Thing is, if one person quits before warmup ends, everyone is booted back to the lobby. Also crashes lol.
Other modes (TDM, Siege) have massive stutters (on any hardware) that makes them very unenjoyable.
That leaves us with... Duel lol. But that has also been crashing.
It's incredibly disappointing how not only it's major performance issues but also lackluster design choices that kill this experience from it's root.
People really only asked for custom servers and a working product really, the competitive and queue thing are cool modern touches but have proved to fall short aswell with their current execution two years ago.
For a game that made 1000v1000 battles possible a simple 20 player lobby can die for some reason is for sure an ironic achilles heel for the whole saga.
(Which birthed many still-alive communities and even subgenres of games that started with it's own concept and platform years ago.)
Oh but really fix your servers and game-breaking crashes at top priority jesus christ, who leads this snail-train of development roadmap? Because it feels there isn't one at all and devs go on at their own pace fixing/creating what each of them wants/cares about more like some open university instead of a cohesive team with goals.