That was the basis of my "RUN!!!" thread but....
Armagan said:
Sorry. I'd like to keep the game controls as simple as possible. I don't think sprinting is such a critical feature as to warrant an extra button, not to mention a lot of extra work.
I have already made my case for sprinting, but perhaps there is hope that if enough people make the request then there is a chance we will see it someday.
There was also a very valid support raised....
Tsuken said:
It does add quite a lot of possibilities, but a lot of complicated things with that as well. AI has to be updated, animations have to be added, balance issues have to be solved, controls have to be added, etc. Not to mention the impact on gameplay. Maybe the addition adds realism and fun, but it's going to cost too much time and effort to get it in right.
But I must respectfully disagree with some of the assumptions. I have the run key set to Left Shift when I play Call of Duty and it is a seamless and natural motion for me to hold the key down with my pinky while I ASDW move.
As far as the effect of adding the sprint feature to the game, I think that I am highly qualified to speak on this matter.
I was a competitive ladder match regular in the original Call of Duty, which released without the ability to sprint. I never felt that a sprint feature was necessary within the context of the game. The game was fun, balanced and felt natural.
I was also a ladder match regular in the Call of Duty expansion. The expansion introduced the sprint feature to the gameplay, and the gameplay was transformed in ways that I never would have expected. I can no longer play the original Call of Duty because the game feels unfinished without a sprint feature.
I say this with total confidence, that the players of Mount & Blade will LOVE the sprint feature if it is ever implemented.
I think that the simplest ideas are often the best, and what could be simpler than adding a degree of strategy to movement itself? By implementing a sprint feature in conjunction with a stamina bar, you will be adding a level of passive continuous resource management to an aspect of the game which formerly had been little more than a simple excercise in "connecting the dots" as you travel from point to point.
I can only ask the community to remember that Mount & Blade is a game which is fun
even when the graphical effects are unfinished and the taverns are little more than grey rectangles. Adding a sprint feature to the game will add enjoyment on a more fundamental level than a graphical tweak or a new type of armor could ever achieve.