Going to test your mod again. By the way if I use TweakMB to tweak party size/morale do you think it would do any negative effect in the testing or in the mod performance? Thanks in advance.
Testing 19/10/12
- After stealing 4 cattle from Rebache village I find no cattle.
- I can't slay the cattle that I was able to steal in Chaeza.
- I can't build an enterprise in Reyvadin. [edit2: after I buy a Kontor I am able to build an enterprise, though in Jelkala - still have to test Reyvadin again though! ]
- After I force villagers to give me supplies, the supplies do not appear ( happened several times), sometimes they do appear though.
-What does this means?
Note (not a bug report, just a remark):
- Trading between villages seems to be more profitable than city-city. So I take what I said about trading in my other post.
- Trading Grain from fertile villages to starving villages is highly profitable. My congratulations to you for accomplishing to script this into the mod.
- Do you think banks could give interest on deposits? Do you think you could make a specific bank for each city ( with perhaps different interest on deposits/loans?)
- Great work in village Barn interface. Going to test this tomorrow too, all the Barn - Village interactions and see if there is any bug there.
Testing 19/10/12 Part 2
- The price says 8350 for 1 Spice and I buy it for 210denars!!!
- I can't cancel trade caravans.
Testing 20/10/12
- The prices of grain in sarranid villages change without reason. For example: I go to a village and the price of grain is 10, I go to the closest village and the price is 6, I buy 1000 of grain and then I go to the first village and now the price is 6 !!!
The rhodok villages seem to be working just fine.
Note:
-May I ask why there are price limits? For example grain minimum price is 6 and salt is 15. But in villages like Buvran where the people are starving almost everyday shouldn't the grain maximum price increase from more than 10 and the salt price ( they have 900000 units of salt) go bellow 15? This all depends on your scripting of course, and also for what you want this mod to be.
- I cannot trade Barn - City, which means I have to be the middle man everytime I want to trade products from a village to a city.
- To fix the above or simply to add this feature to the game, do you think you could expand inventory space by 500 or 1000 for each inventory management point? Or maybe besides that ( or including) mules/donkeys in horse merchant that would add points to inventory space or expand inventory space?
My suggestion:
Base: 1500 inventory space.
Suggestion: Inventory Management 3 (3x500+1500)= 3000 inventory space, 1 Mule in the inventory = +500 inventory space/+1 inventory management.