Recent content by Lathrael

  1. BRYTENWALDA SPECIAL EDITION RELEASE - 28/09/2012

    It's kinda sad that it's the last version and the progress on it has come to an end... This one is best mod i ever played by far (while i like PoP a lot too), but you guys have to admit, it still needs some work, especially on some bugs :smile:

    Or at least we get a source code so we can fix them ourselves xD
  2. War with Iran an increasing possibility

    maw said:
    I hate starting topics, but I figure I'd hit this. Unfortunately, it's not particularly a win-win thread that, say in 6 months, I can look back as prescient supporting my ego by saying "See! I Tole Yous Sos!!!" or "Thank Allah (or insert whatever deity here) I was Wrong!!!".

    Wars start for lots of 'reasons' but usually under this historical condition: politicians in a nation during times of domestic disruption (usually economic), lash out at a target, believing themselves strong enough to win, to distract the masses from internal issues by creating an external crisis. Provocation in 1898 or 1918 or 1964 or 1992 or 2001 might not raise to provocation in 2011, if the environment is different.

    I write this because I'm conscious that the media and my government seems to be setting up for a conflict with Iran, which although has been a concern in the past, appears to be more real now due to domestic failures in the US. The recent claim that an official Iranian sponsored assassination attempt against the Saudi ambassador on US soil seems to be the trigger. However, being the kinda guy I am, with the experiences I've had, it seems to me that there is much more here than meets the eye. Not that my personal opinion isn't that Iran is a dangerous and disruptive nation, but it is that as of right now there is no reasonably proven justification to war with them. In short, Iran hasn't yet shown themselves to be a belligerent in action (although there’s been a lot of words, it just ain't enough).

    What bothers me in this is first, not every quasi-government or military agency in Iran acts subordinate to the Iranian government; many act independently, either internally or externally, and there is the shadow religious government that operates occasionally at odds with the actual government. Second, there is no reason not to believe that since the rank stupidity of the plot (assassination of a foreign representative on US soil) might have been put forward under a false flag ie another nation seeking to provoke confrontation. There are US domestic agencies that would benefit from starting the conflict, as well as the White House and Democrats, as well as any enemy of the US and Iran (Iraq, Isreal, Al Quaeda, etc).

    At any other time this would be a 'meh' moment, another day in the world. However, I sense an edge to this that might lead to a strike against Iran which would snowball into full conflict, seing how all the other attribution of a dangerous government (nuclear issues, support of Hamas v. Isreal, providing munitions and training to insurgents Afghanistan and Iraq, etc) AND seeing how a perpective that my president needs so desparately to look like a winner for re-election... I'm smelling blood.

    Have  been drinking too much? Getting old and paranoid? Thoughts? maw



    Increasing in possibility? Yup. Gonna happen anytime soon? Nope. Wars does not start cos reasons, they start cos conditions. Currently, USA does not have this to start a war with Iran. It's a low return investment for USA's crumbling economy with big chance of being the new Vietnam due lack of inside collibiators - unlike Iraq.
  3. Warband'ı Ciddi Ciddi Hilesiz Oynayabilen Var mı?

    Madem böyle bir soru sorulmuş ben de şunu sorayım: M&B'yi hileyle oynayıp keyif alabilen var mi?!
  4. Ders:Silahlarda Şarjör sistemi

    Kaira said:
    Beyler bu sistemi F&S için uygulamayı düşünüyorum başarılı olabilirsem burada paylaşıcam.

    Calismamasi icin bi sebep yok ayni module sistemi -cifteli silahlar zaten var, bir de Lorerezzo rifle mi nedir silahın ismini tam hatirlamiyorum m&b mis sitelerinde arat derim, ilk şarjör dizaynlarina sahip bazı silah tasarımları da var ortada.
  5. OSP Code QoL Adding your wife as a companion

    SeRgYu said:
    What kind of deutschebag would send his wife to participate in a war? :lol:

    Many ancient cultures had a place for warrior women, sarmatian tribes, Japanese samurai-wives, and many matriachal cultures had it for example. It's the greek culture's point of view to the women -which adopted by Roman empire later-places the women out of "manly" business, such as war. But m&b setting is mostly unexplained and&or have different cultures which are open to  many possibilities, so I say, why we shouldn't let her? :razz:

