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  1. MP Native Nirecotive 2.5 - now all features hostable!

    Nireco said:
    Good to hear you like it.

    As your server mostly won't compete for the same players as ZHG server, I could give the server module. You need someone trustworthy to host it without giving it to anyone else. Do you already have someone or do you have your own server?

    My friend have a server to host the game.
    And He is an admin of our steam community.(http://steamcommunity.com/groups/MaBWbJP)
    So I think he is trustworthy to give the server module.

    If you can give me the module, you can send it to my mail address.
  2. MP Native Nirecotive 2.5 - now all features hostable!

    Nireco said:
    RLKnight said:
    This is an awesome mod :grin:
    Are you planning to upload the server setting files?
    I cant find the server to play.

    Currently no plans to make server module publicly available. Though, you are the first one to even ask that.

    As said, ZHG server is running the mod, but for non-European players that might have quite high ping (If I guessed correctly, you are non-European?).

    Thanks for reply.

    I've played a few games in ZHG server today.
    It was fun, but I've got 250+ ping there because I live in japan.

    Other many japanese players want to play this mod with low ping.
    So It would be great if you can release the server version.

    Whatever, I gotta love this mod :grin:
  3. MP Native Nirecotive 2.5 - now all features hostable!

    This is an awesome mod :grin:
    Are you planning to upload the server setting files?
    I cant find the server to play.
  4. [M] Legend of the Red Axe [1.1 FINAL for v1.131]

    Can I modify the map included in this mod for my friend's server?

    I think the map is good for conquest mode.
  5. PWMOD: WAR [Open Beta Suggestions]

    There are some balancing suggestions.

    1. Need fortifications for towers.(Barrier or something)
    2. Move the mines into the fortification.
    3. Trees should be closer to the castle.
    4. Reinforce the fortification to not let enemy horses go through it.
    5. Reduce the amount of money when captured the flags.(Serfs are poorer than Soldiers)
    6. Weaken the default weapon.(Serf is useless because default spear is enough for fighting)
      remove default bow from archers, replace spear with spiked club, Only Infantry get default shield, etc..

    I cant wait for new version. Thank you Laszlo! :grin:
  6. PWMOD: WAR [Open Beta Suggestions]

    These are some suggestions from japanese players.

    1. It would be good if Serfs can heal and supply soldiers.(or beds on towers)
    2. Fortifications  should have huge hp and only serfs can equip battingram to destroy them.
    3. Need trough to heal horses.
    4. Deployable shield for serfs.

    And some players want to change back throwing distance because it's fan.
    Its not as fast as bring resources alone anyway.
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