Recent content by ryancup123

  1. ryancup123

    Ideas & Suggestions

    Can you add in a feature to allow us to create patrols/scouts/ect?

    It's quite unfair when other Kingdoms have an advantage over you by having tons of scouts and patrols while you have none.
  2. ryancup123

    Mount & Blade II: Bannerlord Old Discussion Thread

    I wish that this game would be released in early access/beta this year :/
  3. ryancup123

    Main Topic

    Quintillius said:
    Yes, today. Still need to check a few things btw.

    I would love to do a mod about the whole ancient mediterranean, but then I'll face some difficulties:
    - I can't go in depth since there are dozens of cultures to deal with... no animations for praying at a temple for example
    - I'll need so much time to create all these models and cultures and cities
    - The world will become so large that it might not even be compatible with some systems.
    - I hate it for Nova Aetas... I can implement a splendid guild feature... but I don't have time to add it properly for desert nations.

    So I'd better focus on Egypt only and maybe a new one for Greece. I can do a series: 'Ancient: Egypt' then 'Ancient: Greece', heh.

    Make a mod covering the entire world for bannerlord.

    The engine capabilities are much greater, and with a team you could probably manage.

    Also, there is a module system planned, meaning you can enable multiple mods at once.

    Perhaps you can work something out with other teams? Like have a modpack that together, allows a map of the entire world.

    For example, a player can DL a mod with Africa, and another mod with Asia.  Due to the module system of bannerlord, they both can be enabled at once, perhaps allowing the maps to be combined?

    So there can be a whole collaboration of dev teams, each working on a separate part of the world.

    That would be epic.

  4. ryancup123

    Main Topic

    Quintillius said:
    Provide full details or paste rgl_log here.
    Starting new log file.
    Version:  1.158

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 8 ( Speed: ~3408MHz / ~3408MHz / ~3408MHz / ~3408MHz / ~3408MHz / ~3408MHz / ~3408MHz / ~3408MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 1080
    - Texture Memory: 4095 ( Available Texture Memory: 3989 )


    Processing Ini File {
    Module_name =  Nova
    Num Hints =  12
    Setting Map Min X =  -360.000000
    Setting Map Max X =  180.000000
    Setting Map Min Y =  -200.000000
    Setting Map Max Y =  145.000000
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Unrecognized Module_info directive =  display_wp_firearm . Skipping.
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  10.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Resource  test
    Loading Module Resource  Warband_faces
    Loading Resource  shaders
    Loading Resource  textures
    Loading Resource  materials
    Loading Module Resource  Warband
    Loading Resource  uimeshes
    Loading Resource  helpers
    Loading Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Module Resource  Warband_trees
    Loading Resource  plant_meshes
    Loading Resource  body_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_horses
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Resource  armors_b
    Loading Resource  armors_c
    Loading Resource  armors_d
    Loading Resource  armors_e
    Loading Resource  armors_f
    Loading Resource  armors_g
    Loading Resource  armors_h
    Loading Resource  armors_i
    Loading Resource  boots_b
    Loading Resource  boots_c
    Loading Resource  helmets
    Loading Resource  helmets_b
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Resource  hair
    Loading Resource  deneme
    Loading Resource  arena
    Loading Resource  map_icons_b
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  helmets_d
    Loading Resource  helmets_e
    Loading Resource  helmets_f
    Loading Resource  anim_b
    Loading Resource  shields
    Loading Resource  shields_b
    Loading Resource  weapon_meshes_c
    Loading Resource  map_icons_c
    Loading Resource  pictures
    Loading Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  weapon_meshes1
    Loading Resource  weapon_meshes_b
    Loading Resource  houses1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  banners
    Loading Resource  map_flags
    Loading Resource  map_flags_b
    Loading Resource  map_flags_c
    Loading Resource  map_flags_d
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  costumes_b
    Loading Resource  costumes_c
    Loading Resource  arena_costumes
    Loading Resource  boots_a
    Loading Resource  skyboxes
    Loading Resource  grooming_horse
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  weapon_meshes_d
    Loading Resource  tableau_shields
    Loading Resource  heraldic_armors
    Loading Resource  spear
    Loading Resource  weapons_e
    Loading Resource  weapons_f
    Loading Resource  instruments
    Loading Resource  sarranid_armors
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_twohanded
    Loading Resource  ani_onehanded
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_man_cheer
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_throw_stone
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Resource  ani_turn_man
    Loading Resource  ani_attacks_single
    Loading Resource  ani_lancer
    Loading Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_parry_attack
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Resource  armors_new_a
    Loading Resource  armors_new_b
    Loading Resource  armors_new_heraldic
    Loading Resource  armors_new_arena
    Loading Resource  crossbows
    Loading Resource  arabian_armors
    Loading Resource  rock
    Loading Resource  costumes_d
    Loading Resource  nordic_helmets
    Loading Resource  sarranid_helmets
    Loading Resource  sarranid_armor
    Loading Resource  raw_materials
    Loading Resource  khergit_lady_dress
    Loading Resource  vaegir_helmets
    Loading Resource  gauntlets_new
    Loading Resource  sarranid_lady_dress
    Loading Resource  sarranid_boots
    Loading Resource  bride_dress
    Loading Resource  full_plate_armor
    Loading Resource  weapon_meshes_e
    Loading Resource  fur_armors_a
    Loading Resource  ui_server_filter
    Loading Resource  warhorse_new
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Resource  wb_mp_objects_a
    Unrecognized Module_info directive =  far_plane_distance . Skipping.
    Loading Module Resource  Deers
    Loading Module Resource  Weapons
    Loading Module Resource  Armor
    Loading Module Resource  Armor_b
    Loading Module Resource  Shields
    Loading Module Resource  Helmets
    Loading Module Resource  Boots
    Loading Module Resource  Indoors
    Loading Module Resource  Items
    Loading Module Resource  Map_icons
    Loading Module Resource  Natives
    Loading Module Resource  Outdoors_a
    Loading Module Resource  Outdoors_b
    Loading Module Resource  Outdoors_c
    Loading Module Resource  Village_buildings
    Loading Module Resource  Banners
    Loading Module Resource  Calrad
    Loading Module Resource  Town_buildings_a
    Loading Module Resource  Town_buildings_b
    Loading Module Resource  Town_buildings_lods
    Loading Module Resource  Trees
    Loading Module Resource  Special_props
    Loading Module Resource  Pictures
    Loading Module Resource  Terrain_borders
    Loading Module Resource  Colony
    Loading Module Resource  Castles_khergit
    Loading Module Resource  Castles_swadia
    Loading Module Resource  Castles_rhodok
    Loading Module Resource  Castles_sarranid
    Loading Module Resource  Acztaoc
    Loading Module Resource  Tournaments
    Loading Module Resource  Workshops
    Loading Module Resource  Animations
    Loading Module Resource  Lods_a
    Loading Module Resource  Lods_b

