Recent content by Expert2741

  1. Expert2741

    Join any battle

    If you're using module_system then you should try this: http://forums.taleworlds.com/index.php/topic,74859.msg1948844.html#msg1948844
  2. Expert2741

    OSP 3D Art Sonyer's pack (armour,helments,shields and horses)

    Very good work! Looking forward to the release of this pack :grin:
  3. Expert2741

    Helmet

    You should check this theard: http://forums.taleworlds.com/index.php/topic,70031.15.html
  4. Expert2741

    make civilians in town killable?

    Al_Mansur said:
    I made a topic about it long time ago, we found a solution. Unfortunately I don't find the thread.
    You probably mean this one:
    http://forums.taleworlds.com/index.php/topic,85506.msg2232080.html#msg2232080
  5. Expert2741

    Fiefs list?

    Here you go:

    Kingdom of Swadia
    Towns: Suno, Praven, Uxkhal, Dhirim
    Castles: Tilbaut Castle, Kelredan Castle, Derchios Castle, Tevarin Castle, Reindi Castle, Ryibelet Castle, Senuzgda Castle, Rindyar Castle, Vyincourd Castle, Haringoth Castle
    Villages: Yaragar, Burglen, Azgad, Nomar, Emirin, Amere, Nemeja, Ryibelet, Tosdhar, Ruluns, Ehlerdah, Ibiran, Veidar, Balanli, Chide, Tadsamesh, Ushkuru, Tahlberl, Rduna, Iyindah, Tshibtin, Elberl, Yalibe, Gisim

    Kingdom of  Vaegirs
    Towns: Reyvadin, Khudan, Curaw, Rivacheg
    Castles: Bulugha Castle, Radoghir Castle, Jeirbe Castle, Ismirala Castle, Yruma Castle, Nelag Castle, Dramug Castle, Slezkh Castle
    Villages: Sumbuja, Shapeshte, Mazen, Ulburban, Hanun, Uslum, Bazeck, Shulus, Tismirr, Karindi, Vezin, Rebache, Fisdnar, Tebandra, Ayyike, Ismirala, Slezkh, Udiniad

    Khergit Khanate
    Towns: Tulga, Halmar, Ichamur, Narra
    Castles: Malayurg Castle, Sungetche Castle, Distar Castle, Unuzdaq Castle, Asugan Castle, Tulbuk Castle, Uhhun Castle, Dusturil Castle, Asugan Castle
    Villages: Dusturil, Dashbigha, Tash Kulun, Ada Kulun, Dugan, Dirigh Aban, Zagush, Peshmi, Bulugur, Amashke, Bhulaban, Kedelke, Tulbuk, Uhhun

    Kingdom of Nords
    Towns: Sargoth, Tihr, Wercheg
    Castles: Tehlrog Castle, Alburg Castle, Curin Castle, Chalbek Castle, Knudarr Castle, Hrus Castle, Jelbegi Castle
    Villages: Kulum, Haen, Mechin, Buillin, Ruvar, Ambean, Fearichen, Jayek, Jelbegi, Fenada, Aldelen, Kwynn, Rizi, Vayejeg, Odasan

    Kingdom of Rhodoks
    Towns: Veluca, Jelkala, Yalen
    Castles: Culmarr Castle, Jamiche Castle, Maras Castle, Ergellon Castle, Almerra Castle, Ibdeles Castle, Grunwalder Castle, Etrosq Castle
    Villages: Buvran, Emer, Ilvia, Ruldi, Pagundur, Glunmar, Reveran, Saren, Fedner, Epeshe, Dumar, Serindiar, Ibdeles, Dirigsene, Chaeza, Sarimish, Istiniar, Chelez, Jamiche

