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  1. evri

    1.2.9 Crash on startup

    game:Mount & Blade II Bannerlord os:windows 11 pro 64bit cpu:Intel i9-14900KF Ram:corsair ddr5 6000 24G*2 kit Display: GeForce GTX 4080 Drive:SSD 990 PRO Game version: 1.2.9 Hello, i get a crash to desktop on start up on a fresh unmodded install on a new PC. Latest GPU drivers installed...
  2. evri

    BUGS, PROBLEMS & PC CRASHING............

    is something wrong with the Leadership Skill?
    just invested a point into leadership but my party size wont get bigger :???:
    it clearly says it would increase my party size by 5 with every point invested
    but it just increases by 1 and thats because of charisma

    tried to google it but couldnt find anything
  3. evri

    Subversion - checking out the development version of the mod (161)

    biscuits said:
    Wait have you only re-downloaded the mod? I had CTDs a few weeks ago and I installed a fresh full Warband version 1.134 and it solved the CTDs in battle (kept all my saves and SVN version).

    No fully reinstalled

    there must be something which causes the game to crash
    im not sure just played like 30 vs 30 with default graphics in campaign as empire of nicea vs latin empire and it crashed again
    after that i tried a custom battle with 200vs200 no crash not even a single lag
    maybe it has something to do with the factions i dont know
  4. evri

    Subversion - checking out the development version of the mod (161)

    its not cuz of performence

    before rev 230 i played with 350 battlesize + 150 corpses everything maxed out except vertical synch, anastropic filtering and anti alasing

    now i tested 200 battlesize + 0 corpses still ctds

    i dont have fps lags or anything it just crashes
  5. evri

    Subversion - checking out the development version of the mod (161)

    evri said:
    a question

    what is a ctds?

    does someone have crashes since 230 while in battle?

    i updated back to 224 from 227 - and now i updated to 231

    since then game crashes during battle
    I just want to know if its because i updated back once

    sry for my bad english :roll:

    re - downloaded the game
    started a new game
    still ctds while in battle since rev 230 :sad:
  6. evri

    Subversion - checking out the development version of the mod (161)

    If you use the TortoiseSVN you can try "Revert..." Option to avoid fully re-download.
    Is there any file label red or yellow '!' in your directory?

    ah sry already deleted it
    but now i know thx should have checked first your right but i think the error occured because i reverted back to another version once so i will just redownload it to be really sure that its fixed again.
    It takes 5 mins for me so it doesnt really matter :grin: :grin:
  7. evri

    Subversion - checking out the development version of the mod (161)

    ctd = crash to desktop, see http://en.wikipedia.org/wiki/Crash_to_desktop
    have you used a new saving slot? or tried the fix from Tei?

    ok ty for answer^^

    yes i started a new game with 230

    teis fix doesnt help me that much cuz its mainly for the 32 bit systems i have 64 so it shouldnt be a ram problem
    and i never had even a single crash since playing this mod until rev 230
    Tei wrot something about files can screw up after updating or something i will try to reinstall
  8. evri

    Subversion - checking out the development version of the mod (161)

    a question

    what is a ctds?

    does someone have crashes since 230 while in battle?

    i updated back to 224 from 227 - and now i updated to 231

    since then game crashes during battle
    I just want to know if its because i updated back once

    sry for my bad english :roll:

  9. evri

    Subversion - checking out the development version of the mod (161)

    My point is that your AI meeles wont even reach the oppenets archers before a new reinforment wave arrives.

    This results in a endless advance and retreat battle until they are all dead without even a single archer of them getting killed by your melees.
  10. evri

    Subversion - checking out the development version of the mod (161)

    Arrakhis said:
    @Evri
    not just the Mamluk, all faction do that, its make them more realism for tactical battle =p

    Ye but the Cavalry of Mamluk sultanate are archers if they are dismounted they even retreat to group up with their fooded archers.

    and they are MANY really many twice as much as your cavalry at least for the crusader states.

    but the bigger problem is that the AI melees retreats if a new reinforment wave arrives even if they are just about 2 meters away from the archers so they just let themselfs shoot all the time



  11. evri

    Subversion - checking out the development version of the mod (161)

    Someone tried to fight against mamluk sultanate?

    I cant win a single battle even if its is 800 vs 500 or something

    The AI melees retreat everytime a new reinforment wave arrives to group up with them
    then they advance again but before they reach the billions of archers a new reinforment wave arrives so they reatreat
    again... they group up, advance and retreat again, new reinforment wave... it goes like this until they are all dead.

    is there a way to change that?
    Refilling projectiles does this only affect the npcs? Seems like they are never out of ammo the archers

    sry for my bad english
  12. evri

    Subversion - checking out the development version of the mod (161)

    My point is when they have been besieging (not going to besiege) the fortress for about 5 hours, tell the marshal you'll join the fight.

    Ah ok i will try that.
  13. evri

    Subversion - checking out the development version of the mod (161)

    You should tell them to siege the fortress. A piece of advice to the marshal can do that. Then wait until everyone joined the battle, and win and enjoy the relation-up screen :lol:

    I do but they just dont atack after they besiege it. they just run away.

    I tested the Mamluk Sultanate
    the same problem they just raid villages. if i tell them to attack a fortess, again they just run away after besieging it.
    I tested a couple of factions. If you want to start as a vasall of Marinid Dynasty you spawn Randomly. Firt time i started at Elbing second time in Nürnberg not sure if this is already known sry if it is.


  14. evri

    Subversion - checking out the development version of the mod (161)

    evri said:
    Hi
    I have a question.

    im playing as vasall of the crusader states atm.
    77 days have passed, i think like 7 campaigns or something and the only thing they did until now is to raid villages
    I tell them to attack a fortess but after they besiege the fortess  for 2 days or something they just run away without attacking it
    I tried to change the campaing AI to average and poor but still the same.
    is that supposed to be like this?

    sry for my bad english :roll:

    I started a new game
    another marshall was selected still the same problem they just raid villages
    :/
  15. evri

    Subversion - checking out the development version of the mod (161)

    Hi
    I have a question.

    im playing as vasall of the crusader states atm.
    77 days have passed, i think like 7 campaigns or something and the only thing they did until now is to raid villages
    I tell them to attack a fortess but after they besiege the fortess  for 2 days or something they just run away without attacking it
    I tried to change the campaing AI to average and poor but still the same.
    is that supposed to be like this?

    sry for my bad english :roll:
  16. evri

    Subversion - checking out the development version of the mod (161)

    kk ty for answer.

    and yes ive been playin the pre10 version about a week now not the svn

    i thought the weapons already would breake in the pre10 version.

    sry for my bad english :grin:
  17. evri

    Subversion - checking out the development version of the mod (161)

    no i have SVN got it today

    update says version 216

    in main menu of the game its ad1257svn revision: 170:215
  18. evri

    Subversion - checking out the development version of the mod (161)

    Hi i have a question

    How does a weapon break or get damaged(changes Prefix)? Ive been playin nearly one week now and ive never seen one of my weapos break. Ive never seen a smith or someone who can repair my weapons either.

    sry for my bad english

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