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  • Users: bilwit
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  1. bilwit

    Spec Map settings vs. Ingame

    In openbrf it I can get it perfectly where I want it to, but in-game the texture is absurdly covered in light, especially at lower coefficient values. Even when the spec map is pretty much completely pitch black I still get way too much light. Am I doing something wrong? I either have the choice...
  2. bilwit

    Adding Specular Map to a Default .brf

    With the default .brf files in the CommonRes folder, there are no material information in the same file (I guess it reads it from somewhere else?). I reskinned one of the models in armors_h.brf and tried to import a new material/texture to add my specular map but it doesn't show up when I go in...
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