Recent content by Schwarzwolf

  1. Schwarzwolf

    KI Probleme und Frau bekommt keine Kinder und andere Probleme

    Hast du gecheckt ob du mit Tod/Leben aktiviert spielst? Wenn du das deaktiviert hast, kannst du auch keine Kinder bekommen, da die Charaktere nicht altern.
  2. Schwarzwolf

    In Progress portraits loading with black bits

    I have pretty much the same problem since I build in my RTX 3080 on sunday, but mine are worse. I have a lot of black bits on avatars but also wrong textures on some weapons/horses and stuff (like the Normalmap is shown, or the weapon is partly transparent or yellow something like that).
  3. Schwarzwolf

    [DR] Deutschritter [EU/DE] [Best Battle Clan] [Recruiting]

    We managed to match together in Skirmish and cuted a Video out of it. :smile:
    (the background noices are german, sorry for that)

    Superb sound ?
  4. Schwarzwolf

    Totes Forum? Alles wartet auf Bannerlord?

    Beta ist doch am Laufen Leute :smile:
  5. Schwarzwolf

    Glitching through the horse

    Okay so I fixed it: It appears that there was a mistake in the lines regarding the riding animations (in module_animations.py), I fixed it by overwriting that section with original code from the source of Dipolmacy (that's the base source of my mod).

    I don't know where the mistake was exactly, but it works now.
  6. Schwarzwolf

    LSP Animations Human Motion Set

    Does this somehow remove the animation for crushing with your horse? I get this mistake and I guess this could be caused by this OSP.
    horse-problem.jpg

    I guess there is a mistake in between:
    Code:
     ["ride_0", acf_enforce_lowerbody, amf_client_prediction,
      ## [10.0, "anim_human", horse_move+2000, horse_move+2100, arf_cyclic],
      # [3.0, "anim_human_02", 600, 644, arf_cyclic],
    ##   [37.0, "stand_onhorse", 0, 1110, arf_cyclic],
    ##   [22.0, "stand_onhorse_sword", 0, 671, arf_cyclic],
       [15.0, "stand_onhorse", 0, 456, arf_cyclic],
      ],
     ["ride_1", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [1.0, "anim_human_02", 0, 31, arf_cyclic],
     ],
     ["lancer_ride_1", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction|amf_priority_ride|amf_play,
    ##   [0.8, "anim_human", horse_move+210, horse_move+250, arf_cyclic |  arf_blend_in_16],
       [1.0, "lancer_ride1", 0, 31, arf_cyclic],
     ],
     ["lancer_charge_parried",acf_enforce_lowerbody, amf_priority_parried|amf_use_weapon_speed|amf_play,
       [1.0, "anim_human", horse_move+210, horse_move+220, arf_blend_in_32],
     ],
     ["ride_2", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [0.8, "anim_human_02", 50, 69, arf_cyclic], 
     ],
     ["ride_3", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [0.6, "anim_human_02", 100, 116, arf_cyclic], 
     ],
     ["ride_4", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [0.5, "anim_human_02", 150, 165, arf_cyclic|arf_blend_in_32], 
     ],
    # ["lancer_ride_4",  acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(100), 0,
    #   [0.5, "anim_human", horse_move+610, horse_move+650, arf_cyclic | arf_blend_in_128], 
    # ],
     ["lancer_ride_4",  acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(30), amf_rider_rot_couched_lance|amf_client_prediction|amf_priority_ride|amf_play,
       [0.5, "lancer_ride4", 0, 15, arf_cyclic | arf_blend_in_128], 
     ],
     ["lancer_ride_4_no_shield",  acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(30), amf_rider_rot_couched_lance|amf_client_prediction|amf_priority_ride|amf_play,
       [0.5, "lancer_ride4_no_shield", 0, 15, arf_cyclic | arf_blend_in_128], 
     ],
     ["ride_rear", acf_enforce_lowerbody|acf_ignore_slope, amf_priority_mount|amf_play|amf_client_prediction,
    ##   [1.4, "anim_human", horse_move+820, horse_move+837,  arf_blend_in_16],
    ##   [2.4, "anim_human", horse_move+820, horse_move+837,  arf_blend_in_16],
     ##  [1.7, "anim_human_02", 265, 297,  arf_blend_in_8],
     [1.2, "command", 0, 31,arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
     ],
     ["ride_spur", acf_enforce_lowerbody, amf_play|amf_priority_jump,
       [0.3, "anim_human", horse_move+860, horse_move+865,  arf_blend_in_8],
     ],
     ["ride_jump", acf_enforce_lowerbody, amf_client_prediction,
    ## [1.6, "anim_human_02", 400, 420,  arf_blend_in_16],
       [1.6, "anim_human_02", 205, 222,  arf_blend_in_4],#|arf_end_pos_0_25],
     ],
     ["ride_jump_end", acf_enforce_all, amf_client_prediction,
    ## [0.1, "anim_human", horse_move+935, horse_move+940,  arf_blend_in_16], 
    ## [0.3, "anim_human_02", 420, 424,  arf_blend_in_16],
       [0.1, "anim_human_02", 222, 224,  arf_blend_in_16],
     ],
     ["ride_turn_right", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [1.0, "anim_human_02", 500, 533, arf_cyclic],
     ],
     ["ride_turn_left", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [1.0, "anim_human_02", 450, 483, arf_cyclic], 
     ],
     
