When I tried to solve this issue through my own research, I found that this error occurred in CS2. Their solution was to activate push-to-talk in the game settings. However, there is no such option in Bannerlord, as far as I can see from the forums. From what I gathered, the issue in CS2 stemmed from the game not continuously running the microphone, and it only activated when the push-to-talk button was pressed. These findings are from my research, and none of these issues were present with my other headset's microphone.