    Edit:fixed some typos&grammar massacres.
  6. M&B: Warband Ders Haritası

    Eşinizi partiye eklemek için gerekli kodlar:

    http://forums.taleworlds.com/index.php/topic,171739.msg4141876.html#msg4141876 


    Aile ağacı düzenlemesi:

    http://forums.taleworlds.com/index.php/topic,177850.0.html


    Başlıkları açalı epey olmuştu, epeydir ilgilenemediğimden buraya atamadım. Yardımcı olur diye umuyorum.
  7. AİLE AĞACI VE DÜZENLEMESİ

    UngaBunga said:
    :O uu beybi iyi bir kodlamacı olur senden kendin yazdıysan bizim moda katılır mısın?

    İsterdim ama ekip olarak yapılacak bir proje için gerçekten vaktim yok. En son bu başlığı attığımdan beri iş seyehatleri vs yüzünden doğru düzgün mod üzerinde çalışamadım bile :sad: Ama şu an üzerinde çalıştığım mod bitmek üzere :smile: Eğer tamamlayabilirsem module dosyalarını da ekleyeceğim, isteyen istediği kadar yağmalayabilir :grin:
  8. OSP Code QoL Adding your wife as a companion

    sifsilver said:
    will this let her heradlic banner be the same as yours? or is she going to carry around random banners whereever she is

    In cities she will use the owner's heraldy. But in other battle maps she is going to use yours.

    Also it's for module files, not conversations.txt
  9. AİLE AĞACI VE DÜZENLEMESİ

    Çeviri değil kendim yazdım yaw. Şu an yaptığım mod üzerinde çalışırken aklıma geldi.
  10. AİLE AĞACI VE DÜZENLEMESİ

    Orjinal link ve uxc? Anlamadım malesef :razz:
  11. AİLE AĞACI VE DÜZENLEMESİ

    Son olarak eklediğimiz yeni script'i aktive etmek için module_scripts'te "game_start" altında;

      (call_script, "script_initialize_aristocracy"),

    satırını bulup altına şu şekilde yeni yazdığımız script'i ekliyoruz;

      (call_script, "script_initialize_aristocracy"),
            (call_script, "script_initialize_aristocracy_for_adygh"),


    Bu kadar  :cool:

    Yine unuttuğum birşey yoksa... :roll: :lol:
  12. AİLE AĞACI VE DÜZENLEMESİ

    Şimdi ekleyeceğimiz yeni script; mesela benim modumda adygh prensiği için yeni script'i initialise_aristocracy_for_adyghs olarak adlandırıyorum ve önceki script'i kopyalayıp 6 lord için şu değişiklikleri yapıyorum;


    ("initialize_aristocracy_for_adygh",
    [

            (try_for_range, ":cur_troop2", kingdom_ladies_begin, kingdom_ladies_end),

            (is_between, ":cur_troop2", "trp_kingdom_7_lady_1", "trp_heroes_end"),  Bu script sadece yeni lady'ler için çalışacak.
    (troop_set_slot, ":cur_troop2", slot_troop_occupation, slto_kingdom_lady),
      (try_end),

      (assign, ":cur_lady2", "trp_kingdom_7_lady_1"),
              (try_for_range, ":cur_troop2", lords_begin, lords_end),
    (troop_set_slot, ":cur_troop2", slot_troop_occupation, slto_kingdom_hero),
            (is_between, ":cur_troop2", "trp_knight_7_1", "trp_kingdom_1_pretender"), Script'in sadece yeni lordlar için çalışması için...
    (store_random_in_range, ":father_age_at_birth", 23, 26),
    # (store_random_in_range, ":mother_age_at_birth", 19, 22),

    (store_sub, ":npc_seed2", ":cur_troop2", "trp_knight_7_1"),
    (assign, ":ancestor_seed2", 37), kingdom 7 için başlangıç ancestor seed'i.