     ["mount_horse", acf_enforce_all, amf_priority_mount|amf_play|amf_client_prediction,
       [1.3, "anim_human", horse_move+1003, horse_move+1045,  arf_blend_in_1, 0, (0.0,0,0.0)],
     ],
     ["dismount_horse", acf_enforce_lowerbody|acf_displace_position, amf_priority_mount|amf_play|amf_accurate_body|amf_client_prediction,
       [1.1, "anim_human", horse_move+1103, horse_move+1145,  arf_blend_in_1, 0, (-0.5,0,0)],
     ],
     ["lancer_ride_0", acf_enforce_lowerbody, amf_priority_ride|amf_play|amf_client_prediction,
    ##   [4.0, "anim_human", horse_move + 5000, horse_move + 5057, arf_lancer|arf_cyclic],
       [43.0, "stand_onhorse_staff", 0, 1300, arf_lancer|arf_cyclic],
     ],

    This is the way I fixed it (it's the code of Diplomacy's module system as it serfs as the root of my modification). Honestly I do not know if this is only my mistake, or if it is also a problem in your code.

    Code:
     ["ride_0", acf_enforce_lowerbody, amf_client_prediction,
      ## [10.0, "anim_human", horse_move+2000, horse_move+2100, arf_cyclic],
      # [3.0, "anim_human_02", 600, 644, arf_cyclic],
    ##   [37.0, "stand_onhorse", 0, 1110, arf_cyclic],
    ##   [22.0, "stand_onhorse_sword", 0, 671, arf_cyclic],
       [15.0, "stand_onhorse", 0, 456, arf_cyclic],
      ],
     ["ride_1", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [1.0, "anim_human_02", 0, 31, arf_cyclic],
     ],
     ["lancer_ride_1", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction|amf_priority_ride|amf_play,
    ##   [0.8, "anim_human", horse_move+210, horse_move+250, arf_cyclic |  arf_blend_in_16],
       [1.0, "lancer_ride1", 0, 31, arf_cyclic],
     ],
     ["lancer_charge_parried",acf_enforce_lowerbody, amf_priority_parried|amf_use_weapon_speed|amf_play,
       [1.0, "anim_human", horse_move+210, horse_move+220, arf_blend_in_32],
     ],
     ["ride_2", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [0.8, "anim_human_02", 50, 69, arf_cyclic], 
     ],
     ["ride_3", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [0.6, "anim_human_02", 100, 116, arf_cyclic], 
     ],
     ["ride_4", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [0.5, "anim_human_02", 150, 165, arf_cyclic|arf_blend_in_32], 
     ],
    # ["lancer_ride_4",  acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(100), 0,
    #   [0.5, "anim_human", horse_move+610, horse_move+650, arf_cyclic | arf_blend_in_128], 
    # ],
     ["lancer_ride_4",  acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(30), amf_rider_rot_couched_lance|amf_client_prediction|amf_priority_ride|amf_play,
       [0.5, "lancer_ride4", 0, 15, arf_cyclic | arf_blend_in_128], 
     ],
     ["lancer_ride_4_no_shield",  acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(30), amf_rider_rot_couched_lance|amf_client_prediction|amf_priority_ride|amf_play,
       [0.5, "lancer_ride4_no_shield", 0, 15, arf_cyclic | arf_blend_in_128], 
     ],
     ["ride_rear", acf_enforce_lowerbody|acf_ignore_slope, amf_priority_mount|amf_play|amf_client_prediction,
    ##   [1.4, "anim_human", horse_move+820, horse_move+837,  arf_blend_in_16],
    ##   [2.4, "anim_human", horse_move+820, horse_move+837,  arf_blend_in_16],
       [1.7, "anim_human_02", 265, 297,  arf_blend_in_8],
     ],
     ["ride_spur", acf_enforce_lowerbody, amf_play|amf_priority_jump,
       [0.3, "anim_human", horse_move+860, horse_move+865,  arf_blend_in_8],
     ],
     ["ride_jump", acf_enforce_lowerbody, amf_client_prediction,
    ## [1.6, "anim_human_02", 400, 420,  arf_blend_in_16],
       [1.6, "anim_human_02", 205, 222,  arf_blend_in_4],#|arf_end_pos_0_25],
     ],
     ["ride_jump_end", acf_enforce_all, amf_client_prediction,
    ## [0.1, "anim_human", horse_move+935, horse_move+940,  arf_blend_in_16], 
    ## [0.3, "anim_human_02", 420, 424,  arf_blend_in_16],
       [0.1, "anim_human_02", 222, 224,  arf_blend_in_16],
     ],
     ["ride_turn_right", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [1.0, "anim_human_02", 500, 533, arf_cyclic],
     ],
     ["ride_turn_left", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
       [1.0, "anim_human_02", 450, 483, arf_cyclic], 
     ],
     
