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  1. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    Meh. I haven't been making models for a while, and I don't know what Chimera is doing now, so as far as I know, I just have a bunch of models for my own use :wink:
  2. Michigan J. Frog

    Weekday next to date

    I'm wondering (for those that would attempt to exploit the stationed troops thing) if it would be possible to make a check to see how long the troop has been in your party, to make it so the troops wage is added up each day (x for in party, 1/2 x for stationed) and then you pay the total at the end of the week.

    I'm guessing this would be tough to check for individual troops, and make the check stay for that troop, but thought I'd just mention it.
  3. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    Redid the handle on the axe a bit.
    Looks more like a handle than a stick, ends are like stoppers.
    VjvH2.jpg

  4. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    Redid the top a bit.
    dAbF5.jpg


    KK0Rn.jpg
    A little feedback on the bottom of the shield (too wide? too pointy?) would be great.
  5. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    Woodehoo
    *woops, deleted it from imgur while adding the updated pictures (below)*
    Modelled after number 9 in this picture
    picture1bzu.png

    I'll see if I can model a staff  :razz:

    Edit: On that note, do you need any of the standards and staffs modelled?
  6. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    Hurray, we have a Specialist :wink:
    Btw, when I mentioned the pirating thing, I specifically meant it about THIS
    chimera_t said:
    My copy is linked to my Steam account.  :sad: He'll probably pirate it or something.  :grin:

    It's not that big of a deal, I was just mentioning it.

    Edit: I almost have a shield done.
  7. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    Just as a reminder, any talk of piracy can lead to a very fast and unwarned ban.

    And on topic, I'm starting a few more models, I've just been going through a week of hell (school).
  8. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    Well, here's a small update.
    I finished the dagger
    TCVIO.jpg

    modelled after the dagger in this picture
    in the guy's belt on the right.
    picture5rx.png

    Just as a reminder, it looks big, but the handle is about the size of a hand, so just remember the scale.
  9. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    Hehehe, I think I'm gonna take on the sexy axe in this picture
    The guy on the right has it in his left hand.
    picture5rx.png
    On that note, is that a dagger in his belt? Because I might do that too and then post both the axe and the dagger.
    *lol, that axe is too much weapon for me :wink: I'm moving on to that dagger

    Edit: Posted this in the morning before I remembered that I was working on a dagger last night :razz:
    YidDi.jpg

    I modelled it after the dagger in this image.
    It's number 27
    picture2ybf.png
    I'm not sure if the blade is long enough, so some feedback on the scale/ration/exactness to the dagger in the image would be great.]

    Edit 2: Hey, matmohair1, did this image
    picture2ybf.png
    come from the Weapons and Warriors book? Because I can't find it in there.
  10. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    BTW, if you plan to add camels to this mod, which I highly suggest you do (if you can), this code is a MUST:
    [OSP] Camel Kit! - Makes horses react to camels
    Plus, here's a camel model to go with it (unless you want your own)
    [Item] Camel Model (download)

    Edit: New mace
    4jG1T.jpg

    modelled after number 27 in this picture
    picture1bzu.png
  11. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    I've made a new axe
    rl4DN.jpg

    based off of the axe in this picture
    being held by number 1
    picture1znb.png
  12. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    I'll be happy to do whatever I can, as long as it doesn't interfere with my school work
    (I just missed an assignment that was supposed to be sent in at 8am so I could post my two swords :sad:  :lol:)

    Btw, nice kopesh soozo.
  13. Michigan J. Frog

    SP Antiquity Kingdom of the Nile

    Here's two quick models I made. Keep in mind, the first one was kind of a refresher for me.

    This one
    g62yn.jpg

    I modelled is from the v-handled swords in this picture
    that are being held by number 65 & 67
    picture5i.png

    I modelled this one
    V62dq.jpg

    from this picture
    that's being held by number 10
    picture2mgz.png

    Just noticed that its also number 28 in this picture
    picture1bzu.png

    BTW, I know they look large, but they are meant to be 1 handed swords.
  14. Michigan J. Frog

    B Tutorial 3D The Unofficial Video Tutorial Series - Modelling. (4/4 vids available!)

    Hey there. Looking at your videos, I can tell that my version of Wings is a little different, though it looks about the same.