    (try_begin),
    (lt, ":npc_seed2", 2), İlk 2 lord aile reisi olacak.
    (assign, ":reputation", ":npc_seed2"),
    (store_random_in_range, ":age", 45, 64),

    (store_random_in_range, ":father", 0, 2), Ancestor seed'e 0 ya da 1 eklenecek, yani bu iki aile reisi lord %50 ihtimal ile kardeş.
    (val_add, ":father", ":ancestor_seed2"),
    (troop_set_slot, ":cur_troop2", slot_troop_father, ":father"),

    #wife
    (troop_set_slot, ":cur_troop2", slot_troop_spouse, ":cur_lady2"),
    (troop_set_slot, ":cur_lady2", slot_troop_spouse, ":cur_troop2"),
    (store_random_in_range, ":wife_reputation", 20, 26),
    (try_begin),
    (eq, ":wife_reputation", 20),
    (assign, ":wife_reputation", lrep_conventional),
    (try_end),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, ":wife_reputation"),


    (call_script, "script_init_troop_age", ":cur_lady2", 49),
    (call_script, "script_add_lady_items", ":cur_lady2"),

    (val_add, ":cur_lady2", 1),

    #daughter
    (troop_set_slot, ":cur_lady2", slot_troop_father, ":cur_troop2"),
    (store_sub, ":mother", ":cur_lady2", 1),
    (call_script, "script_init_troop_age", ":cur_lady2", 1:cool:,
                ##diplomacy start+ fix native bug (daughters are their own mothers)
                #(troop_set_slot, ":cur_lady", slot_troop_mother, ":cur_lady"),
                (troop_set_slot, ":cur_lady2", slot_troop_mother, ":mother"),
                ##diplomacy end+
    (store_random_in_range, ":lady_reputation", lrep_conventional, 34), #33% chance of father-derived
    (try_begin),
    (le, ":lady_reputation", 25),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, ":lady_reputation"),
    (else_try),
    (eq, ":lady_reputation", 26),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, lrep_conventional),
    (else_try),
    (eq, ":lady_reputation", 27),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, lrep_moralist),
    (else_try),
    (assign, ":guardian_reputation", ":reputation"),
    (try_begin),
    (this_or_next|eq, ":guardian_reputation", lrep_martial),
    (eq, ":guardian_reputation", 0),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, lrep_conventional),
    (else_try),
    (eq, ":guardian_reputation", lrep_quarrelsome),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, lrep_otherworldly),
    (else_try),
    (eq, ":guardian_reputation", lrep_selfrighteous),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, lrep_ambitious),
    (else_try),
    (eq, ":guardian_reputation", lrep_cunning),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, lrep_adventurous),
    (else_try),
    (eq, ":guardian_reputation", lrep_goodnatured),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, lrep_adventurous),
    (else_try),
    (eq, ":guardian_reputation", lrep_debauched),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, lrep_ambitious),
    (else_try),
    (eq, ":guardian_reputation", lrep_upstanding),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, lrep_moralist),
    (try_end),
    (try_end),

    (call_script, "script_add_lady_items", ":cur_lady2"),
    (val_add, ":cur_lady2", 1),
    #high renown

    (else_try), #Older unmarried lords
    (is_between, ":npc_seed2", 2, 4),  Knight_7_3 ve Knight_7_4 sadece kızkardeşleri olan lordlar

    (store_random_in_range, ":age", 25, 36),
    (store_random_in_range, ":reputation", 0, :cool:,

    (store_random_in_range, ":sister_reputation", 20, 26),
    (try_begin),
    (eq, ":sister_reputation", 20),
    (assign, ":sister_reputation", lrep_conventional),
    (try_end),
    (troop_set_slot, ":cur_lady2", slot_lord_reputation_type, ":sister_reputation"),

    (troop_set_slot, ":cur_lady2", slot_troop_guardian, ":cur_troop2"),

    (call_script, "script_init_troop_age", ":cur_lady2", 19),
    (call_script, "script_add_lady_items", ":cur_lady2"),

    (val_add, ":cur_lady2", 1),

    (else_try), #Younger unmarried lords
    #age is father's minus 20 to 25
    (store_sub, ":father", ":cur_troop2", 4),  Yine aile reisi lordların oğulları için bu sayıyı uygun değere getiriyoruz.
    (troop_set_slot, ":cur_troop2", slot_troop_father, ":father"),
    (troop_get_slot, ":mother", ":father", slot_troop_spouse),
    (troop_set_slot, ":cur_troop2", slot_troop_mother, ":mother"),

