I would like to see the option of having a character from foreign lands, someone who just arrived in Calradia, this type of start would start the player out with gear more suitable for their background.
In addition to that I would like to see companions done away with as they are, but instead have companions tied into a more vanilla like event character creation, so the set of companions one would get would entirely depend on those events.
Using the vanilla answers.
Low level: 1-8
Mid level: 9-16
High level: 17-20
Father was: (All companions gained from this are siblings)
Noble: Gains a squire companion, low level, mostly focusing on charisma and some basic sword training.
Merchant: Gains a merchant companions, mid level, high inventory management and trade skills.
Warrior: Gains a warrior companion, high level, heavy focus on all types of combat
Hunter: Gains a hunting partner, High level, high tracking, pathfinding and archery skills.
Nomad: Gains a guard companion, mid level, medium polearm and sword training, excellent riding skill.
Thief: Gain a bandit companion, mid level, decent fighting skills with most weapons, excellent looting kill.
Early life: (all companions gained from this are childhood friends)
Page: Gains a squire companion, low level, mostly focusing on charisma and some basic sword training.
Apprentice: Gains a engineer companion, low level, engineer and trade skills.
Assistant: Gains a "Doctor" companion, medium level, first aid, surgery and wound treatment.
Urchin: Gains a mercenary companion, medium level, over all decent fighting skills.
Steppe Child: Gains a scout companion, medium level, High tracking, path finding and spotting skill.
Etc getting my point I hope, definitely open to cooking up more of this if something like this would be interesting.