For now there are shops to buy common items but this is a good question. There could be some type of rare weapon spawn or a system of trading to obtain higher level weapons. A shipping system at docks or you fight bandits that drop rare items. Crafting is not out of the question but other ideas are welcome.Swiftwisp said:
We have a test map we are finishing up but have never made a full scene before. I would like to start a new map because the scene will have a big impact on gameplay.Swiftwisp said:
Thanks Swift that would be awesome. I am a bit curious if the scripts will be stable or if there will be lag with random horse spawns, bandit spawns, trees regrowing, health regeneration and all that stuff running. I want to make sure the weapon breaking script is stable with more ppl fighting at once so I'll try and let you know soon.Swiftwisp said:
I dont mind ppl asking for updates and I truly appreciate that you are even interested in the mod. It makes me want to finish it quickly and get some players online ASAP. I just keep discovering loose ends but I've actually made alot of progress with Power Lords. I am focused on putting together major elements of the game that are required for this to play out correctly. Some of these game elements are very basic and/or unpolished but they are nearly all in place and highly funtional. These things can be refined later once they are all in place and working with no errors. I am talking about the castle capture scripts, city banners that can be taken, crowns that allow players to rule, faction recruitment stone, player housing --major things like that. I've added some other less important stuff below.delavaskez said:
I had similar experiences even when I was RP'ing and following rules. People will sometimes lie to the admin or are friends with them. I think that ultimately the rules have a negative effect on gameplay by limiting the action and making things too boring. You cant take revenge for instance if there is a New Life Rule in place.Alfredthegreat said:
If it is just a random person joining the server to run around killing ppl they wont get very far. All new players start with simple wooden weapons or tools that are breakable. These weaker weapons will not hold up vs players that are well equipped and ready for battle. If a large group of players want to stand around unarmed I suggest they do this in a secure house or an estate with a courtyard.Painmace said:
Well who knows if this will last but I'll say this... Power Lords isn't just about making money it is about seeking power. To gain power and to maintain it the use of force is necessary to some degree. Especially if there were to be a shortage of resources or if greedy people were to become powerful. There will be safezones if players create them or purchase them.Swiftwisp said:
Sure, I will try to make a test copy ASAP!!! Early Access to POWER LORDS coming soon!!! Some of the features are pretty basic for now but the mod is quite playable tbh.Lidiss said:
WookieWarlord said:
(ti_on_presentation_event_state_change,
[(store_trigger_param_1, ":object"),
(try_begin),
(eq, ":object", "$g_bank_menu_amount"),
(store_trigger_param_2, "$g_gold_amount"), # amount
(else_try),
(eq, ":object", "$g_bank_deposit"),
(multiplayer_send_2_int_to_server, multiplayer_event_bank_transfer, "$g_gold_amount", 0), # deposit
(presentation_set_duration, 0), # HERE
(start_presentation, "prsnt_bank_menu"), # HERE
(else_try),
(eq, ":object", "$g_bank_bank_withdraw"),
(multiplayer_send_2_int_to_server, multiplayer_event_bank_transfer, "$g_gold_amount", 1), # withdraw
(presentation_set_duration, 0), # HERE
(start_presentation, "prsnt_bank_menu"), # HERE
(else_try),
(eq, ":object", "$g_presentation_obj_house_menu_done"), # done
(presentation_set_duration, 0),
(try_end),
]),