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  75469
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    385 parties added.
    launch complete.
    Switching to menu window...
    Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. Unrecognized opcode 2726.; LINE NO: 38:
    At script: refresh_center_weaponsmiths. At script: refresh_center_weaponsmiths. ERROR: invalid opcode 16
  5. ryancup123

    Main Topic

    In the v4 open beta, whenever I try to start a battle it crashes and says

    "RGL ERROR"
    "invalid opcode 16"
  6. ryancup123

    Formations issue

    only f1, f2, f3, and f4 works. The others appear for a split second then disappear and when I click f5 regardless, it disappears and glitches
  7. ryancup123

    MelsPerisno- Now for Version 0.76!

    Love your submods, keep it up!
  8. ryancup123

    Main Topic

    Quintillius said:
    New link added for v3.0.2.
    This version eliminates the differences between the Steam version and ModdB version.
    Awww screw those steam users o_o, let inequality be true!
  9. ryancup123

    Any news on mod?

    saiyanwarrior said:
    A part of me is sad as I thought I'd check in and see a nice big update but meh no dramas as the team gizka team said it's coming when its done, keep swinging Computica you'll get there fella
    Same, still checking in daily hoping to see something, but I'm often disinterested sadly, seems like this mod won't make it before bannerlord. :/
  10. ryancup123

    Any news on mod?

    gsanders said:
    ryancup123 said:
    So compy, aprox when will you be getting your new PC? it's been a while.

      Shhh!  The processor he wants won't be available for grey market (all stocks pre-allocated to HP, Dell, Lenovo, etc) for another 5-6 weeks.  Even if he buys it the very first day Intel sells quantity 1 as non-engineering samples, he will be using a distributor that sells to an intermediate source, so this all takes further days as well.  He doesn't strike me as an Avnet client or one of the big distributors and he buys in less than quantity 100 through 500, which means big boys get priority over end users kitting a PC.  Ask him in November how his PC is doing.

    2013 - Progress stopped ----> 2 1/2 years (almost 3) later, still no work done on the mod. Of course compy is still posting and giving us *monthly* news. But, if he can post that means he has a PC/Laptop that he can do some coding on.  :ohdear:

    Does it really take 3 years to create a computer? A premade desktop/laptop would be alot better.  I brought mine from CyberPowerPC, they allow customomization too!
  11. ryancup123

    Ideas & Suggestions

    karasis65 said:
    willbafix1 said:
    an idea here
    FIX THE DAMN CATHARS
    i am a Catholic in game and they still attack me
    i literaly spent 2 hours or at least it felt like that trying with all the religions, AND IT DOSENT CHANGE even athiests are not safe
    they are too fast

    Defeating them is not that hard.Just be horse-archer and you can beat them even in 1 v 20.

    They still shouldn't attack you, takes away from the RP experience.
  12. ryancup123

    Ideas & Suggestions

    Quintillius said:
    Don't you want a kewl crafting system and a decent city of Mithridias?

    I want those but I'd rather have a easier way to get troops.
    Maybe be able to take troops from your vassals, buy them from lords, or just simply send out a recruiter which is in diplomacy.
  13. ryancup123

    Ideas & Suggestions

    Add more ways to get troops. (Diplomacy Recruiter?)

    Add more factions and unique units.

    Add another seperate island like where the New World is. (You could base the next island off of Asia or something) And have Chinese dynasties there.  :lol:
  14. ryancup123

    Main Topic

    Add back troop recruiters/trainers from diplomacy please. Its a shame to see no actual "captain of the guard".

    It was very useful, it doesn't make sense for a king to have to go to every town/village to get some local militia up and ready.

    Or at least add a feature where you can mass produce low quality troops or something? The training times are soo long. ;/
Back
Top Bottom