Dear friend Terco_Viejo, I am very glad to see you!
I carefully keep your gift - a poster that you once gave me
I'm fine. I live!
And how are you doing? I hope you are well too?
And I am mutually glad to see you, MArdA TaleWorlds!
Thank you I'm fine
I hope you and your comrades are doing well!
I'm really glad you made the game - I think it's great!
And I will be glad if I not only bothered with my advice, but was at least somehow useful to the TaleWorlds team
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Sorry for writing three posts in a row.
I have not been here for a long time, I have lost the habit of writing correctly ...
My dear developers, the TaleWorlds team - I congratulate you all from the bottom of my heart on the release of the game!!!
I am very happy for everyone who has worked and is working on the game, for everyone who loves this game.
Hooray!!!
I wish Mount & Blade II Bannerlord a long and happy life!!!
I miss talking to you, i miss you...
Hello to everyone who remembers me, and maybe sometimes remembers me
The campaign map looks spectacular, I won't tire of repeating it.
The only "bad" thing (small nitpickery) that stands out is the low resolution of the terrain (we need +tesellation+high resolution). Then I noticed that you have added the swaying of the trees and a slight movement of the water (I love it).
...
@petmonster_tw I wish you'd comment more often. Very much appreciated.
The map is really beautiful, well done developers.
A bit about water:
1. Would you make a surf like in Civilization 6 - it is incredibly beautiful, especially when the surf breaks on coastal cliffs, or rolls out onto a sandy beach.
2. The water in the river, it is the same in your sea - the same waves. But in fact, the water in the river flows in one direction, and the river waves should be completely different.
3. ... I will not say anything about trees. I hope you are working on them too.
4. It would be worth adding to the game itself, and to the global map - dry, old trees. It is very beautiful and creates a certain mood.
Well, after it was suggested Terco take over as community director while Callum was sick, he flew out to Turkey and nursed Callum back to health so he wouldn't have to. Callum then felt that he was definitely part of the "friends and family", and gave him a beta key for saving his life.
More gore would be appreciated, yes. More blood, so long as it's toggleable like in previous games.
And lastly, I really loved the dust raising from hits to surfaces. People complained that it was a lot, and it is, but I like it! Though I know my opinions don't really matter all that much on this.
Callum_Taleworlds remembers that today is Thursday and it's time for a blog, don't leave it for the last moment when the work ends up accumulating. I leave you the suggestion agenda, if you are looking for ideas for today. Love™
Yes it is.
But I always post pictures from my cloud so that no one deletes them and they are saved for a long time for viewing.
There is no password.
And in my old post also can not see the picture?
Friends it seems to me that the groups on the map could have been made on the same scale as the settlements with the help of a small trick. Instead of displaying the lord or captain of the squad. You can make a lot of soldiers whose number is proportional to the number of units of the group. This will not only change the immersion, but can also give the game new interesting mechanics.
1) The more your squad the more a large amount of area it occupies on the map. Thanks to this, the difference between a small detachment and a large army will be more correctly realized.
2) The leveling of skills associated with the acceleration of movement on the map could open up different modes of movement on the map.
AJIexander, yes, that would be good.
True, I have repeatedly suggested this to be done. And recently he wrote about it.
https://forums.taleworlds.com/index.php/topic,384721.msg9124243.html#msg9124243
Yes it is.
But I always post pictures from my cloud so that no one deletes them and they are saved for a long time for viewing.
There is no password.
And in my old post also can not see the picture?
Strange ... But in this post, too, there is the very same my drawing. You also do not see him in this post?
Tell me, please, and everyone else can see my drawing?
I hope that the track in the screenshot is a real road rather than a Warband one. We need roads with a consistent impact on ai pathfinding and improved travel speed.
The village livestock look like mice at the feet of the player’s horse. The scale difference between ai parties and the map icons for locations has always been part of the M&B UI, but still seems odd.
How would you possibly scale everything to match parties? The most important part, the parties moving around the map, have to be the largest and clearest symbols. I think it would look much worse if the cows and whatnot were the size of the player, not to mention how annoying it would be to try to see things if this was done everywhere.
vicwiz007, I never said that cows should be the size of a player. But why not keep at least some balance in size? Is it bad?
It's simple.
At home, cows, etc., I would do a little more, and a player a little less
You did not say it, NPC99 said it, albeit sort of indirectly with me making the assumption. As I and others have said now, it would be hard to do. So you make homes and cows bigger, well now they look giant compared to the landscape features. Ok, so scale the landscape features up? Well now everything is bigger and the parties (most important aspect of map) are less visible. I think James nailed it with those categories. The balance in size is within each of those categories.
I could summarize my feelings for this with the beautiful quote "If it ain't broke, don't fix it".
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