    I wanted to ask what the exact version that you were using in these videos was. I'm using 0.98.32a, but it might be a little easier to to follow your videos if I'm using the same version.
  15. Michigan J. Frog

    OSP Kit QoL Tournament Play Enhancements 1.5

    Thanks for all of the clarification. Every time I go on the forums I learn one more thing about how dumb I am :smile:
    Sadly, I can't test this JUST yet, because I'm still getting the duel thing popping up.

    Apparently, whenever I wait about an hour, regardless of the feast/tournament/etc., the duel thing comes up, so right now I'm checking my scripts that I've added and seeing if it comes up.
  16. Michigan J. Frog

    OSP Kit QoL Tournament Play Enhancements 1.5

    Up until now, I didn't know you could enter a tournament through dialogs at a feast.
    Actually, I didn't enter anything. I asked my wife to start a feast (to generate a tournament rather than search for one), and when I clicked "wait here for a while" so one would generate, the dueling thing popped up after after about an hour.

    Edit: About the total wins thing, would adding something like val_div (not sure what it is fully, have seen it in scripts though) make it so every two tournaments you win the amount of relation you gain goes up by one.
    Edit 2: BTW, I was just pasting in that line for the total wins (unless that division thing works), and I noticed it says val_min. Is this correct, or should it say val_max? Not to question the master of course :wink:
  17. Michigan J. Frog

    OSP Kit QoL Tournament Play Enhancements 1.5

    I got an error when compiling it that said that wp_tpe_debug is not defined.
    Does that need to be in the script to work? Otherwise, what needs to be done to fix it.

    Edit:  I got rid of the debug part, and I held a feast so I could test the tournament. When I started to wait at the town for lords to come, a screen said "you prepare to duel', and suddenly I was fighting Haringoth. :razz: After the duel, it went into a endless loop of him saying "surrender or die" and me saying "do your worst".  :lol:
  18. Michigan J. Frog

    OSP Kit QoL Tournament Play Enhancements 1.5

    I guess I'm not the best at communication either :wink:
    I'm testing it right now, so thanks for the help with this.

    Edit: btw, what I meant by "where do I call this" was where do I need to put it, but your instructions in game_menus answered it already.

    Ok, I've added it all in, (haven't tested in game) but I had a question about the reputation gain with towns.
    Windyplains said:
    It just adds 1 to the counter each time and gives you a reputation gain equal to the total.
    So if I had won 10 tournaments in the town, I would gain 10 relation with them?
    I know it would take a while to get to a lot of wins in just one town (but there are feats, etc.), but is there a way to set a limit on the amount of relation points you get? Something like 7 seems reasonable to me. Or is there a way to make it so you get less relation points then your total wins (ex. 1 win/2 rounds to 1 point, 2 wins/2 rounds to 1 point, 3 wins/2 rounds to 2, and so on).
  19. Michigan J. Frog

    OSP Kit QoL Tournament Play Enhancements 1.5

    Ok, so this
    Code:
    from ID_items import *
    from ID_quests import *
    from ID_factions import *
    ##############################################################
    # These constants are used in various files.
    # If you need to define a value that will be used in those files,
    # just define it here rather than copying it across each file, so
    # that it will be easy to change it if you need to.
    ##############################################################
    
    # Renown Scaling
    slot_center_tournament_wins            = 233  # This tallies each win so that subsequent wins gain more reputation as a "crowd favorite".
    wp_tpe_max_renown                      = 80   # This sets a hard limit on how much renown can be gained at most.
    and this
    Code:
    # -*- coding: cp1254 -*-
    from header_common import *
    from header_operations import *
    from module_constants import *
    from module_constants import *
    from header_parties import *
    from header_skills import *
    from header_mission_templates import *
    from header_items import *
    from header_triggers import *
    from header_terrain_types import *
    from header_music import *
    from header_map_icons import *
    from ID_animations import *
    