    (troop_get_slot, ":father_age", ":father", slot_troop_age),
    (store_sub, ":age", ":father_age", ":father_age_at_birth"),

    (try_begin), #50% chance of having father's rep
    (store_random_in_range, ":reputation", 0, 16),

    (gt, ":reputation", 7),
    (troop_get_slot, ":reputation", ":father", slot_lord_reputation_type),
    (try_end),
    (try_end),

    (try_begin),
    (eq, ":reputation", 0),
    (assign, ":reputation", 1),
    (try_end),

            (troop_set_slot, ":cur_troop2", slot_lord_reputation_type, ":reputation"),

    (call_script, "script_init_troop_age", ":cur_troop2", ":age"),
      (try_end),

      (try_begin),
        (eq, "$cheat_mode", 1),
        (assign, reg3, "$cheat_mode"),
        (display_message, "@{!}DEBUG -- Assigned lord reputation and relations"),

    #     (display_message, "str_assigned_lord_reputation_and_relations_cheat_mode_reg3"), #This string can be removed
      (try_end),

    ]),
  13. AİLE AĞACI VE DÜZENLEMESİ

    Şimdi diyelim ki yeni bir krallık ekledik, fakat ufak bir krallık olacak ve sadece 6 lord istiyoruz, ama bu şemada 20 tane gerekiyor! Bunun için yapılacak en iyi şey, bu script i eklediğimiz lordlardan ayırarak yeni bir initialise_aristocracy script i eklemek. Öncelikle initialise aristocracy'de şu değişiklikleri yapıyoruz;


    ("initialize_aristocracy",
    [
      #LORD OCCUPATIONS, BLOOD RELATIONSHIPS, RENOWN AND REPUTATIONS

      #King ages
      (try_for_range, ":cur_troop", kings_begin, kings_end),
    (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_hero),
    (store_random_in_range, ":age", 50, 60),
    (troop_set_slot, ":cur_troop", slot_troop_age, ":age"),
    (eq, ":cur_troop", "trp_kingdom_5_lord"),
    (troop_set_slot, ":cur_troop", slot_troop_age, 47),
      (try_end),

      #The first thing - family structure
      #lords 1 to 8 are patriarchs with one live-at-home son and one daughter. They come from one of six possible ancestors, thus making it likely that there will be two sets of siblings
      #lords 9 to 12 are unmarried landowners with sisters
      #lords 13 to 20 are sons who still live in their fathers' houses
      #For the sake of simplicity, we can assume that all male aristocrats in prior generations either married commoners or procured their brides from the Old Country, thus discounting intermarriage
              (try_for_range, ":cur_troop", kingdom_ladies_begin, kingdom_ladies_end),
              (is_between, ":cur_troop", "trp_kingdom_1_lady_1", "trp_kingdom_7_lady_1"),  Eski lady ler ile yeni lady ler farklı script ler kullanacak
    (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_lady),
      (try_end),

      (assign, ":cur_lady", "trp_kingdom_1_lady_1"),

              (try_for_range, ":cur_troop", lords_begin, lords_end),
            (is_between, ":cur_troop", "trp_knight_1_1", "trp_knight_7_1"),  Yeni krallık kingdom 7 ve ilk knight'ı trp_knight_7_1. Bunu yaptığımızda yeni krallığın lord aile sistemi ile eski sistemi ayırmış oluyoruz.
    (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_hero),

    (store_random_in_range, ":father_age_at_birth", 23, 26),
    # (store_random_in_range, ":mother_age_at_birth", 19, 22),

    (try_begin),
    (is_between, ":cur_troop", "trp_knight_1_1", "trp_knight_2_1"),
    (store_sub, ":npc_seed", ":cur_troop", "trp_knight_1_1"),
    (assign, ":ancestor_seed", 1),

    (else_try),
    (is_between, ":cur_troop", "trp_knight_2_1", "trp_knight_3_1"),
    (store_sub, ":npc_seed", ":cur_troop", "trp_knight_2_1"),
    (assign, ":ancestor_seed", 7),

