Me and Uhtred have been playing around with a simple concept: fear. How can we make players fear death? We've looked at the following possible ways we can make players fear death:
- Increasing money drop to a very high percentage; 90-100%
- Making it difficult to make money in the first place; emphasises the above point
- Adding risk factors to the banks; we'll go into more detail concerning this later
This is difficult because we don't want to make the mod too difficult or too much of a grind, but we do want a significant disadvantage to dying, but not too significant because we still want combat. We want a middleground. So, does anyone have any suggestions concerning this issue?
Another feature I'm working on is a wage system; when you are in a faction, your lord can choose to give wages to the members of the faction; all of the payments come directly from the faction lord's pockets, bank account & any chests the lord controls. We're aiming to have it completely adjustable, so the frequency of payments can be adjust as can the size of payments through a basic GUI / Menu (accessed through the faction administration menu). We may, depending on the complexticity, also give the faction lord the ability to adjust the payments for individual classes / troop types in the faction.
Does anyone have any suggestions for features like this?
Oh, and on another note our steam group is now publically open to join (so anyone can join it now) for anyone interested. We'll start posting announcements through it when major progress updates are posted and when the first set of alpha tests comes up.