     ["mount_horse", acf_enforce_all, amf_priority_mount|amf_play|amf_client_prediction,
       [1.3, "anim_human", horse_move+1003, horse_move+1045,  arf_blend_in_1, 0, (0.0,0,0.0)],
     ],
     ["dismount_horse", acf_enforce_lowerbody|acf_displace_position, amf_priority_mount|amf_play|amf_accurate_body|amf_client_prediction,
       [1.1, "anim_human", horse_move+1103, horse_move+1145,  arf_blend_in_1, 0, (-0.5,0,0)],
     ],
     ["lancer_ride_0", acf_enforce_lowerbody, amf_priority_ride|amf_play|amf_client_prediction,
    ##   [4.0, "anim_human", horse_move + 5000, horse_move + 5057, arf_lancer|arf_cyclic],
       [43.0, "stand_onhorse_staff", 0, 1300, arf_lancer|arf_cyclic],
     ],

    I have no idea about animations, so maybe you want to take a look at it, if you have the same misstake :smile:
  7. Schwarzwolf

    Glitching through the horse

    Hello fellas, I am having trouble with a horse but, it happens whenever you crush something with your horse, or if you want it to stand on it's rearlegs. In this example I am trying to get the horse to get on its rearlegs, the body of the human then glitches through the horse. I am using the...
  8. Schwarzwolf

    Die ganze Karte erobern?

    Swadische Ritter sind eben die besseren Allrounder und dann schleppt man keine Infanterie mit, die dich auf der Karte langsamer machen. Du bekommst immer Beziehungsabzug gegen Fürsten, ich empfehle dir daher diese immer gehen zu lassen, wenn du sie gefangen nehmen könntest. Dann erhälst du glaub ich +7 Beziehung. Wichtig ist aber von welchem Gemüt die Fürsten sind:

    Ein Guide zu Fürsten: https://steamcommunity.com/sharedfiles/filedetails/?id=842978764
    Die Beziehung erholt sich meines Wissen nach nicht, wenn der Krieg vorbei ist.
  9. Schwarzwolf

    Nachricht bei Burg Belagerung

    Also in meinen Mods bekomme ich so eine Nachricht, ja. Aber ich weiss nicht ob in Native, dazu müsste ich das erst mal wieder spielen.

    Es kommt eine Nachricht mit "..." wird belagert und dann eine mit "... wurde erobert"

    Ich denke aber, dass Diplomacy das eingeführt hat.
  10. Schwarzwolf

    Tips zur Burg Verteidigung

    Es gibt aufjedenfall negative Konsequenzen weil du einen Krieg provozierst, ich kann dir aber nicht mehr sagen welche. Ich glaub der König und ein paar Lords sind sauer, ein paar andere Lords könnten dich dafür aber auch mögen. Kommt auf deren Persönlichkeit an.

    Eine Stadt manuell zu verteidigen ist sehr einfach, stell dich einfach mit einem Zweihänder hinter die Zinne neben der Leiter und schlag jeden kaputt, der runterkommt. Swadische Ritter sollten den Puffer bieten, dass dich nicht zu viele schlagen (oder andere schwere Inf).

    Es kommt mir so vor, als hättest du einfach zu früh einen Krieg angefangen :wink:
  11. Schwarzwolf

    Das neue Forum ist da!

    Nach, mehr oder weniger, langer Wartezeit und freudiger Erwartung ist das neue Forum da.

    Ich hoffe es haben alle den Weg ins Deutsche Forum schnell und bequem gefunden.
    Sicherlich wird es einiger Umgewöhnung bedauern, aber das neue Forum bietet nicht nur mehr Features, die gewohnten Features sind auch etwas aufgeräumter und leichter zu finden und zu verwenden.

    Wie sind die Eindrücke bei euch so? Kommt ihr mit irgendwas noch gar nicht klar? Bedarf irgendwas näherer Erklärung? Und natürlich: Wird das klassische braun schon vermisst, oder seid ihr froh über die Modernisierung?

    Ich vermisse das braun :sad:
    Aber wird ja noch kommen.
  12. Schwarzwolf

    Native LSP Animations Dynamic Props v1.1

    One of the best OSP's out there.
  13. Schwarzwolf

    Native LSP Scenes Native scenes remix

    They are completly AI-meshed and stuff right? They look neat :smile:
  14. Schwarzwolf

    Modding Q&A [For Quick Questions and Answers]

    It finally worked! You sir, are a legend! Thank you so much for your help.

    I just need a while to realize the links between the different files... But sometimes it makes "tick" and it finally makes sense :party:
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