    
    ####################################################################################################################
    # scripts is a list of script records.
    # Each script record contns the following two fields:
    # 1) Script id: The prefix "script_" will be inserted when referencing scripts.
    # 2) Operation block: This must be a valid operation block. See header_operations.py for reference.
    ####################################################################################################################
    
    scripts = [
    # Renown Scaling in Tournaments
    # script_tpe_determine_scaled_renown
    # This section implements the "Renown Scaling" feature.
    # Inputs: None
    # Output: reg0 (new renown)
      ("tpe_determine_scaled_renown",
        [
    		# Determine renown gained by player level.
    		(store_character_level, ":player_level", "trp_player"),
    		(store_div, ":sr_level_factor", 40, ":player_level"),  # Balanced for a max level of 40.  Beyond this you get minimum gain.
    		(val_mul, ":sr_level_factor", 5),
    		(store_div, ":sr_factor_limit", wp_tpe_max_renown, 2), # Since two factors are used.  Total is split by 2.
    		(val_min, ":sr_level_factor", ":sr_factor_limit"),     # Prevents an extremely low level gaining more renown than intended.
    		(val_max, ":sr_level_factor", 5),                      # Sets a minimum renown gain of 5 no matter how high your level is.
    		
    		# Determine renown gained by player renown.
    		(troop_get_slot, ":player_renown", "trp_player", slot_troop_renown),
    		(store_div, ":sr_renown_factor", 1500, ":player_renown"),  # Balanced for a max renown of 1500.  Beyond this you get minimum gain.
    		(val_mul, ":sr_renown_factor", 5),
    		(store_div, ":sr_factor_limit", wp_tpe_max_renown, 2),  # Since two factors are used.  Total is split by 2.
    		(val_min, ":sr_renown_factor", ":sr_factor_limit"),     # Prevents an extremely low level gaining more renown than intended.
    		(val_max, ":sr_renown_factor", 5),                      # Sets a minimum renown gain of 5 no matter how high your level is.
    		
    		(store_add, reg0, ":sr_level_factor", ":sr_renown_factor"), # combines both factors.
    	]),
    would work then right?
    If so, where do I need to call the script? I'm not the greatest at understanding where things need to be. I've been messing with prisoner chat dialogs, so I've just been copy/pasting scripts for the most part :smile:
  20. Michigan J. Frog

    OSP Kit QoL Tournament Play Enhancements 1.5

    Hey, first I want to say that this looks really nice.

    However, I'm mainly interested in the Lord/Lady/Town reputation and the renown scaling.
    You've already answered Bayard for the reputations, but what part of the script do I use for renown scaling?

    I found the section about it
    Code:
    # script_tpe_determine_scaled_renown
    # This section implements the "Renown Scaling" feature.
    # Inputs: None
    # Output: reg0 (new renown)
      ("tpe_determine_scaled_renown",
        [
    		# Determine renown gained by player level.
    		(store_character_level, ":player_level", "trp_player"),
    		(store_div, ":sr_level_factor", 40, ":player_level"),  # Balanced for a max level of 40.  Beyond this you get minimum gain.
    		(val_mul, ":sr_level_factor", 5),
    		(store_div, ":sr_factor_limit", wp_tpe_max_renown, 2), # Since two factors are used.  Total is split by 2.
    		(val_min, ":sr_level_factor", ":sr_factor_limit"),     # Prevents an extremely low level gaining more renown than intended.
    		(val_max, ":sr_level_factor", 5),                      # Sets a minimum renown gain of 5 no matter how high your level is.
    		
    		# Determine renown gained by player renown.
    		(troop_get_slot, ":player_renown", "trp_player", slot_troop_renown),
    		(store_div, ":sr_renown_factor", 1500, ":player_renown"),  # Balanced for a max renown of 1500.  Beyond this you get minimum gain.
    		(val_mul, ":sr_renown_factor", 5),
    		(store_div, ":sr_factor_limit", wp_tpe_max_renown, 2),  # Since two factors are used.  Total is split by 2.
    		(val_min, ":sr_renown_factor", ":sr_factor_limit"),     # Prevents an extremely low level gaining more renown than intended.
    		(val_max, ":sr_renown_factor", 5),                      # Sets a minimum renown gain of 5 no matter how high your level is.
    		
    		(store_add, reg0, ":sr_level_factor", ":sr_renown_factor"), # combines both factors.
    	]),
    but is there any other section of the scripts that I would need to add to it to make it work?
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