    Sarranid Sultanate
    Towns: Shariz, Durquba, Ahmerrad, Bariyye
    Castles: Jameyyed Castle, Teramma Castle, Sharwa Castle, Durrin Castle, Caraf Castle, Weyyah Castle, Samarra Castle, Bardaq Castle
    Villages: Ayn Assuadi, Dhibbain, Qalyut, Mazigh, Tamnuh, Habba, Sekhtem, Mawiti, Fishara, Iqbayl, Uzgha, Shibal, Zumr, Mijayet, Tazjunat, Aab, Hawaha, Unriya, Mit Nun, Tilimsal, Rushdigh
  6. Expert2741

    OSP 3D Art Mackie's Weapons Pack

    OrangeKnight said:
    This looks amazing, makes me jealous!
  7. Expert2741

    Bridges

    You can remove bridges by using Module System: http://forums.taleworlds.com/index.php/topic,111706.0.html
    If you downloaded(you need to edit module_info) or already have a Module System then search for following code in module_parties and remove the bridges you want to be removed.
      ("Bridge_1","{!}1",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(39.37, 65.10),[], -44.:cool:,
      ("Bridge_2","{!}2",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(56.44, 77.8:cool:,[], 4.2:cool:,
      ("Bridge_3","{!}3",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(70.87, 87.95),[], 64.5),
      ("Bridge_4","{!}4",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(93.71, 62.13),[], -2.13),
      ("Bridge_5","{!}5",icon_bridge_snow_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(11.02, 72.61),[], 21.5),
      ("Bridge_6","{!}6",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-8.83, 52.24),[], -73.5),
      ("Bridge_7","{!}7",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-29.79, 76.84),[], -64),
      ("Bridge_8","{!}8",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-64.05, -6),[], 1.72),
      ("Bridge_9","{!}9",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-64.95, -9.60),[], -33.76),
      ("Bridge_10","{!}10",icon_bridge_b|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-75.32, -75.27),[], -44.07),
      ("Bridge_11","{!}11",icon_bridge_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-24.39, 67.82),[], 81.3),
      ("Bridge_12","{!}12",icon_bridge_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-114.33, -1.94),[], -35.5),
      ("Bridge_13","{!}13",icon_bridge_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-84.02, -7),[], -17.7),
      ("Bridge_14","{!}14",icon_bridge_a|pf_is_static|pf_always_visible|pf_no_label, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-23.36, 75.:cool:,[], 66.6),

    But if you don't want to use Module System then you can delete bridges in parties.txt which can be found in your mod's folder(I don't recommended it but it's your decision).
  8. Expert2741

    OSP Medieval 3D Art Al Mansur packs - Medieval bombard uploaded

    Paliv said:
    Some of the new helmets have no texture  :shock:
    Some of the helmets are using native textures, if you put them to your module then textures should appear(just checked it - everything works).
  9. Expert2741

    OSP Kit QoL Open/close helmet

    Thank you! :grin:
    It's really useful script. I also made a short video: http://www.youtube.com/watch?v=ESiyvlKStHU
  10. Expert2741

    Mount&Blade Module System Manager {0.4.7} | By Swyter

    Jezze said:
    Is there a mirror link, the Repository is down at the moment and I cannot find a file I downloaded earlier :???:.
    I uploaded it to Google Docs:
    https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B-ae3pqyy4iWYzJmYjdmYjgtMGRhYS00NjhjLTllOWQtZjY1NzQ4MGEyNjIx&hl=en_US
    Hope it helps...
  11. Expert2741

    OSP Kit Campaign Sea Battles Mk. II & Misc Scenes

    Scared ? said:
    Every time I start a battle at sea, the game says "battle won press tabe to leave"?

    How do I fix that?

    Please help!

    To fix that just do following things in module_missions_templates:
    Change 
    (0, 0, ti_once, [], [(assign,"$battle_won",0),
    to     
    (0, 0, ti_once, [], [(assign,"$g_battle_won",0),
    then delete: 
    (assign,"$g_presentation_battle_active", 0),
    and finally everything works!

    Hope that helps - it helped me.  :grin:
  12. Expert2741

    Screenshots

    mb1.jpg
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