Recent content by redwood36

  1. redwood36

    Dev Blog 28/06/18

    Really amazing work. All the emphasis on clothing and not just armor is really going to add to the medieval sim aspect of the game.
    Love it.
  2. redwood36

    Dev Blog 19/10/17

    Looks like TW is going to win over a few celt fans with this post.

    As a celt fan I hope the range of colors on the battlefield and in the towns isn't going to be all dirt tones. Celts used woad(?), had patterned clothing, and were ornately decorated in jewelry/gold. Being that this ties into the flair>effectiveness stance, I dont see why one wouldnt exploit this aspect of their culture. If the empire is has a cold steel aesthetic, the Battanians should be colorful and chaotic, with less need formation lines and less uniform soldier kits.
  3. redwood36

    Discussion Thread: Gamescom 2017 Media

    Cavalry normally wouldnt charge straight into a line of spear infantry anyway.

    However I take the point that a spearman shouldnt just stab an oncoming horse like they might another soldier. they'd have to brace themselves for the impact of the horse, since the majority of force being applied is coming from the horses momentum and weight rather than the spearmans thrust itself.  A spearman attacking a horse should be a special maneuver to make sense. Basically the character might squat low, brace their spear against the ground and hold fast for the attack. The squat would allow the enemy attacks to fly overhead. Then if the stance can only be held momentarily, they can't just stay in it and avoid cav entirely.
  4. redwood36

    Discussion Thread: Gamescom 2017 Media

    I can imagine playing this mode with buddies would be great for a laf. Looks great.

    I really hope that's not all we're getting from gamescom.
  5. redwood36

    Q&A with Armagan Yavuz

    Anyone know if there will be a fog of war on the map itself. I think one thing that would really add to the exploration of the lands could be the feeling of adventuring into the unknown, having no idea where anything is.
  6. redwood36

    [Poll] Co-op, why it's possible and why we should have it.

    they should solve coop in a dlc. that way it doesnt jam up the release.
  7. redwood36

    [Poll] Co-op, why it's possible and why we should have it.

    Maybe just force players to be in the same army, and they can alternate being in the drivers seat as to who controls the army. Both players always fight battles.

    Like a motorcycle with a sidecar.
  8. redwood36

    Mount & Blade II: Bannerlord Old Discussion Thread

    ragnarlothbrok89 said:
    Why don't major developers think abount a Bannerlord like game ? There are thousands of people who want a game like this.....I really don't understand...

    there have been several attempts at some aspects of WB. For Honor and War of the Vikings. They all fail, more or less, typically because they need a high amount of graphic fidelity and easy player adoption (they don't want the depth WB has because muh mass market).
  9. redwood36

    Mount & Blade II: Bannerlord Old Discussion Thread

    Attila7 said:
    Maybe they are trying to time the release with something else. Console release? Milk current sales some more?

    I'd bet they are having trouble getting the network hit detection working right.
  10. redwood36

    Mount & Blade II: Bannerlord Old Discussion Thread

    https://www.youtube.com/watch?v=dqZ8T3zt0OY&t=7s

    New Interview. Hog tie me up to a horse and ride over rough stony roads if old.
  11. redwood36

    Mount & Blade II: Bannerlord Old Discussion Thread

    HUMMAN said:
    Disobedience to the commanders order has no penalty.

    I mean really-- how are they to measure that at all. Also I think if there was a penalty it would be really frustrating. Finally, what if there is something legitimately preventing you from executing the order, but you still get the penalty.

    I think if anything there should be some kind of combat effectiveness ranking done after a fight, proportionate to the amount of troops you command. If you kill more or equal to your number the lord views you with favor. If it's substantially lower then rumors go around that your a weak willed and possibly a coward. Different troop types might have a multiplier. Infantry are defensive so you don't expect to kill equal numbers, while with archers you expect to kill more than you lose.
  12. redwood36

    Mount & Blade II: Bannerlord Old Discussion Thread

    Styo said:
    Balexander said:
    MK: Can we say that you're doing the finishing touches?

    AY: Yeah, we're doing the finishing touches. When we're sure of it, when we're sure that the product won't result in negative feedback from the players, we'll release it.

    Welp there we have it! Stop *****ing about the game on forums!  :lol:

    yeah I mean the days of 'no negative feedback from players' have been gone for a very long time. But let's not be unfair in our interpretation.
  13. redwood36

    Mount & Blade II: Bannerlord Old Discussion Thread

    when are these interviews going to happen? are we going to see news today? I'm trying to look at schedules but I don't see anything regarding TW.

    They do need to hurry up. As far as making Bannerlord marketable to a larger market, there is a window they have available. Once the graphics get too ripe their momentum and potential for new sales dwindles.
  14. redwood36

    Mount & Blade II: Bannerlord Old Discussion Thread

    Thoughts on controller support for BL? How is it in Warband? Might try playing this on a steam link with a controller or steam controller, easier on the hands.
Back
Top Bottom