    (else_try),
    (is_between, ":cur_troop", "trp_knight_3_1", "trp_knight_4_1"),
    (store_sub, ":npc_seed", ":cur_troop", "trp_knight_3_1"),
    (assign, ":ancestor_seed", 13),

    (else_try),
    (is_between, ":cur_troop", "trp_knight_4_1", "trp_knight_5_1"),
    (store_sub, ":npc_seed", ":cur_troop", "trp_knight_4_1"),
    (assign, ":ancestor_seed", 19),

    (else_try),
    (is_between, ":cur_troop", "trp_knight_5_1", "trp_knight_6_1"),
    (store_sub, ":npc_seed", ":cur_troop", "trp_knight_5_1"),
    (assign, ":ancestor_seed", 25),

    (else_try),
    (is_between, ":cur_troop", "trp_knight_6_1", "trp_knight_7_1"),  Yine aynı şekilde...
    (store_sub, ":npc_seed", ":cur_troop", "trp_knight_6_1"),
    (assign, ":ancestor_seed", 31),

    (try_end),


    (try_begin),
    (lt, ":npc_seed", :cool:, #NPC seed is the order in the faction
    (assign, ":reputation", ":npc_seed"),
    (store_random_in_range, ":age", 45, 64),

    (store_random_in_range, ":father", 0, 6), #six possible fathers
    (val_add, ":father", ":ancestor_seed"),
    (troop_set_slot, ":cur_troop", slot_troop_father, ":father"),

    #wife
    (troop_set_slot, ":cur_troop", slot_troop_spouse, ":cur_lady"),
    (troop_set_slot, ":cur_lady", slot_troop_spouse, ":cur_troop"),
    (store_random_in_range, ":wife_reputation", 20, 26),
    (try_begin),
    (eq, ":wife_reputation", 20),
    (assign, ":wife_reputation", lrep_conventional),
    (try_end),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":wife_reputation"),


    (call_script, "script_init_troop_age", ":cur_lady", 49),
    (call_script, "script_add_lady_items", ":cur_lady"),

    (val_add, ":cur_lady", 1),

    #daughter
    (troop_set_slot, ":cur_lady", slot_troop_father, ":cur_troop"),
    (store_sub, ":mother", ":cur_lady", 1),
    (call_script, "script_init_troop_age", ":cur_lady", 19),
                ##diplomacy start+ fix native bug (daughters are their own mothers)
                #(troop_set_slot, ":cur_lady", slot_troop_mother, ":cur_lady"),
                (troop_set_slot, ":cur_lady", slot_troop_mother, ":mother"),
                ##diplomacy end+
    (store_random_in_range, ":lady_reputation", lrep_conventional, 34), #33% chance of father-derived
    (try_begin),
    (le, ":lady_reputation", 25),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":lady_reputation"),
    (else_try),
    (eq, ":lady_reputation", 26),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_conventional),
    (else_try),
    (eq, ":lady_reputation", 27),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_moralist),
    (else_try),
    (assign, ":guardian_reputation", ":reputation"),
    (try_begin),
    (this_or_next|eq, ":guardian_reputation", lrep_martial),
    (eq, ":guardian_reputation", 0),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_conventional),
    (else_try),
    (eq, ":guardian_reputation", lrep_quarrelsome),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_otherworldly),
    (else_try),
    (eq, ":guardian_reputation", lrep_selfrighteous),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_ambitious),
    (else_try),
    (eq, ":guardian_reputation", lrep_cunning),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_adventurous),
    (else_try),
    (eq, ":guardian_reputation", lrep_goodnatured),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_adventurous),
    (else_try),
    (eq, ":guardian_reputation", lrep_debauched),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_ambitious),
    (else_try),
    (eq, ":guardian_reputation", lrep_upstanding),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_moralist),
    (try_end),
    (try_end),

    (call_script, "script_add_lady_items", ":cur_lady"),
    (val_add, ":cur_lady", 1),
    #high renown

    (else_try), #Older unmarried lords
    (is_between, ":npc_seed", 8, 12),

    (store_random_in_range, ":age", 25, 36),
    (store_random_in_range, ":reputation", 0, :cool:,

