rgcotl said:
i do not really know how your new model looks like
but it is like a single mesh you will need remove things like MB hands legs and probably the neck
but if you can explain it more perhaps i can help
I had extract with Open Brf the central body model, I had add to it a subsurf modificator and some correction to the model.
After I exported it and reloaded in the original Brf and it work, but don't have texture.
I tryed to make new uv mapping, but when I try to export it from Blender, the program give me this error:
Exportin static mesh to SMD...
Found armature:armature
Initializing bones...
...Found 20 bones
Object model
Mesh has Uv
Found duplicate armature model, ignoring...
Writing Faces...
File "C:\.....\smd__export.py", line 676, in file_callback
exporter.Export < filename >
File "C:\.....\smd__export.py", line 455, in Export
self.writeChunk<>
File "C:\.....\smd__export.py", line 401, in writeChunk
self.writeFace <>
File "C:\.....\smd__export.py", line 354, in write Faces
material= self.mesh.materials[ self.mesh.faces[ face.index ].materialIndex
]
IndexError: list index out of range.