(agent_get_horse, ":horse", ":agent"),
(try_begin),
(agent_is_active, ":horse"),
(agent_set_scripted_destination, ":horse", pos5,1),
(try_end),
(agent_set_scripted_destination, ":agent", pos5, 1),
(set_spawn_position, pos5),
(spawn_scene_prop, "spr_helpful_arrow"),
some12fat2move said:
Version 0.3 said:
You mean setting rotation? I will take a look.mtarini said:
Maybe in future... Actually I know practically nothing about physics or mission camera, and for now I don't have very much time to find out some about it.
The upcoming version contains it already.