    (store_random_in_range, ":sister_reputation", 20, 26),
    (try_begin),
    (eq, ":sister_reputation", 20),
    (assign, ":sister_reputation", lrep_conventional),
    (try_end),
    (troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":sister_reputation"),

    (troop_set_slot, ":cur_lady", slot_troop_guardian, ":cur_troop"),

    (call_script, "script_init_troop_age", ":cur_lady", 21),
    (call_script, "script_add_lady_items", ":cur_lady"),

    (val_add, ":cur_lady", 1),

    (else_try), #Younger unmarried lords
    #age is father's minus 20 to 25
    (store_sub, ":father", ":cur_troop", 12),
    (troop_set_slot, ":cur_troop", slot_troop_father, ":father"),
    (troop_get_slot, ":mother", ":father", slot_troop_spouse),
    (troop_set_slot, ":cur_troop", slot_troop_mother, ":mother"),

    (troop_get_slot, ":father_age", ":father", slot_troop_age),
    (store_sub, ":age", ":father_age", ":father_age_at_birth"),

    (try_begin), #50% chance of having father's rep
    (store_random_in_range, ":reputation", 0, 16),

    (gt, ":reputation", 7),
    (troop_get_slot, ":reputation", ":father", slot_lord_reputation_type),
    (try_end),
    (try_end),

    (try_begin),
    (eq, ":reputation", 0),
    (assign, ":reputation", 1),
    (try_end),

            (troop_set_slot, ":cur_troop", slot_lord_reputation_type, ":reputation"),

    (call_script, "script_init_troop_age", ":cur_troop", ":age"),
      (try_end),

      (try_begin),
        (eq, "$cheat_mode", 1),
        (assign, reg3, "$cheat_mode"),
        (display_message, "@{!}DEBUG -- Assigned lord reputation and relations"),

    #     (display_message, "str_assigned_lord_reputation_and_relations_cheat_mode_reg3"), #This string can be removed
      (try_end),

      (try_for_range, ":cur_troop", pretenders_begin, pretenders_end),
    (troop_set_slot, ":cur_troop", slot_troop_occupation, slto_inactive_pretender),
    (store_random_in_range, ":age", 25, 30),
    (troop_set_slot, ":cur_troop", slot_troop_age, ":age"),
    (eq, ":cur_troop", "trp_kingdom_5_pretender"),
    (troop_set_slot, ":cur_troop", slot_troop_age, 45),
      (try_end),
    ]),
  14. AİLE AĞACI VE DÜZENLEMESİ

    Selamlar, zamanım olmadığı için bir süredir yazma fırsatı bulamadım. Bu derste module_scripts içerisindeki aile ağacını, ve yeni faction eklerken istediğiniz sayıda lord eklemek için gerekenlere deyineceğim. Warband'ın faction sistemi 20 lord (8 baba, 8 oğul ve 4 aile ferdi olmayan) için...
  15. Trainer skill'i level 10'un üzerinde çalıştırmak için script

    (24,
      [(try_for_parties, ":party_no"),
        (eq, ":party_no", "p_main_party"),
            (store_party_size_wo_prisoners, ":party_size", "p_main_party"),
            (store_skill_level, ":trainer_level", "skl_trainer", "trp_player"),
            (val_sub, ":party_size", 1),
            (val_sub, ":trainer_level", 10),
            (store_mul, ":total_xp", ":trainer_level", ":party_size"),
            (val_mul, ":total_xp", 30),
            (party_get_num_companion_stacks, ":num_stacks", "p_main_party"),
            (try_for_range_backwards, ":stack_no", 0, ":num_stacks"),
            (party_stack_get_troop_id, ":stack_troop","p_main_party",":stack_no"),
       
            (party_add_xp_to_stack, "p_main_party", ":stack_troop", ":total_xp"),

        ]),


    bir de böyle birşey denedim.... party'e xp vermek yerine direk troop lara xp vermek için fakat çalışmıyor :sad:

    stack i tanıtmak için şu satırları kullandım ve sanırsam hata burada...

            (party_get_num_companion_stacks, ":num_stacks", "p_main_party"),
            (try_for_range_backwards, ":stack_no", 0, ":num_stacks"),
            (party_stack_get_troop_id, ":stack_troop","p_main_party",":stack_no"),
       

    Yardım plz :grin:
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