Recent content by sabergaming

  1. AI spawning and pathing

    Hey, Im trying to learn how to make a basic siege map, ive managed to follow the documentation however im running into a problem with the spawning and pathing of the AI. they seen to spawn in a massive line and then on deploying they just run to the center of their battle_set spawn point. Any...
  2. OSP Code Campaign [WIP] Way of the Sea - water travel -

    Also i got this error when compiling,
    Code:
    Traceback (most recent call last):
      File "process_init.py", line 2, in <module>
        from process_operations import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_items.py", line 1, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_global_variables.py", line 5, in <module>
        from module_triggers import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_triggers.py", line 1703
        (0.0, 0, ti_once, [],
        ^
    IndentationError: unexpected indent
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Traceback (most recent call last):
      File "process_map_icons.py", line 3, in <module>
        from module_map_icons import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_map_icons.py", line 2, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Exporting faction data...
    Traceback (most recent call last):
      File "process_items.py", line 4, in <module>
        from module_items import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_items.py", line 1, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_scenes.py", line 2, in <module>
        from module_scenes import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_scenes.py", line 5, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Exporting troops data
    Exporting particle data...
    Traceback (most recent call last):
      File "process_scene_props.py", line 4, in <module>
        from module_scene_props import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_scene_props.py", line 7, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 5, in <module>
        from module_tableau_materials import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_tableau_materials.py", line 6, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_presentations.py", line 4, in <module>
        from module_presentations import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_presentations.py", line 7, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Exporting party_template data...
    Traceback (most recent call last):
      File "process_parties.py", line 4, in <module>
        from module_game_menus import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_game_menus.py", line 14592
        ("water_travel", [
        ^
    IndentationError: unexpected indent
    Exporting quest data...
    Exporting info_page data...
    Traceback (most recent call last):
      File "process_scripts.py", line 4, in <module>
        from module_scripts import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_scripts.py", line 47713
    
         ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 5, in <module>
        from module_mission_templates import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_mission_templates.py", line 8, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_game_menus.py", line 5, in <module>
        from module_game_menus import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_game_menus.py", line 14592
        ("water_travel", [
        ^
    IndentationError: unexpected indent
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 2, in <module>
        from module_simple_triggers import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_simple_triggers.py", line 10, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_dialogs.py", line 5, in <module>
        from module_triggers import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_triggers.py", line 1703
        (0.0, 0, ti_once, [],
        ^
    IndentationError: unexpected indent
    Traceback (most recent call last):
      File "process_global_variables_unused.py", line 3, in <module>
        from process_operations import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\process_operations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_items.py", line 1, in <module>
        from module_constants import *
      File "C:\Users\PC\Desktop\SOURCE CODES FOR M&B\seafaring\Module_system 1.1
    53\module_constants.py", line 1804
        Add above slot_center_has_prisoner_tower and shift the constants around, so
    that it fits in:
                ^
    SyntaxError: invalid syntax
    Exporting postfx_params...
    
    ______________________________
    
    Script processing has ended.
    Press any key to exit. . .
    i dont have a clue what ive done wrong, i wish 'someone' did a video on how to do it, shouldn't take them to long. wink wink XD (pls someone do a vid)
  3. OSP Code Campaign [WIP] Way of the Sea - water travel -

    for the injecting call script (first one before script one) do i replace all the lines with party_set_ai_object at the start because that is a lot of results, and i dont know if im to change it all to that one line for example, one line says (party_set_ai_object, ":quest_target_party", "p_main_party"),    -And another says    (party_set_ai_object, "$qst_capture_conspirators_party_5", reg0),    -and the first one is    (party_set_ai_object, ":party_no", ":target_center"),      -Do i change every single result with party_set_ai_object to       
    (assign, "$g_party_no", ":party_no"),
    (assign, "$g_target_center", ":target_center"),
    (call_script, "script_calculate_distances"),        #F&B injected

    Just making sure before i go changing all the lines to this
  4. server start up faction

    right ok, thanks anyway, ill try and figure it out
  5. server start up faction

    the original native module didnt have you join a server and join straight in without choosing a faction/troop/equipment, presistent world does so you must have added/deleted/changed something in the scripts in order for it to spawn you straight into the game without faction/troop/equipment selection, this is want i was asking, i would understand that it was written a long time ago and you cant remember exactly but do you remember what file you edited and things im to look at to add/delete/change
  6. server start up faction

    yes i have played it before and i know that when you join the server it spawns you straight in and not telling you what faction and troop you want to be, but that is as simple as this question can be
  7. server start up faction

    any how do i basically script it so when the server starts up and you join it spawns you straight away without the nation selection?
  8. server start up faction

    right ok, i saw you wrote about changing the values of the item and linking, where in this scene prop is this value and how is it i link
  9. changing unit type and training

    kk ill try that now thnx
  10. server start up faction

    so if i had 5 change troop scene props and i put the number of castle in the value this will make him join another faction, what is the script to make 5 factions instead of 2 on the server
  11. starting gold

    what is the script and line i put into the files to change the startup gold
  12. server start up faction

    what script do i use so when some one joins the server it makes them commoner instead of picking faction and how to i have 5 factions on the one server, would really appreciate a response.
  13. changing unit type and training

    i have a question and im not sure how to do it but how do i make a scene object an item that i can go up to and come up with "train to be ..... then all the skills underneath", what script/string lines will i have to add?
  14. B Tutorial Other Webserver as database for warband

    i get the error when i went on the demo so that was probably the problem but the apache tab has a green circle and has a tick, even when i go through the tabs it says online but it just says when im on the internet search webpage unavailable
  15. B Tutorial Other Webserver as database for warband

    i made the webserver thing and typed in the address thing and it just said webpage not available, what have i done wrong or need to do, i am using chrome if that is the problem

    also i made the database but it gives me the error of '#1063 you have an error in your SQL syntax'
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