screenshot http://s24.postimg.org/dfjn5yg91/2015_07_06_00001.jpg
  18. IM EGG

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    Hey guys! Great beta so far. But I've found a glitch, I'm not sure if anyone has noticed, but whenever I swing an Ulfberht, a false Ulfberht or Ragnar's Langseax the weapon turns invisible for a few seconds, after the swinging animation ends, the blade becomes visible again, this doesn't happen with the thrust animation. I'm not sure if this happens with any other weapons but it doesn't seem to happen with common swords (I think). Just thought I'd let you guys know, keep up the good work!  :wink:
  19. IM EGG

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    TIDM2 said:
    I am also getting wounded very frequently in battle, I feel like that should be toned down a bit. Also yeah how do you get the dog?

    Me too, a guy hits me with a club and does 1 damage. "You have been inflicted with a severe wound..."
  20. IM EGG

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    BY THE GODS! I'LL HAVE A BLÓT TONIGHT! YEAH! :party:
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